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Enhance QoL

Little Tweaks and Quality of Life improvements like: Drink Macro, Mythic Keystone Improver, Quick Signup LFG

File Details

8.7.0

  • R
  • Mar 2, 2026
  • 6.98 MB
  • 14.2K
  • 12.0.1+2
  • Retail

File Name

EnhanceQoL-8.7.0.zip

Supported Versions

  • 12.0.1
  • 12.0.0
  • 11.2.7

Changelog

[8.7.0] - 2026-03-02

✨ Added

  • Mythic+ (World Map Dungeon Portals): Added Abundant Beacon.
  • Mythic+ (Hearthstone): Added Preferred Hearthstone dropdown in Teleport settings to pick a fixed owned Hearthstone instead of random.
  • Group Frames (Healer Buff Placement): Added new Indicator options for Icon/Square: Cooldown Swipe, Draw Edge, Draw Bling, Hide Cooldown Text, and Hide Charge Text.
  • Group Frames (Healer Buff Placement): Added Cooldown Size and Charge Size sliders (up to 64) for Icon/Square indicators.
  • Group Frames (Healer Buff Placement): Added Loop Live Preview toggle in the editor.
  • Visibility & Fading (Frames): Added a Minimap visibility rule entry with rule options Always out of combat and Always hidden.
  • Unit Frames / Castbars: Added a separate Backdrop texture selector (SharedMedia statusbar) for Health, Power, and Cast backdrops, including Standalone Castbar and Group Frames.
  • Data Panels (Bag Space): Added Current/Max display mode and Ignore components bag option.
  • Fonts (Global): Added Global font under Profiles -> AddOn plus Use global font config at the top of supported font dropdowns; defaults now follow the global font setting with locale fallback and SharedMedia updates.

🔄 Changed

  • Group Frames (Healer Buff Placement): Improved editor spacing/alignment for labels, checkboxes, and color pickers to avoid overlaps and improve readability.

🐛 Fixed

  • Health Macro: Updated outdated post-squish heal values for older health potions so current Midnight potions are prioritized correctly.
  • Health Macro: Corrected Algari Healing Potion ranking values (211878, 211879, 211880) to match current in-game magnitudes.
  • Group Frames (Healer Buff Placement): Fixed Indicator Settings scroll behavior when switching from long to short indicator styles (for example Tint), so settings are no longer hidden off-screen.
  • Group Frames (Private Auras): Fixed private aura anchor drift when a power bar is shown by anchoring to the frame container consistently.
  • Square Minimap Stats (Location): In subzone only mode, location text now automatically falls back to zone text when no subzone name is available.
  • Experience Bar: Fixed a visible seam between normal XP fill and rested overlay fill, so both segments now blend continuously at the transition.

[8.6.0] - 2026-03-01

✨ Added

  • Aura (Experience Bar): Added optional progression text modes for Left / Center / Right slots: Time this level, XP per hour, Leveling in, and Leveling in (+XP/h).

🐛 Fixed

  • Action Bars (Button text): Fixed an interaction where enabling Change keybind font could make keybind labels visible again on bars selected in Hide keybinds per bar. Per-bar hide now always takes precedence.
  • Group Frames (Healer Buff Placement): Fixed Color Picker alpha/cancel behavior for indicator and per-spell square colors, so opacity now applies correctly and Cancel reliably restores the previous color.
  • Group Frames (Healer Buff Placement): Fixed numeric slider inputs (including X Offset/Y Offset) to stay in sync with sliders and apply precise clamped values consistently.
  • Resource Bars: Bugfix migration of settings
  • Tooltips (Unit / Modifier refresh): Fixed taint/secret-value errors while updating visible unit tooltips on modifier key changes.

[8.5.1] - 2026-03-01

🐛 Fixed

  • Mythic+ (World Map Dungeon Portals): Added missing data for Personal Key to the Arcantina.
  • Character/Inspect Frame (Enchants): Fixed a regression where missing-enchant warnings could appear on non-enchantable slots.

[8.5.0] - 2026-03-01

✨ Added

  • Castbars (Unit Frames + Standalone): Added Cast name anchor (LEFT / CENTER / RIGHT) so the spell name can be centered or right-aligned instead of always being left-aligned.
  • Character/Inspect Frame (Enchants): Added Enchant display mode selector with Full, Badge (E), and Warning only.

🐛 Fixed

  • Mouse (Crosshair): Fixed crosshair registration in Edit Mode while the feature is disabled.
  • Group Frames (Healer Buff Placement): Fixed delayed self Earth Shield tracking (383648).
  • Health Macro: Added support for Potent Healing Potion (258138).

