11.9.1
What's new
Changelog
[11.9.1] - 2026-07-24
๐ Fixed
- Bags: Kept looted items and item cooldowns updating immediately during combat.
- Cooldown Panels: Kept panel, icon, and border edges evenly pixel-aligned across UI scales, frame positions, and reloads.
[11.9.0] - 2026-07-24
โจ Added
- Damage Meter: Added compact K/M/B numbers, a pause keybind, persistent manual visibility, and Data Broker quick controls for all windows.
- Damage Meter: Added optional moving and resizing outside Edit Mode, with mouseover and lock controls in the Behavior settings and window menu.
- Unit Frames: Added optional customizable main resource colors to the central Settings UI.
๐ Changed
- Cooldown Panels: Reordered per-entry ready-glow controls to make overrides easier to configure.
- Damage Meter: Added the global update interval to Edit Mode and expanded its supported range down to 0.01 seconds.
- Unit Frames: Class-colored player names are now used for the target-of-target name, rare classification text no longer adds a gap after the level, and the legacy status-row height no longer extends the clickable frame area.
๐งช PTR 12.1 Only
- Unit Frames, Group Frames, and Default Aura Frames: Updated native AuraContainer handling, including managed aura groups, friendly debuff filters, dispel overlays, vertical layouts, restricted-unit handling, combat-safe creation, and click-to-cancel support.
- Cooldown Panels and Bloodlust Tracker: Updated native aura progress, glows, cooldown swipes, sounds, and restricted-value handling; Cooldown Panels now support separate sounds for initial application, gained applications, and removal.
- Group Tools: Updated Healer Mana event handling for restricted role values.
- Resource Bars: Added native application-count progress for stack-based aura resources.
๐ Fixed
- Class Buff Reminder: Kept shaped glows correct when the reminder first appears after login or reload.
- Cooldown Panels: Kept synced Cooldown Manager entries stable when proc effects temporarily replace their spells.
- Group Frames: Stopped disabled and unused secure group headers from consuming CPU while idle.
- Minimap: Kept the loot and active specialization Quick Switch popup within the screen boundaries.
- Resource Bars: Kept borders and segments evenly pixel-aligned across UI scales and odd or even bar sizes.
- Teleport Compendium: Ensured equippable teleport rings and trinkets use their intended equipment slot.
- Unit Frames: Kept one-pixel borders even and gap-free across UI scales and odd or even frame sizes.
- Unit Frames: Preserved existing profile layouts when a newly mapped character logs in after another Unit Frames profile was active.
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