FantasyForge_1.1.0.zip
What's new
FantasyForge 1.1.0
Transmog Profiles
- Added direct integration with Blizzard's current Transmog interface.
- Saved Transmog outfits can now be linked to FantasyForge profiles.
- Linked profiles switch only when an outfit is actually applied, not while it is merely previewed.
- Outfit links are stored per character and follow profile renames/removals.
- Profile changes that would occur during combat are safely deferred until combat ends.
- Added an Addons overflow dropdown for extra Transmog tabs when the native tab row runs out of space, including compatibility with addons such as Fitter.
- Reworked the overflow handling to use Blizzard's current tab system without recurring layout checks or performance freezes.
Macro Icons
- FantasyForge icon replacements now carry over to spell-backed #showtooltip macros on action bars.
- Dynamic macro feedback is resolved through Blizzard's macro/action data instead of parsing or rewriting macro text.
- Added optional Macro Toolkit support for its macro grid and selected-macro preview.
- Added support for the selected macro preview in Blizzard's standard Macro UI.
- Fixed macro icon refreshes so custom icons no longer briefly flash back to the original texture.
- Macro bodies, stored macro icons and secure execution remain unchanged; the feature is presentation-only.
Cast Bar Names
- Custom FantasyForge spell names can now replace the displayed name on the player's cast bar.
- Item and toy aliases can also replace the cast name when the item triggers a separate use-spell or wrapper spell.
- Supports both Blizzard's normal player cast bar and the overlay player cast bar used by contextual UI systems and specialization changes.
- Learned item-to-cast mappings persist across specialization changes, UI transitions and temporary item-cache refreshes.
- Only the player's own cast-bar text is changed; enemy and other protected/secret cast data is left untouched.
Compatibility & Stability
- Updated the new integrations for WoW 12.1 / Interface 120100 and Blizzard's current Transmog, action-button and casting-bar systems.
- Kept all new integrations visual-only where possible to avoid changing protected actions, macro execution or Blizzard's underlying spell/item data.
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