[8.4.0] - 2026-03-01

✨ Added

  • Mouse (Crosshair): Added Enable screen crosshair in regular Settings (General -> Mouse & Accessibility) to globally toggle the feature.
  • Resource Bars (Mage Frost): Added support for Icicles as an aura-based resource bar.
  • Resource Bars (Edit Mode): Added per-bar Show when (same visibility rules as Cooldown Panels) directly under Frame, including migration from legacy mounted/combat hide settings.
  • Aura (Experience Bar): Added a fully customizable Experience Bar with Edit Mode integration (anchor target/point/offset, optional match-width, texture/background/border, and hide options for pet battles + Blizzard tracking bars).
  • Aura (Experience Bar): Added text customization with independent Left / Center / Right slots and selectable content (Level, Current/Max, Percent, rested variants), plus font, size, outline, and text color controls.
  • Aura (Experience Bar): Added separate fill colors for rested and non-rested XP states.
  • Mythic+ (World Map Dungeon Portals): Added Midnight spells Teleport: Silvermoon City (1259190), Portal: Silvermoon City (1259194), and Personal Key to the Arcantina (1255801).

🔄 Changed

  • Castbars (Unit Frames + Standalone): Increased Cast bar height slider maximum from 40 to 200.
  • Square Minimap Stats: Added configurable coordinate precision (0-3 decimals) and automatic location text truncation (...) to fit minimap width.
  • Unit Frames (Focus/ToT/Pet): Extended Show when rules with player-scoped conditions such as Mounted, Not mounted, Player is casting, When I have a target, and In party/raid (same rule handling as Player/Target).

🐛 Fixed

  • Action Bars (Button text): Fixed a regression where custom keybind text colors could reset to default white/red after action state updates (for example during combat/range checks or key presses).
  • Class Buff Reminder: Fix for 5man content showing missing buff

[8.3.2] - 2026-02-28

🐛 Fixed

  • Minimap: Fixed slight position drift when changing Minimap Cluster scale.

[8.3.1] - 2026-02-28

🐛 Fixed

  • Unit Frames (Class Resource): Fixed a regression where Class Resource settings used resource IDs from all classes in the selector/visibility options. Changes now correctly apply to the active class resource again, so moving and adjusting it (anchor/offset/scale/strata/frame level) works as expected.

[8.3.0] - 2026-02-27

✨ Added

  • Unit Frames (Health): Added Use health percent gradient with configurable curve type (Cosine, Linear, Step) and up to 5 custom gradient points (each with percent + color). The max-health color remains driven by class/custom/default health color.
  • Action Bars (Button text): Added color pickers for macro name, keybind, and charge/stack text when their font overrides are enabled.
  • Cooldown Panels (Edit Mode): Added a Static text color option for static entry text.
  • Cooldown Panels (Edit Mode): Added Stance entries under Add more with class submenus for Druid, Rogue, Paladin, and Warrior, including Show when missing + Glow.
  • Square Minimap Stats (Location): Added Show zone so zone and subzone can be toggled independently (zone only, subzone only, or both).

🔄 Changed

  • Cooldown Panels (Edit Mode): Renamed Add Slot to Add more.

🐛 Fixed

  • Character/Inspect Frame: Enchant text now clears correctly when swapping from an enchanted item to an unenchanted item.

[8.2.0] - 2026-02-27

✨ Added

  • Group Frames (Party/Raid): Added a new Buff filter dropdown in Edit Mode (Buffs) options: Healer buffs and Helpful effects.
  • Class Buff Reminder: Added a standalone reminder for class-provided group buffs with full Edit Mode support.

🔄 Changed

  • Group Frames: Removed obsolete external raid-frame integration hooks.

[8.1.2] - 2026-02-27

🐛 Fixed

  • Edit Mode: EQoL now only stores frame positions there. All other settings remain fully in the active AddOn profile.
  • Profile stability: Switching Blizzard Edit Mode layouts no longer overwrites EQoL frame settings with old layout data.
  • Craft Shopper: Fixed cases where the custom 1:n recipe tracking control did not appear in Professions and the default "Track Recipe" checkbox stayed visible.

[8.1.1] - 2026-02-27

🐛 Fixed

  • Edit Mode/Profile sync: Fixed multiple cases where outdated Edit Mode data could overwrite current AddOn profile values after login or /reload.
  • Data Panels: Fixed panel settings/position occasionally being restored from stale Edit Mode data instead of the active EQoL profile.
  • Mythic+ BR Tracker: Fixed tracker position/size resets caused by stale Edit Mode records.
  • Mythic+ Talent Reminder: Fixed Active Build text anchor/size occasionally resetting after profile migration.
  • Food Reminder: Fixed anchor/scale resets caused by old Edit Mode values being reapplied.
  • Loot Toast anchors: Fixed toast/group loot/renown anchors occasionally jumping back to outdated positions.
  • Container Actions button: Fixed anchor position being overwritten by legacy Edit Mode state.
  • GCD Bar, Action Tracker, Combat Text: Fixed startup cases where old Edit Mode payloads could reapply outdated layout/style values.
  • Resource Bars: Hardened initial Edit Mode apply so current spec/profile settings are kept as the authoritative source.

