File Details
8.7.0
- R
- Mar 2, 2026
- 6.98 MB
- 14.2K
- 12.0.1+2
- Retail
File Name
EnhanceQoL-8.7.0.zip
Supported Versions
- 12.0.1
- 12.0.0
- 11.2.7
Changelog
[8.7.0] - 2026-03-02
✨ Added
- Mythic+ (World Map Dungeon Portals): Added
Abundant Beacon. - Mythic+ (Hearthstone): Added
Preferred Hearthstonedropdown in Teleport settings to pick a fixed owned Hearthstone instead of random. - Group Frames (Healer Buff Placement): Added new Indicator options for
Icon/Square:Cooldown Swipe,Draw Edge,Draw Bling,Hide Cooldown Text, andHide Charge Text. - Group Frames (Healer Buff Placement): Added
Cooldown SizeandCharge Sizesliders (up to64) forIcon/Squareindicators. - Group Frames (Healer Buff Placement): Added
Loop Live Previewtoggle in the editor. - Visibility & Fading (Frames): Added a
Minimapvisibility rule entry with rule optionsAlways out of combatandAlways hidden. - Unit Frames / Castbars: Added a separate
Backdrop textureselector (SharedMedia statusbar) forHealth,Power, andCastbackdrops, including Standalone Castbar and Group Frames. - Data Panels (Bag Space): Added
Current/Maxdisplay mode andIgnore components bagoption. - Fonts (Global): Added
Global fontunderProfiles -> AddOnplusUse global font configat the top of supported font dropdowns; defaults now follow the global font setting with locale fallback and SharedMedia updates.
🔄 Changed
- Group Frames (Healer Buff Placement): Improved editor spacing/alignment for labels, checkboxes, and color pickers to avoid overlaps and improve readability.
🐛 Fixed
- Health Macro: Updated outdated post-squish heal values for older health potions so current Midnight potions are prioritized correctly.
- Health Macro: Corrected
Algari Healing Potionranking values (211878,211879,211880) to match current in-game magnitudes. - Group Frames (Healer Buff Placement): Fixed Indicator Settings scroll behavior when switching from long to short indicator styles (for example
Tint), so settings are no longer hidden off-screen. - Group Frames (Private Auras): Fixed private aura anchor drift when a power bar is shown by anchoring to the frame container consistently.
- Square Minimap Stats (Location): In
subzone onlymode, location text now automatically falls back to zone text when no subzone name is available. - Experience Bar: Fixed a visible seam between normal XP fill and rested overlay fill, so both segments now blend continuously at the transition.
[8.6.0] - 2026-03-01
✨ Added
- Aura (Experience Bar): Added optional progression text modes for
Left / Center / Rightslots:Time this level,XP per hour,Leveling in, andLeveling in (+XP/h).
🐛 Fixed
- Action Bars (Button text): Fixed an interaction where enabling
Change keybind fontcould make keybind labels visible again on bars selected inHide keybinds per bar. Per-bar hide now always takes precedence. - Group Frames (Healer Buff Placement): Fixed Color Picker alpha/cancel behavior for indicator and per-spell square colors, so opacity now applies correctly and
Cancelreliably restores the previous color. - Group Frames (Healer Buff Placement): Fixed numeric slider inputs (including
X Offset/Y Offset) to stay in sync with sliders and apply precise clamped values consistently. - Resource Bars: Bugfix migration of settings
- Tooltips (Unit / Modifier refresh): Fixed taint/secret-value errors while updating visible unit tooltips on modifier key changes.
[8.5.1] - 2026-03-01
🐛 Fixed
- Mythic+ (World Map Dungeon Portals): Added missing data for
Personal Key to the Arcantina. - Character/Inspect Frame (Enchants): Fixed a regression where missing-enchant warnings could appear on non-enchantable slots.
[8.5.0] - 2026-03-01
✨ Added
- Castbars (Unit Frames + Standalone): Added
Cast name anchor(LEFT/CENTER/RIGHT) so the spell name can be centered or right-aligned instead of always being left-aligned. - Character/Inspect Frame (Enchants): Added
Enchant displaymode selector withFull,Badge (E), andWarning only.
