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Explorer's Footprint

Explorer's Footprint records outdoor player movement as sparse map-cell counts and displays the result as an account-wide heatmap on the World Map.
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ExplorerFootprint-v0.2.3.zip

File nameExplorerFootprint-v0.2.3.zip
Uploader
OswaldovzkiOswaldovzki
Uploaded
Oct 11, 2026
Downloads
5
Size
28.5 KB
Flavors
Retail
File ID
9124848
Type
R
Release
Supported game versions
  • 12.1.0

What's new

Changelog

All notable changes to Explorer's Footprint are documented here.

The project follows Semantic Versioning.

[0.2.3] - 2026-10-10

Changed

  • Replaced the map-relative intensity scale with an absolute logarithmic scale.
  • Set purple, blue, green, yellow, and red anchors at 10, 100, 1,000, 10,000, and 100,000 samples.

[0.2.2] - 2026-10-09

Fixed

  • Assigned heatmap pins to Blizzard's registered area-POI frame level so zone-map detail layers do not hide parts of the overlay.

[0.2.1] - 2026-10-09

Added

  • Added /footprint debug map diagnostics for current map IDs, parent relationships, projection success/failure counts, and rendered coordinate bounds.

[0.2.0] - 2026-10-09

Added

  • Render source-map samples on related parent and child World Map views.
  • Convert source cell positions through world coordinates when building a target-map overlay.
  • Aggregate projected source cells that land in the same target cell.
  • Prefer storing new samples under a resolvable child zone when the position API returns a broad parent map.

Changed

  • Keep source-map data unchanged and derive hierarchical overlays at render time.

[0.1.1] - 2026-10-08

Fixed

  • Removed the invalid MapCanvasPinTemplate inheritance that caused the World Map pin warning.
  • Refresh heatmap pins when Blizzard changes the selected World Map ID.
  • Refresh the provider when it is registered while the World Map is already open.

Changed

  • Replaced the blue-to-red scale with a purple-to-blue-to-green-to-yellow-to-red gradient.
  • Treat the first recorded visit as 0% intensity and the most visited cell on that map as 100%.
  • Keep positive first-visit cells visible instead of filtering them by intensity.

[0.1.0] - 2026-10-08

Added

  • Initial Retail-only addon structure.
  • Account-wide sparse map-cell database with schema versioning.
  • Throttled outdoor player-position sampling.
  • World Map heatmap using Blizzard's MapCanvas data-provider and pin APIs.
  • Retail Settings checkbox for toggling the overlay.
  • English localization table prepared for additional locales.
  • Slash commands for settings, status, and confirmed data reset.
  • User and developer documentation.

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