[8.1.0] - 2026-02-27

✨ Added

  • Loot Toasts (Major Factions): Added Edit Mode support for the Renown toast anchor, so the toast can be repositioned directly in Edit Mode.

🐛 Fixed

  • Datapanel: Clamp to screen to avoid out of screen movement.

[8.0.0] - 2026-02-27

⚠️ Important Profile Notice

  • We changed how profile data is handled to make behavior more consistent and avoid unexpected overwrites when switching Edit Mode layouts.
  • In rare cases after updating, some users may notice that parts of their layout-based setup look different than before.
  • If that happens, please verify your active EQoL profile and re-import or restore your preferred profile setup once.
  • Going forward, profile changes should be easier to understand and more predictable for users.

✨ Added

  • Unit Frames: Added a full UF profile system.
  • Unit Frames (Profiles): You can now set an Active profile (per character) and a Global profile fallback.
  • Unit Frames (Profiles): Added optional spec mapping, so each specialization can auto-switch to a selected UF profile.
  • Unit Frames (Profiles): Added create/copy/delete actions on the Profiles page.
  • Unit Frames (Profiles): Added quick UF profile switching in the minimap right-click menu.
  • Group Frames (Party/Raid): Added a new Healer Buff Placement editor to place healer spell indicators exactly where you want them on frames.
  • Group Frames (Party/Raid): You can now create custom indicators with different visual styles (Icon, Square, Bar, Border, Tint) and assign healer spells to them.
  • Group Frames (Party/Raid): Indicators can now also be used as reminders when important buffs are missing.
  • Group Frames (Party/Raid): Added /eqol hbp as a quick shortcut to open the Healer Buff Placement editor, even outside Edit Mode.
  • Unit Frames (Player/Class Resources): Added per-resource settings via a new Resource dropdown, so anchor/strata/frame level offset/offset/scale can be configured per supported resource type.
  • Unit Frames (Player/Class Resources): Added Visible resources multi-select listing all supported resources, so you can preconfigure visibility on one character for every resource type.
  • Cooldown Panels (Edit Mode): Added support for Macro entries (MACRO) via drag & drop (macro list and action bar slots).
  • Cooldown Panels: Added support for assisted highlighting.
  • Combat Text: Added Always show combat text with mode selection (Only while in combat (+Combat) or Always show status (+/-Combat)).
  • Data Panels (Gold stream): Added configurable Left-click action (Toggle gold display / Open bags) and a direct Gold display selector (Character / Warband gold) in stream options.
  • Textures: Added a cropped version of Blizzards default texture.
  • Font: Added Expressway as a font option.

🐛 Fixed

  • Unit Frames (Target): Range fade now refreshes correctly when switching directly between out-of-range targets without losing target first.
  • Unit Frames: Dead indicator wasn't showing
  • Character Frame (Item Comparison): Item level text in the Alt comparison flyout now respects the configured character item-level anchor position instead of defaulting to top-right.
  • Character/Inspect Frame: Enchant text now uses the selected item-detail font and outline settings.
  • Chat Frame: Enable chat fading now applies correctly to additional/undocked chat windows instead of only ChatFrame1.
  • Data Panels (Item Level stream): Equipped-slot tooltip values now use current equipped item-level detection first, preventing incorrect per-slot values for some items.
  • Data Panels (Time stream): Font and text-scale style changes now redraw immediately instead of waiting for the next time tick or /reload.
  • Tooltips (Raider.IO compatibility): Raider.IO unit-tooltip sections now update reliably while hovering when pressing/releasing modifier keys (showScoreModifier), including with EQoL tooltip anchoring enabled.
  • Chat History: Missed CHAT_MSG_PARTY_LEADER.