🐛 Fixed
- Mouse (Crosshair): Fixed crosshair registration in Edit Mode while the feature is disabled.
- Group Frames (Healer Buff Placement): Fixed delayed self Earth Shield tracking (
383648). - Health Macro: Added support for
Potent Healing Potion(258138).
[8.4.0] - 2026-03-01
✨ Added
- Mouse (Crosshair): Added
Enable screen crosshairin regular Settings (General -> Mouse & Accessibility) to globally toggle the feature. - Resource Bars (Mage Frost): Added support for
Iciclesas an aura-based resource bar. - Resource Bars (Edit Mode): Added per-bar
Show when(same visibility rules as Cooldown Panels) directly underFrame, including migration from legacy mounted/combat hide settings. - Aura (Experience Bar): Added a fully customizable Experience Bar with Edit Mode integration (anchor target/point/offset, optional match-width, texture/background/border, and hide options for pet battles + Blizzard tracking bars).
- Aura (Experience Bar): Added text customization with independent
Left / Center / Rightslots and selectable content (Level,Current/Max,Percent, rested variants), plus font, size, outline, and text color controls. - Aura (Experience Bar): Added separate fill colors for rested and non-rested XP states.
- Mythic+ (World Map Dungeon Portals): Added Midnight spells
Teleport: Silvermoon City(1259190),Portal: Silvermoon City(1259194), andPersonal Key to the Arcantina(1255801).
🔄 Changed
- Castbars (Unit Frames + Standalone): Increased
Cast bar heightslider maximum from40to200. - Square Minimap Stats: Added configurable coordinate precision (
0-3decimals) and automatic location text truncation (...) to fit minimap width. - Unit Frames (Focus/ToT/Pet): Extended
Show whenrules with player-scoped conditions such asMounted,Not mounted,Player is casting,When I have a target, andIn party/raid(same rule handling as Player/Target).
🐛 Fixed
- Action Bars (Button text): Fixed a regression where custom keybind text colors could reset to default white/red after action state updates (for example during combat/range checks or key presses).
- Class Buff Reminder: Fix for 5man content showing missing buff
[8.3.2] - 2026-02-28
🐛 Fixed
- Minimap: Fixed slight position drift when changing Minimap Cluster scale.
[8.3.1] - 2026-02-28
🐛 Fixed
- Unit Frames (Class Resource): Fixed a regression where Class Resource settings used resource IDs from all classes in the selector/visibility options. Changes now correctly apply to the active class resource again, so moving and adjusting it (anchor/offset/scale/strata/frame level) works as expected.
[8.3.0] - 2026-02-27
✨ Added
- Unit Frames (Health): Added
Use health percent gradientwith configurable curve type (Cosine,Linear,Step) and up to 5 custom gradient points (each with percent + color). The max-health color remains driven by class/custom/default health color. - Action Bars (Button text): Added color pickers for macro name, keybind, and charge/stack text when their font overrides are enabled.
- Cooldown Panels (Edit Mode): Added a
Static text coloroption for static entry text. - Cooldown Panels (Edit Mode): Added
Stanceentries underAdd morewith class submenus forDruid,Rogue,Paladin, andWarrior, includingShow when missing+Glow. - Square Minimap Stats (Location): Added
Show zoneso zone and subzone can be toggled independently (zone only,subzone only, or both).
🔄 Changed
- Cooldown Panels (Edit Mode): Renamed
Add SlottoAdd more.
🐛 Fixed
- Character/Inspect Frame: Enchant text now clears correctly when swapping from an enchanted item to an unenchanted item.
[8.2.0] - 2026-02-27
✨ Added
- Group Frames (Party/Raid): Added a new Buff filter dropdown in Edit Mode (
Buffs) options:Healer buffsandHelpful effects. - Class Buff Reminder: Added a standalone reminder for class-provided group buffs with full Edit Mode support.
🔄 Changed
- Group Frames: Removed obsolete external raid-frame integration hooks.
