FarmVision
What's new
FarmVision 4.0.3
Fixed
- Overload rows now account for charges. Both Overloads gain a second charge at high
knowledge, and the row used to show a cooldown even when a charge was still in hand and
only unusable. A row with any charge remaining now reads Ready and shows the count, for
example "Overload (Herbalism) 1/2". Only a fully spent Overload shows a countdown.
Characters without the second charge see unchanged behaviour.
Verified in-game before release.
This mod has no additional files