[7.20.0] - 2026-02-22

✨ Added

  • Unit Frames (Player): Added a primary power type multi-select in Power settings to control which primary resources are allowed to show.
  • Unit Frames (Player): Added a secondary power section with the same bar options as Power settings (including detach options) plus a secondary type multi-select.
  • Castbars (Unit Frames + Standalone): Added Use gradient with Gradient start color and Gradient end color for cast fill colors.
  • Castbars (Unit Frames + Standalone): Added interrupt feedback options for Show interrupt feedback glow and Interrupt feedback color (default: glow enabled, red feedback color).
  • Standalone Castbar: Added Raid frame as a relative anchor target; it now auto-anchors to EQOL Raid Frames when enabled, otherwise to Blizzard raid frames.
  • Economy (Bank): Added automatic gold balancing with the Warband bank.
  • Economy (Bank): Added optional per-character target values and automatic withdraw.
  • Economy (Vendor): Added Ignore Equipment Sets to Auto-Sell Rules (Uncommon/Rare/Epic) to prevent selling items assigned to equipment sets.
  • Cooldown Panels: Keybind display now supports Dominos, Bartender4 and ElvUI action bars (in addition to Blizzard).
  • Cooldown Panels (Edit Mode): Added per-panel Show when multi-select visibility rules (combat, target, group, casting, mounted, skyriding, always hidden).
  • Cooldown Panels (Edit Mode): Added visibility rules for flying and not flying.
  • Action Bars (Visibility): Added When I have a target as a show rule.
  • UI (Frames): Added Unclamp Blizzard damage meter to allow moving Blizzard damage meter windows beyond screen edges.
  • UI (Frames): Added Buff Frame and Debuff Frame visibility rules (No override, Mouseover, Always hide).
  • Mover: Added Queue Status Button as movable frame entry (default: off).
  • Resource Bars (Maelstrom Weapon): Added Separated offset for segmented/separated bar spacing.
  • Resource Bars (Maelstrom Weapon): Added Keep 5-stack fill above 5 option under Use 5-stack color (only enabled when Use 5-stack color is active).
  • Macros & Consumables (Flask Macro): Added role/spec Flask preferences with Use role setting overrides, fleeting-first selection via Prefer cauldrons, and usable rank fallback across legacy + Midnight flask tiers.
  • Data Panels: Added Time left-click Calendar option, Currency/Talents color options (including separate Talent prefix color).
  • Data Panels: Increased max panel width to 5000 to make a screenwide panel.‚

🐛 Fixed

  • Character Frame: The selected font for item details now applies correctly again (item level, gems, enchants).
  • Data Panels: Time stream font and text scale updates now apply reliably.
  • Mythic+ (World Map Dungeon Portals): Equippable teleport items now restore the previously worn gear after teleport/zone transition instead of staying equipped.
  • Group Frames (Raid): Dynamic layout/viewport scaling now refreshes immediately when roster count crosses unitsPerColumn/maxColumns thresholds.
  • Group Frames: Added missing Absorb overlay height and Heal absorb overlay height support in Edit Mode settings; both overlay heights now apply correctly and are included in copy/import/export flows.
  • Group Frames: Offline/DC visuals (name/status/range fade) now refresh reliably.
  • Group Frames (Party/Raid): CompactRaidFrameManager is no longer hard-hidden while EQoL group frames are enabled, so Blizzard raid tools can auto-show again based on group state.
  • Group Frames (Raid, Edit Mode): Toggle sample frames now uses the correct start corner for combined Growth + Group Growth directions (e.g. Left + Up starts at bottom-right, matching live raid layout).
  • Resource Bars: Separated offset now separates segment frames.
  • Unit Frames (Profiles): Profile scope now includes Party/Raid/Main Tank/Main Assist, and import/export correctly handles Group Frame settings.

[7.19.3] - 2026-02-19

🐛 Fixed

  • Castbars: Texture secret error
  • Mover: Added the missing Currency Transfer, so the frame is now available in mover settings.

[7.19.2] - 2026-02-19

🐛 Fixed

  • Standalone Castbar: Improved performance by only reacting to your own cast events.
  • Standalone Castbar: Failed/Interrupted feedback now only appears when a cast was actually active.
  • Standalone Castbar: Interrupted feedback now matches the regular Unit Frame castbar look and timing.
  • Standalone Castbar: Empower casts now progress correctly (no reverse behavior) and show stage effects like the regular Unit Frame castbar.
  • Castbars (Blizzard style): Fixed Empower visuals so the first segment no longer looks incorrect.
  • Standalone Castbar: Fixed duration text visibility during Empower casts.
  • Castbars: Releasing Evoker Empower casts now no longer shows an incorrect Interrupted message.
  • Castbars: Interrupted now uses Blizzard interrupt art only for Blizzard default castbar textures; custom textures keep their own look.
  • Castbars (UF + Standalone): Missing cast icon textures (e.g. heirloom upgrade casts) now fall back to the Blizzard question mark icon.
  • Unit Frames (Target): Detached power bar Grow from center now stays correctly centered on the full frame when portrait mode is enabled.
  • Unit Frames: Added missing Strong drop shadow font outline option in Unit Frame settings and implemented the stronger shadow rendering for text.
  • Tooltips: Fixed unit info lines (class color, mount, targeting, item level/spec) sometimes using current target data when hovering the Player frame.
  • Tooltips: Re-applied tooltip scale after Login UI scaling on startup to prevent wrong tooltip size after relog/reload.
  • Container Actions: Fixed an infinite auto-open retry loop when a container cannot be looted.
  • Action Bars: Full button out-of-range coloring now respects the action icon mask again, so the old unmasked rectangle no longer renders over button art.
  • Cooldown Panels: Edit Mode font dropdowns now rebuild dynamically from SharedMedia when opened.
  • Sound: Personal crafting order added extra notification now triggers reliably.