[8.1.2] - 2026-02-27
🐛 Fixed
- Edit Mode: EQoL now only stores frame positions there. All other settings remain fully in the active AddOn profile.
- Profile stability: Switching Blizzard Edit Mode layouts no longer overwrites EQoL frame settings with old layout data.
- Craft Shopper: Fixed cases where the custom 1:n recipe tracking control did not appear in Professions and the default "Track Recipe" checkbox stayed visible.
[8.1.1] - 2026-02-27
🐛 Fixed
- Edit Mode/Profile sync: Fixed multiple cases where outdated Edit Mode data could overwrite current AddOn profile values after login or
/reload. - Data Panels: Fixed panel settings/position occasionally being restored from stale Edit Mode data instead of the active EQoL profile.
- Mythic+ BR Tracker: Fixed tracker position/size resets caused by stale Edit Mode records.
- Mythic+ Talent Reminder: Fixed Active Build text anchor/size occasionally resetting after profile migration.
- Food Reminder: Fixed anchor/scale resets caused by old Edit Mode values being reapplied.
- Loot Toast anchors: Fixed toast/group loot/renown anchors occasionally jumping back to outdated positions.
- Container Actions button: Fixed anchor position being overwritten by legacy Edit Mode state.
- GCD Bar, Action Tracker, Combat Text: Fixed startup cases where old Edit Mode payloads could reapply outdated layout/style values.
- Resource Bars: Hardened initial Edit Mode apply so current spec/profile settings are kept as the authoritative source.
[8.1.0] - 2026-02-27
✨ Added
- Loot Toasts (Major Factions): Added Edit Mode support for the Renown toast anchor, so the toast can be repositioned directly in Edit Mode.
🐛 Fixed
- Datapanel: Clamp to screen to avoid out of screen movement.
[8.0.0] - 2026-02-27
⚠️ Important Profile Notice
- We changed how profile data is handled to make behavior more consistent and avoid unexpected overwrites when switching Edit Mode layouts.
- In rare cases after updating, some users may notice that parts of their layout-based setup look different than before.
- If that happens, please verify your active EQoL profile and re-import or restore your preferred profile setup once.
- Going forward, profile changes should be easier to understand and more predictable for users.
✨ Added
- Unit Frames: Added a full UF profile system.
- Unit Frames (Profiles): You can now set an
Active profile(per character) and aGlobal profilefallback. - Unit Frames (Profiles): Added optional spec mapping, so each specialization can auto-switch to a selected UF profile.
- Unit Frames (Profiles): Added create/copy/delete actions on the Profiles page.
- Unit Frames (Profiles): Added quick UF profile switching in the minimap right-click menu.
- Group Frames (Party/Raid): Added a new
Healer Buff Placementeditor to place healer spell indicators exactly where you want them on frames. - Group Frames (Party/Raid): You can now create custom indicators with different visual styles (Icon, Square, Bar, Border, Tint) and assign healer spells to them.
- Group Frames (Party/Raid): Indicators can now also be used as reminders when important buffs are missing.
- Group Frames (Party/Raid): Added
/eqol hbpas a quick shortcut to open the Healer Buff Placement editor, even outside Edit Mode. - Unit Frames (Player/Class Resources): Added per-resource settings via a new
Resourcedropdown, so anchor/strata/frame level offset/offset/scale can be configured per supported resource type. - Unit Frames (Player/Class Resources): Added
Visible resourcesmulti-select listing all supported resources, so you can preconfigure visibility on one character for every resource type. - Cooldown Panels (Edit Mode): Added support for Macro entries (
MACRO) via drag & drop (macro list and action bar slots). - Cooldown Panels: Added support for assisted highlighting.
- Combat Text: Added
Always show combat textwith mode selection (Only while in combat (+Combat)orAlways show status (+/-Combat)). - Data Panels (Gold stream): Added configurable
Left-click action(Toggle gold display/Open bags) and a directGold displayselector (Character/Warband gold) in stream options. - Textures: Added a cropped version of Blizzards default texture.
- Font: Added Expressway as a font option.
