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EyesOnMe

Count players looking at you

File Details

v0.4.0

  • R
  • Feb 28, 2026
  • 24.83 KB
  • 69
  • 2.5.5+1
  • Classic + 1

File Name

EyesOnMe-v0.4.0.zip

Supported Versions

  • 2.5.5
  • 1.15.8

EyesOnMe

v0.4.0 (2026-02-28)

Full Changelog Previous Releases

  • chore: bump version to 0.4.0
  • feat(core): add Players Only filter for enemy tracking
    When enabled (default), only enemy players trigger detection.
    When disabled, NPCs and mobs targeting the player also appear
    in the enemy counter and name list with greyed-out text.
    Includes settings checkbox, combat-safe panel visibility,
    and debug diagnostic system improvements.
  • fix(ui): restore PreClick targeting for combat click-to-target
  • fix(ui): remove PreClick SetAttribute, blocked in Classic combat
  • fix(ui): PreClick handles both unit-token and macro targeting
  • fix(ui): add PreClick handler for combat targeting (Spy pattern)
  • fix(ui): guard panel SetSize with InCombatLockdown to prevent taint
  • Merge branch 'worktree-auto-namelist'
  • fix(ui): hide name list when counter hidden, round nameListSize, update TOC notes
  • feat(settings): add name list toggle and size controls
  • feat(ui): wire auto-visible name list panels to counters
  • feat(ui): add name list panel factory and refresh logic
  • refactor(ui): remove click-to-open dropdown
  • feat(core): add fullName tracking and name list defaults
  • docs: auto-visible name list implementation plan
  • docs: auto-visible name list design