[7.19.1] - 2026-02-18

🐛 Fixed

  • Standalone Castbar: removed a debug value that hides the setting to enable it

[7.19.0] - 2026-02-18

✨ Added

  • Button Sink (Minimap toggle): Added an optional click-toggle mode so the flyout opens/closes with left-click instead of hover.
  • Combat Text: Added separate Edit Mode color settings for entering combat and leaving combat text.
  • Unit Frames: Added detached power bar options Match health width and Grow from center.
  • Unit Frames: Added Use class color for health backdrop (players) option for health bar backdrops.
  • Unit Frames / Group Frames: Added Clamp backdrop to missing health option to switch between legacy full backdrop and clamped backdrop style.
  • Unit Frames: Added Use reaction color for NPC names option (Target/ToT/Focus/Boss) when custom name color is disabled.
  • Unit Frames: Added a Copy settings dialog for Player/Target/ToT/Pet/Focus/Boss with selectable sections.
  • Cooldown Panels: Added an option to configure the border
  • Group Frames: Added Copy settings with selectable sections, including copy from Unit Frames (Player/Target/ToT/Pet/Focus/Boss) and cross-copy between Party/Raid/MT/MA.
  • Group Frames: Added a dedicated Settings section at the top of Edit Mode settings for Copy settings.
  • Group Frames: Added a Target highlight layer selector (Above border / Behind border) with the current behavior kept as default.
  • Standalone Castbar implemented to move and configure in Edit Mode.

🐛 Fixed

  • LFG additional dungeon filter had a secret error
  • Unit Frames (Party): Custom sort was always reset
  • Unit Frames (Player): Always hide in party/raid now only hides the Player Frame while actually grouped; solo visibility is no longer affected.
  • Unit Frames: Absorb/heal-absorb layering now stays below the health border, fixing cases where absorb textures could appear above the border.
  • Unit Frames: NPC colors were sometimes wrong
  • Group Frames (Party/Raid): Added Use Edit Mode tooltip position so unit tooltips can follow the configured Edit Mode anchor instead of showing at the cursor.
  • Group Frames (Party): Role icons are now anchored to the frame container instead of the health bar, so icons stay in the correct corner when power bars are hidden for selected roles.
  • Group Frames (Party/Raid): Dispel overlay border now stays aligned to the health area when power bars are shown, so it no longer renders outside the frame.
  • Chat Frame: Move editbox to top had a secret caching error

[7.18.0] - 2026-02-16

✨ Added

  • GCD Bar: Added vertical fill directions in Edit Mode (Bottom to top and Top to bottom).
  • Group Frames (Main Tank): Added Hide myself option to hide your own unit from MT frames.
  • DataPanel: Added LibDataBroker (LDB) stream integration. LDB data objects can now be selected and used directly in Data Panels.

🔄 Changed

  • GCD Bar: Increased width/height limits for both dimensions.
  • GCD Bar: Width and height sliders now allow direct numeric input.

🐛 Fixed

  • Chat: Fixed a Lua error in chatEditBoxOnTop ('for' limit must be a number) when temporary chat windows open and edit box anchor points are cached.
  • Unit Frames (Auras): Custom aura borders now apply to Target/Boss buffs as expected (not only debuffs), including configured border texture/size/offset behavior.
  • Unit Frames (Auras): Fixed a secret-value/taint Lua error in aura border color fallback handling (canActivePlayerDispel) during aura updates.
  • Group Frames: Name text anchoring no longer shifts upward when a power bar is shown; non-bottom name anchors now stay stable on the full bar group.

[7.17.1] - 2026-02-16

🐛 Fixed

  • Group Frames: Border offset now expands the border outward, so increasing it no longer makes the actual frame content area smaller.
  • Resource Bars: Max color now stays active more reliably on affected classes/specs.
  • Unit Frames: Name/level text layering now stays above absorb clip layers, preventing status text from being hidden behind absorb bars.

[7.17.0] - 2026-02-16

✨ Added

  • Baganator support for Vendor features.
    • The Destroy Queue button is now available directly in the Baganator bag window.
    • Items marked for Auto-Sell or Destroy now show their EnhanceQoL marker in Baganator.
    • The EnhanceQoL Sell/Destroy marker can be positioned by the player in Baganator via Icon Corners.

🐛 Fixed

  • Resource Bars: Use max color now works reliably.