🐛 Fixed
- Unit Frames (Target): Range fade now refreshes correctly when switching directly between out-of-range targets without losing target first.
- Unit Frames: Dead indicator wasn't showing
- Character Frame (Item Comparison): Item level text in the Alt comparison flyout now respects the configured character item-level anchor position instead of defaulting to top-right.
- Character/Inspect Frame: Enchant text now uses the selected item-detail font and outline settings.
- Chat Frame:
Enable chat fadingnow applies correctly to additional/undocked chat windows instead of onlyChatFrame1. - Data Panels (Item Level stream): Equipped-slot tooltip values now use current equipped item-level detection first, preventing incorrect per-slot values for some items.
- Data Panels (Time stream): Font and text-scale style changes now redraw immediately instead of waiting for the next time tick or
/reload. - Tooltips (Raider.IO compatibility): Raider.IO unit-tooltip sections now update reliably while hovering when pressing/releasing modifier keys (
showScoreModifier), including with EQoL tooltip anchoring enabled. - Chat History: Missed CHAT_MSG_PARTY_LEADER.
[7.20.0] - 2026-02-22
✨ Added
- Unit Frames (Player): Added a primary power type multi-select in Power settings to control which primary resources are allowed to show.
- Unit Frames (Player): Added a secondary power section with the same bar options as Power settings (including detach options) plus a secondary type multi-select.
- Castbars (Unit Frames + Standalone): Added
Use gradientwithGradient start colorandGradient end colorfor cast fill colors. - Castbars (Unit Frames + Standalone): Added interrupt feedback options for
Show interrupt feedback glowandInterrupt feedback color(default: glow enabled, red feedback color). - Standalone Castbar: Added
Raid frameas a relative anchor target; it now auto-anchors to EQOL Raid Frames when enabled, otherwise to Blizzard raid frames. - Economy (Bank): Added automatic gold balancing with the Warband bank.
- Economy (Bank): Added optional per-character target values and automatic withdraw.
- Economy (Vendor): Added
Ignore Equipment Setsto Auto-Sell Rules (Uncommon/Rare/Epic) to prevent selling items assigned to equipment sets. - Cooldown Panels: Keybind display now supports Dominos, Bartender4 and ElvUI action bars (in addition to Blizzard).
- Cooldown Panels (Edit Mode): Added per-panel
Show whenmulti-select visibility rules (combat,target,group,casting,mounted,skyriding,always hidden). - Cooldown Panels (Edit Mode): Added visibility rules for
flyingandnot flying. - Action Bars (Visibility): Added
When I have a targetas a show rule. - UI (Frames): Added
Unclamp Blizzard damage meterto allow moving Blizzard damage meter windows beyond screen edges. - UI (Frames): Added
Buff FrameandDebuff Framevisibility rules (No override,Mouseover,Always hide). - Mover: Added
Queue Status Buttonas movable frame entry (default: off). - Resource Bars (Maelstrom Weapon): Added
Separated offsetfor segmented/separated bar spacing. - Resource Bars (Maelstrom Weapon): Added
Keep 5-stack fill above 5option underUse 5-stack color(only enabled whenUse 5-stack coloris active). - Macros & Consumables (Flask Macro): Added role/spec Flask preferences with
Use role settingoverrides, fleeting-first selection viaPrefer cauldrons, and usable rank fallback across legacy + Midnight flask tiers. - Data Panels: Added Time left-click Calendar option, Currency/Talents color options (including separate Talent prefix color).
- Data Panels: Increased max panel width to
5000to make a screenwide panel.‚
🐛 Fixed
- Character Frame: The selected font for item details now applies correctly again (item level, gems, enchants).
- Data Panels: Time stream font and text scale updates now apply reliably.
- Mythic+ (World Map Dungeon Portals): Equippable teleport items now restore the previously worn gear after teleport/zone transition instead of staying equipped.
- Group Frames (Raid): Dynamic layout/viewport scaling now refreshes immediately when roster count crosses
unitsPerColumn/maxColumnsthresholds. - Group Frames: Added missing
Absorb overlay heightandHeal absorb overlay heightsupport in Edit Mode settings; both overlay heights now apply correctly and are included in copy/import/export flows. - Group Frames: Offline/DC visuals (name/status/range fade) now refresh reliably.
