EverAuras 0.9.6-beta
What's new
WeakAuras' border on engine-driven icons, and /ea check for the next game build.
🖼️ The border, where it belongs
A Found icon's border is now drawn with the icon itself: it shows only while the aura does (no empty frame while it is absent), and it moves with the icon in packed and sorted Dynamic Groups, where it was hidden before. Your edge, size, offset, colour and Force pixel perfect scale are kept, also during a Start animation, and conditions on stacks or the time left can change its colour. WeakAuras' own border stays on refresh, Missing and Always icons.
🩺 /ea check
After a game patch, type /ea check: one line per feature on whether everything EverAuras draws with is still there in the new game build, and a last line to paste on Discord. It also runs by itself once after a new build. /ea engine off / on switches the engine (as /faengine).
🛡️ Ready for launch day
An event Blizzard renames or drops in a new build no longer stops the rest of the engine, and the engine's off switch is always there.
đź”§ Also
- Sorted rows of more than 10 icons: the 11th icon and on now get the first child's look too.
- The status line no longer says Main animations play in a group sorted by the time left.
Unzip the four folders into _classic_beta_\Interface\AddOns, or update EverAuras in the CurseForge or Wago app.
Full list of changes: CHANGELOG · Questions and bug reports: Discord
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