[7.16.1] - 2026-02-15

🐛 Fixed

  • Unit Frames: Edit Mode settings max height is now dynamic via screen height.
  • Resource Bars: Fixed an issue where changing one spec could overwrite mana/power bar position and size in another spec after reload/spec switches.
  • Resource Bars: Improved spec handling so each specialization now keeps its own bar settings reliably.

[7.16.0] - 2026-02-15

🔄 Changed

  • Button Sink: Increased max columns to 99
  • Cooldown Panels: CPE bars can now be anchored directly to Essential and Utility cooldown viewers.

🐛 Fixed

  • Missing locale
  • Resource Bars: Fixed a spec crossover on /reload where Edit Mode layout writes could copy spec specific settings to other specs.
  • Resource Bars: Edit Mode layout IDs and apply handling are now spec-specific, preventing cross-spec overwrite of bar anchors/sizes.
  • Resource Bars: Use max color now also works for Runes when all 6 runes are ready.
  • Resource Bars: Auto-enable now seeds default bar configs when no global template exists, so new chars/profiles still get bars.

[7.15.5] - 2026-02-14

🐛 Fixed

  • Group Frames (Party): Index sorting now follows the expected party order again (Player -> party1 -> party2 -> party3 -> party4).
  • Group Frames (Party): Edit custom sort order is now available again in Party Edit Mode.

[7.15.4] - 2026-02-14

🐛 Fixed

  • Cooldown Panels: Anchors to other Cooldown Panels now resolve reliably after reload/login.
  • Unit Frames: Fixed overlap issues between detached power bars and class resources by allowing class resource strata/frame level offset adjustments.
  • Minimap: After switching Covenants in Shadowlands, the minimap icon now stays in the correct position.
  • Auto accept Res: Now checking the ressing unit for combat state
  • Resource Bars: Segment color wasn't working
  • Resource Bars: Backdrop alpha wasn't working

[7.15.3] - 2026-02-14

🐛 Fixed

  • Action Bars: Visibility with Hide while skyriding is reliable again. Bars no longer remain incorrectly visible after mouseover.
  • Instant Messenger: Shift-click links (item/quest/spell) now insert correctly in the IM edit box, including links from bags and the Objective Tracker.
  • Resource Bars: Non existend anchor frame could destroy settings config

[7.15.2] - 2026-02-13

  • Resource Bar: Separator backdrop was not working

[7.15.1] - 2026-02-13

🐛 Fixed

  • XML Error

[7.15.0] - 2026-02-13

✨ Added

  • Unit Frames (Auras): Added sliders to change aura border size and position.
  • Unit Frames (Auras): Expanded the slider ranges for more control.
  • UI: Added a 4K login UI scaling preset (0.3556).

🐛 Fixed

  • Resource Bars: Fixed a visual issue where one Holy Power divider could look out of place at certain UI scales.
  • Resource Bars: New class/spec bars now keep the position and size from your saved global profile.
  • Resource Bars: Edit Mode layouts are now separated by class, so switching classes/profiles no longer mixes bar positions and sizes.
  • Resource Bars: Removed legacy layout fallback to prevent old shared layout data from overriding current class-specific settings.
  • Action Bars: Added Always hidden to action bar visibility rules (including Stance Bar) and fixed Pet Action Bar/Stance Bar visibility resolution so both bars are reliably affected by visibility settings.

[7.14.0] - 2026-02-13

✨ Added

  • Resource Bars: Added a new text option Hide percent (%) for percentage display across health/power/resource bars.

🐛 Fixed

  • CVar persistence: Removed forced persistence handling for raidFramesDisplayClassColor and pvpFramesDisplayClassColor to avoid UI update errors while Blizzard unit/nameplate frames refresh.

[7.13.2] - 2026-02-13

🐛 Fixed

  • Resource Bars: Soul Shards now show correct full values for Affliction and Demonology; decimal shard values remain only for Destruction.
  • Vendor: CraftShopper no longer forces to hide Track recipe
  • Forbidden table error fixes

[7.13.1] - 2026-02-12

🐛 Fixed

  • Unit Frames: Party/Raid-Frames were not clickthrough for auras and private auras

[7.13.0] - 2026-02-12

✨ Added

  • Group Frames (Party/Raid/MT/MA): Added Edit Mode Status icons section for Ready Check, Summon, Resurrect, and Phasing with per-icon enable, sample toggle, size, anchor, and X/Y offsets.