- Group Frames (Party/Raid):
CompactRaidFrameManageris no longer hard-hidden while EQoL group frames are enabled, so Blizzard raid tools can auto-show again based on group state. - Group Frames (Raid, Edit Mode):
Toggle sample framesnow uses the correct start corner for combinedGrowth+Group Growthdirections (e.g.Left+Upstarts at bottom-right, matching live raid layout). - Resource Bars:
Separated offsetnow separates segment frames. - Unit Frames (Profiles):
Profile scopenow includes Party/Raid/Main Tank/Main Assist, and import/export correctly handles Group Frame settings.
[7.19.3] - 2026-02-19
🐛 Fixed
- Castbars: Texture secret error
- Mover: Added the missing
Currency Transfer, so the frame is now available in mover settings.
[7.19.2] - 2026-02-19
🐛 Fixed
- Standalone Castbar: Improved performance by only reacting to your own cast events.
- Standalone Castbar:
Failed/Interruptedfeedback now only appears when a cast was actually active. - Standalone Castbar:
Interruptedfeedback now matches the regular Unit Frame castbar look and timing. - Standalone Castbar: Empower casts now progress correctly (no reverse behavior) and show stage effects like the regular Unit Frame castbar.
- Castbars (Blizzard style): Fixed Empower visuals so the first segment no longer looks incorrect.
- Standalone Castbar: Fixed duration text visibility during Empower casts.
- Castbars: Releasing Evoker Empower casts now no longer shows an incorrect
Interruptedmessage. - Castbars:
Interruptednow uses Blizzard interrupt art only for Blizzard default castbar textures; custom textures keep their own look. - Castbars (UF + Standalone): Missing cast icon textures (e.g. heirloom upgrade casts) now fall back to the Blizzard question mark icon.
- Unit Frames (Target): Detached power bar
Grow from centernow stays correctly centered on the full frame when portrait mode is enabled. - Unit Frames: Added missing
Strong drop shadowfont outline option in Unit Frame settings and implemented the stronger shadow rendering for text. - Tooltips: Fixed unit info lines (class color, mount, targeting, item level/spec) sometimes using current target data when hovering the Player frame.
- Tooltips: Re-applied tooltip scale after Login UI scaling on startup to prevent wrong tooltip size after relog/reload.
- Container Actions: Fixed an infinite auto-open retry loop when a container cannot be looted.
- Action Bars: Full button out-of-range coloring now respects the action icon mask again, so the old unmasked rectangle no longer renders over button art.
- Cooldown Panels: Edit Mode font dropdowns now rebuild dynamically from SharedMedia when opened.
- Sound:
Personal crafting order addedextra notification now triggers reliably.
[7.19.1] - 2026-02-18
🐛 Fixed
- Standalone Castbar: removed a debug value that hides the setting to enable it
[7.19.0] - 2026-02-18
✨ Added
- Button Sink (Minimap toggle): Added an optional click-toggle mode so the flyout opens/closes with left-click instead of hover.
- Combat Text: Added separate Edit Mode color settings for entering combat and leaving combat text.
- Unit Frames: Added detached power bar options
Match health widthandGrow from center. - Unit Frames: Added
Use class color for health backdrop (players)option for health bar backdrops. - Unit Frames / Group Frames: Added
Clamp backdrop to missing healthoption to switch between legacy full backdrop and clamped backdrop style. - Unit Frames: Added
Use reaction color for NPC namesoption (Target/ToT/Focus/Boss) when custom name color is disabled. - Unit Frames: Added a
Copy settingsdialog for Player/Target/ToT/Pet/Focus/Boss with selectable sections. - Cooldown Panels: Added an option to configure the border
- Group Frames: Added
Copy settingswith selectable sections, including copy from Unit Frames (Player/Target/ToT/Pet/Focus/Boss) and cross-copy between Party/Raid/MT/MA. - Group Frames: Added a dedicated
Settingssection at the top of Edit Mode settings forCopy settings. - Group Frames: Added a
Target highlightlayer selector (Above border/Behind border) with the current behavior kept as default. - Standalone Castbar implemented to move and configure in Edit Mode.
