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Wan-Wan!

Lets you make extra animal sounds in feral form (shammy/druid)

File Details

WanWan 2.1

  • R
  • Jan 15, 2013
  • 6.45 KB
  • 230
  • 5.1.0
  • Retail

File Name

WanWan-2_1.zip

Supported Versions

  • 5.1.0

(Note to mods: This one should be all packed up in a folder. Just forgot to do that last time. Sorry!)

Changelog:
-------------------------
Version 2.1 -- 1.15.2013
    * Another Revamp -- The code in this version has changed quite a bit, even since the last version (I think).
    * XML -- Taking some steps to learn a little XML for WoW. The XML file (WanWan.xml is now under official use.
    * Options -- Added some 'options' to the slash-commands used for the AddOn.
    * Only One -- There is now only one frame in use, down from two. The two timers are still there, but handled differently.
    * Spam-B-Gone -- You can now toggle on or off the spam greeting that you get whenever you log into the game.
    * Combat Sounds -- The timer for combat sounds works like the regular timer, but it will also reset upon leaving combat.

-------------------------
Version 2.0 -- 11.3.2012
    * Revamped! -- The code in this version has changed in quite a few places, perhaps even drastically.
    * Redundancy? -- Hopefully, Wan-Wan will not trigger a sound effect too often. I can always adjust the timer if needed.
    * Two Timers -- There is now a separate timer for combat-related sounds. The battle timer will only reset when you leave combat.
    * Two Timers II -- The battle timer should not affect the regular "talk-to-NPC" timer.

-------------------------
Version 1.1 -- 9.18.2012
    * Second! -- Did a bit of a "revamp" on some of the code, particularly the events function.
    * Redundancy? -- Hopefully, Feral Speak should not trigger a sound too often this time.
    * Redundancy? 2 -- When you close a trade/auction/bank/etc. window, the timer will reset and you will make a sound when you right click something else.

-------------------------
Version 1.0 -- 8.19.2012
    * First! -- Very first "release" version, ready for a test drive on a WoW: MoP (Beta) client!
    * FeralSpeakOn -- This saved variable should save between sessions, as either true (enabled) or false (disabled).
    * Events -- As far as I could tell, there were only 11 registrable events that involved right-clicking on an NPC or enemy player.
        ** "PLAYER_ENTER_COMBAT"
        ** "AUCTION_HOUSE_SHOW"
        ** "BANKFRAME_OPENED"
        ** "BATTLEFIELDS_SHOW"
        ** "FORGE_MASTER_OPENED"
        ** "GOSSIP_SHOW"
        ** "LFG_OPEN_FROM_GOSSIP"
        ** "MERCHANT_SHOW"
        ** "QUEST_GREETING"
        ** "TAXIMAP_OPENED"
        ** "TRAINER_SHOW"
    * Redundancy -- Some of the above events may or may not fire at the same time. However, the AddOn should not play a sound more than once at a time.
    * Redundancy II -- The reason the events should not trigger more than one sound is due to a timer I have set up. I can adjust it as needed.

Known Issues:
--------------
None that I'm aware of