🐛 Fixed

  • Unit Frames: Border settings not working
  • Unit Frames: Removed raid-style party leader icon hooks (showLeaderIconRaidFrame) to prevent taint involving secureexecuterange.
  • Resource Bars: Atlas texture wasn't applying

[7.12.0] - 2026-02-11

✨ Added

  • Unit Frames: Added configurable Castbar strata + Castbar frame level offset (Player/Target/Focus/Boss).
  • Unit Frames: Added configurable Level text strata + Level text frame level offset.
  • Unit Frames: Added optional Party leader icon indicator for Player/Target/Focus.
  • GCD Bar: Added Match relative frame width for anchored layouts, including live width sync with the selected relative frame.
  • GCD Bar: Anchor target list now focuses on supported EQoL anchors (legacy ActionBar/StanceBar entries removed).
  • Unit Frames: Added per-frame Hide in vehicles visibility option.
  • Cooldown Panels: Added per-panel Hide in vehicles display option.
  • Aura: Added per-module Hide in pet battles options for Unit Frames, Cooldown Panels, Resource Bars, and GCD Bar.
  • Aura: Added Hide in client scenes (e.g. minigames) for Unit Frames, Cooldown Panels, and Resource Bars (default enabled).
  • Resource Bars: Added per-bar Click-through option in Edit Mode
  • World Map Teleport: Added Ever-Shifting Mirror
  • Vendor: Added configurable auto-sell rules for Poor items (including Ignore BoE), hide crafting-expansion filtering for Poor, and disable global Automatically sell all junk items when Poor auto-sell is enabled.

⚡ Performance

  • Unit Frames: setBackdrop/applyBarBackdrop now run with style-diff caching, so unchanged backdrop styles are skipped instead of being reapplied every refresh.
  • Unit Frames: Edit Mode registration now batches refresh requests and skips no-op anchor onApply refreshes, reducing load-time spikes during UF frame/settings registration.
  • Health/Power percent: Removed some pcalls
  • Drinks: Improved sorting
  • Unit Frames: Health updates now cache absorb/heal-absorb values and refresh them on absorb events instead of querying absorb APIs every health tick.
  • Unit Frames: formatPercentMode was moved out of formatText hot-path to avoid per-update closure allocations.
  • Resource Bars: configureSpecialTexture now caches special atlas state (atlas + normalize mode) and skips redundant texture/color reconfiguration.

🐛 Fixed

  • Tooltip: Fixed a rare error when hovering unit tooltips.
  • Objective Tracker: Hiding of M+ timer fixed
  • Unit Frames: Main frame strata fallback is now stable LOW (instead of inheriting Blizzard PlayerFrame strata), preventing addon interaction from unexpectedly forcing Player/Target/ToT/Focus frames to MEDIUM.
  • LibButtonGlow Update - Secret error
  • World Map Teleport: Fixed restricted-content taint (ScrollBar.lua secret scrollPercentage) by suppressing the EQoL teleport display mode/interactions while restricted.

[7.11.4] - 2026-02-09

🐛 Fixed

  • Unit Frames: Power colors/textures now resolve by numeric power type first.
  • Item Inventory (Inspect): Improved INSPECT_READY handling and reliability.
  • Item Inventory (Inspect): Performance improvements for inspect updates.
  • Tooltip: Fixed an error when showing additional unit info in restricted situations.
  • Chat: Chat window history: 2000 lines now reapplies correctly after reload.
  • Unit Frames: Some borders used the wrong draw type

[7.11.3] - 2026-02-08

🐛 Fixed

  • Missing locale

[7.11.2] - 2026-02-08

🐛 Fixed

  • Group Frames (Party/Raid): Name class color now persists correctly after /reload.
  • Cooldown Panels: Edit Mode overlay strata now follows panel strata correctly.
  • Cooldown Panels: Copy settings now refreshes Edit Mode settings and correctly updates layout mode/radial options.

[7.11.1] - 2026-02-08

🐛 Fixed

  • Cooldown Panels: Anchoring to other addons wasn't working

[7.11.0] - 2026-02-08

✨ Added

  • Data Panels: Panel-wide stream text scale option in Edit Mode.
  • Data Panels: Panel-wide class text color option for stream payload text.
  • Data Panels: Equipment Sets stream now has right-click options for text size and class/custom text color.

🔄 Changed

  • Data Panels: Stream options windows now show the active stream name in the header instead of only "Options".
  • Data Panels: Equipment Sets stream icon size now follows the configured text size.
  • Mounts: Added tooltip hints for class/race-specific mount options (Mage/Priest/Dracthyr) when shown globally in settings.

