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Wan-Wan!

Lets you make extra animal sounds in feral form (shammy/druid)

File Details

Wan-Wan 2.0

  • R
  • Nov 3, 2012
  • 5.30 KB
  • 266
  • 5.0.5
  • Retail

File Name

WanWan.zip

Supported Versions

  • 5.0.5

Changelog:
-------------------------
Version 2.0 -- 11.3.2012
    * Revamped! -- The code in this version has changed in quite a few places, perhaps even drastically.
    * Redundancy? -- Hopefully, Wan-Wan will not trigger a sound effect too often. I can always adjust the timer if needed.
    * Two Timers -- There is now a separate timer for combat-related sounds. The battle timer will only reset when you leave combat.
    * Two Timers II -- The battle timer should not affect the regular "talk-to-NPC" timer.

-------------------------
Version 1.1 -- 9.18.2012
    * Second! -- Did a bit of a "revamp" on some of the code, particularly the events function.
    * Redundancy? -- Hopefully, Feral Speak should not trigger a sound too often this time.
    * Redundancy? 2 -- When you close a trade/auction/bank/etc. window, the timer will reset and you will make a sound when you right click something else.

-------------------------
Version 1.0 -- 8.19.2012
    * First! -- Very first "release" version, ready for a test drive on a WoW: MoP (Beta) client!
    * FeralSpeakOn -- This saved variable should save between sessions, as either true (enabled) or false (disabled).
    * Events -- As far as I could tell, there were only 11 registrable events that involved right-clicking on an NPC or enemy player.
        ** "PLAYER_ENTER_COMBAT"
        ** "AUCTION_HOUSE_SHOW"
        ** "BANKFRAME_OPENED"
        ** "BATTLEFIELDS_SHOW"
        ** "FORGE_MASTER_OPENED"
        ** "GOSSIP_SHOW"
        ** "LFG_OPEN_FROM_GOSSIP"
        ** "MERCHANT_SHOW"
        ** "QUEST_GREETING"
        ** "TAXIMAP_OPENED"
        ** "TRAINER_SHOW"
    * Redundancy -- Some of the above events may or may not fire at the same time. However, the AddOn should not play a sound more than once at a time.
    * Redundancy II -- The reason the events should not trigger more than one sound is due to a timer I have set up. I can adjust it as needed.

Known Issues:
--------------
    *Sometimes, you may hear a sound for each time you click an option when speaking with an NPC, or when attacking. I will have to try to figure out a way to stop that. -This should be fixed