v0.10.0-beta-forever
What's new
Changelog — EUI RestedXP Skin
0.10.0 (beta)
Tested on the World of Warcraft Forever beta (Interface 16001, German client) with ShortestPathForever 1.20.0.
ShortestPathForever: Journey and compass
- The Journey section in the objective tracker column (ShortestPathForever's "Show journey in tracker") now looks like the EllesmereUI quest tracker: section header in the accent colour with a thin accent line, journey title in the quest title colour, steps in the quest tracker's font and grey, the current step in the accent colour, a dark panel behind it (colour of the EllesmereUI quest tracker background, opacity adjustable).
- The compass ("Show the compass" in ShortestPathForever) gets light ticks and letters in the EllesmereUI font, north, the centre mark and the walking marks in the accent colour, and with a background the window colour and a thin accent edge instead of black.
- New options page Navigation › Journey; the Compass bar page gets "Restyle the compass" and "Show the time left under the compass". Switching a skin off gives ShortestPathForever's own look back.
/euirxp spfshows whether the skin found ShortestPathForever's frames.
0.9.0 (beta)
Tested on the World of Warcraft Forever beta (Interface 16001, build 70374, German client) with RestedXP Guides 4.11.23, EllesmereUI 9.6 and ShortestPathForever 1.19.2.
Guide window
- Restyles the RestedXP guide window in the EllesmereUI look: header with title, step counter, progress bar and ‹ › step buttons; current step with goals, counters and progress bars; list of upcoming steps (one line per goal, up to five per step, mouse wheel scrolls the whole guide, right-click = go to step).
- Window grows up or down, can be dragged to the screen edges, keeps RestedXP's saved position and width; "Reset window position" in the options.
- Target and item boxes sit at an edge of the window (auto, bottom, top, left, right) and can be dragged along it; they stay usable in combat.
- Optional: hide the window in combat and/or in instances (the guide logic keeps running).
- Blocks RestedXP's guide window v2 on request (one chat note,
/reloadneeded). - Dragging a box shows an accent line on the window edge where it will dock.
- The cog in the header uses the accent colour; right-click on it opens the EUI RestedXP Skin options.
- "Restyle RestedXP" off restores RestedXP's own look.
Colours and theme
- Follows the EllesmereUI accent colour live; registers a "EUIRestedXPSkin" theme in RestedXP.
- The window colour is 161618 by default; custom accent, window background and progress colours; fonts from EllesmereUI or the game.
- With EllesmereUI third-party skinning switched off, a fallback colour is used and the options say so.
Navigation arrow
- Own arrow (default size 70 %) fed by the ShortestPathForever route (falls back to a straight line to the RestedXP step target).
- Four styles, colour by direction or accent, states for travelling, transport (flight path, boat, zeppelin, lift, tram, portal, teleport, passage, with departure time) and "arrived".
- Keeps turning in combat; dragging is locked in combat. Optional "keep arrow centred".
- Hides RestedXP's own arrow on request and restores it when switched off.
Options
- All settings live in the EllesmereUI options window, section "RestedXP" (
/euirxp, addon compartment). - Live arrow preview with state chips and route source.
- Selected ShortestPathForever settings (arrow, map, pins, transport kinds) can be changed from there; previous values are remembered and written back by "Reset to defaults".
Languages
- English and German. The language follows "EUI Options Language" in the EllesmereUI global settings, otherwise the game client; any language other than German shows English.
Known limitations
- Only tested on the Forever beta (Interface 16001); the TOC lists no other game version.
- Not tested inside instances (the arrow switches off there by design).
- With "lock boxes" on, RestedXP's window cannot be moved or resized during combat (protected boxes are anchored to it); height changes are applied after combat.
This mod has no additional files