🐛 Fixed

  • Action Tracker: Removed some DK, Evoker and Priest fake spells
  • Cooldown Panels: Improved reliability when changing spec and entering/leaving instances.
  • Cooldown Panels: Fixed cases where hidden panels or cursor overlays could remain visible.
  • Cooldown Panels: Improved static text behavior for multi-entry panels.
  • Cooldown Panels: Simplified Static Text options in Edit Mode to reduce confusion.
  • Unit Frames: Raid frame color change was wrong

[7.10.0] - 2026-02-07

✨ Added

  • Unit Frames: Aura icons can use custom border textures (boss frames included)
  • Mount Keybinding: Random mount can shift into Ghost Wolf for shamans while moving (requires Ghost Wolf known).
  • MythicPlus: Added a keybind for random Hearthstone usage (picks from available Hearthstone items/toys).
  • Unit Frames: Option to round percent values for health/power text
  • Unit Frames: Castbar border options (texture/color/size/offset)
  • Unit Frames: Option to disable interrupt feedback on castbars
  • Unit Frames: Castbar can use class color instead of custom cast color
  • Unit Frames: Per-frame smooth fill option for health/power/absorb bars (default off)
  • Group Frames (Party/Raid): BETA (performance test) for feedback on missing features or breakage. Aura filters require 12.0.1; on 12.0.0 you will see more auras (e.g., Externals filtering won’t work yet).
  • Group Frames (Raid): Optional split blocks for Main Tank and Main Assist with separate anchors and full raid-style appearance settings.
  • Cooldown Panels: Optional radial layout with radius/rotation controls (layout fields auto-hide on switch)
  • Cooldown Panels: Cursor anchor mode with Edit Mode preview and live cursor follow
  • Cooldown Panels: Hide on CD option for cooldown icons
  • Cooldown Panels: Show on CD option for cooldown icons
  • Cooldown Panels: Per-entry static text with Edit Mode font/anchor/offset controls
  • System: Optional /rl slash command to reload the UI (skips if the command is already claimed)
  • Unit Frames: Combat feedback text with configurable font/anchor/events
  • Skinner: Character Frame flat skin (buttons, dropdowns, title pane hover/selection)
  • Data Panels: Background and border textures/colors are now configurable via SharedMedia.
  • Data Panels: Durability stream now has an option to hide the critical warning text (Items < 50%).
  • Data Panels: Gold stream now supports a custom text color and optional silver/copper display in addition to gold.
  • Data Panels: Durability stream now has customizable high/mid/low colors.

🔄 Changed

  • Data Panels: Hide Border now hides only the border. Migration sets background alpha to 0 if Hide Border was previously enabled, so you may need to re-adjust background alpha.
  • Unit Frames: Increased offset slider range in UF settings from ±400 to ±1000.

⚡ Performance

  • Unit Frames: Cache aura container height/visibility updates to reduce UI calls
  • Tooltips: Skip unit tooltip processing and health bar updates when all tooltip options are disabled
  • MythicPlus: World Map teleport panel events now register only when the feature is enabled
  • Food: Drink/health macro updates and Recuperate checks now run only when the macros are enabled
  • Unit Frames: Truncate-name hooks now register only when the feature is enabled
  • Action Bars: Visibility watcher now disables when no bar visibility rules are active

❌ Removed

  • Aura Tracker (BuffTracker module + settings/UI)
  • Legacy AceGUI options window (tree-based settings UI)
  • Mover: Individual bag frame entries (Bag 1–6)

🐛 Fixed

  • Tooltips: Guard secret values when resolving unit names (prevents secret boolean test errors)
  • Group Frames: Guard missing Edit Mode registration IDs on disable
  • Unit Frames: Boss cast bar interrupt texture now resets on new casts
  • Unit Frames: Aura cooldown text size no longer defaults to ultra-small "Auto"; default now uses a readable size
  • Resource Bars: Smooth fill now uses status bar interpolation (fixes legacy smooth update behavior)
  • ChatIM: Disabling instant messenger restores whispers in normal chat
  • Vendor: Disable destroy-queue Add button when the feature is off
  • MythicPlus: ConsolePort left-click on World Map teleports now triggers the cast correctly
  • Visibility: Skyriding stance check no longer triggers for non-druids (e.g., paladin auras)
  • World Map Teleport: Mixed Alliance and Horde for Tol Barad Portal
  • World Map Teleport: Tab selector was hidden
  • Cooldown Panels: Specs were not correctly checked
  • Itemlevel in Bags and Characterpanel are now correct
  • Missing locales

[7.9.1] - 2026-02-02

🐛 Fixed

  • Wrong default font for zhTW

[7.9.0] - 2026-02-02

✨ Added

  • Keybinding: Toggle friendly NPC nameplates (nameplateShowFriendlyNpcs)
  • UF Plus: Unit status group number format options (e.g., Group 1, (1), | 1 |, G1)
  • UF Plus: Target range fade via spell range events (configurable opacity)

🔁 Changed

  • Resource Bars: Bar width min value changed to 10

🐛 Fixed

  • Secret error: LFG List sorting by mythic+ score is now ignored in restricted content
  • Questing: Guard UnitGUID secret values when checking ignored quest NPCs (prevents secret conversion errors)
  • Health Text: Text was shown when unit is dead
  • Nameplates: Class colors on nameplates now work in 12.0.1 (updated CVar)
  • Cooldown Panels: Guarding against a protection state produced by anchoring protected frames to CDPanels