🐛 Fixed
- LFG additional dungeon filter had a secret error
- Unit Frames (Party): Custom sort was always reset
- Unit Frames (Player):
Always hide in party/raidnow only hides the Player Frame while actually grouped; solo visibility is no longer affected. - Unit Frames: Absorb/heal-absorb layering now stays below the health border, fixing cases where absorb textures could appear above the border.
- Unit Frames: NPC colors were sometimes wrong
- Group Frames (Party/Raid): Added
Use Edit Mode tooltip positionso unit tooltips can follow the configured Edit Mode anchor instead of showing at the cursor. - Group Frames (Party): Role icons are now anchored to the frame container instead of the health bar, so icons stay in the correct corner when power bars are hidden for selected roles.
- Group Frames (Party/Raid): Dispel overlay border now stays aligned to the health area when power bars are shown, so it no longer renders outside the frame.
- Chat Frame: Move editbox to top had a secret caching error
[7.18.0] - 2026-02-16
✨ Added
- GCD Bar: Added vertical fill directions in Edit Mode (
Bottom to topandTop to bottom). - Group Frames (Main Tank): Added
Hide myselfoption to hide your own unit from MT frames. - DataPanel: Added LibDataBroker (LDB) stream integration. LDB data objects can now be selected and used directly in Data Panels.
🔄 Changed
- GCD Bar: Increased width/height limits for both dimensions.
- GCD Bar: Width and height sliders now allow direct numeric input.
🐛 Fixed
- Chat: Fixed a Lua error in
chatEditBoxOnTop('for' limit must be a number) when temporary chat windows open and edit box anchor points are cached. - Unit Frames (Auras): Custom aura borders now apply to Target/Boss buffs as expected (not only debuffs), including configured border texture/size/offset behavior.
- Unit Frames (Auras): Fixed a secret-value/taint Lua error in aura border color fallback handling (
canActivePlayerDispel) during aura updates. - Group Frames: Name text anchoring no longer shifts upward when a power bar is shown; non-bottom name anchors now stay stable on the full bar group.
[7.17.1] - 2026-02-16
🐛 Fixed
- Group Frames: Border offset now expands the border outward, so increasing it no longer makes the actual frame content area smaller.
- Resource Bars: Max color now stays active more reliably on affected classes/specs.
- Unit Frames: Name/level text layering now stays above absorb clip layers, preventing status text from being hidden behind absorb bars.
[7.17.0] - 2026-02-16
✨ Added
- Baganator support for Vendor features.
- The Destroy Queue button is now available directly in the Baganator bag window.
- Items marked for Auto-Sell or Destroy now show their EnhanceQoL marker in Baganator.
- The
EnhanceQoL Sell/Destroymarker can be positioned by the player in Baganator viaIcon Corners.
🐛 Fixed
- Resource Bars:
Use max colornow works reliably.
[7.16.1] - 2026-02-15
🐛 Fixed
- Unit Frames: Edit Mode settings max height is now dynamic via screen height.
- Resource Bars: Fixed an issue where changing one spec could overwrite mana/power bar position and size in another spec after reload/spec switches.
- Resource Bars: Improved spec handling so each specialization now keeps its own bar settings reliably.
[7.16.0] - 2026-02-15
🔄 Changed
- Button Sink: Increased max columns to 99
- Cooldown Panels: CPE bars can now be anchored directly to Essential and Utility cooldown viewers.
🐛 Fixed
- Missing locale
- Resource Bars: Fixed a spec crossover on
/reloadwhere Edit Mode layout writes could copy spec specific settings to other specs. - Resource Bars: Edit Mode layout IDs and apply handling are now spec-specific, preventing cross-spec overwrite of bar anchors/sizes.
- Resource Bars:
Use max colornow also works for Runes when all 6 runes are ready. - Resource Bars: Auto-enable now seeds default bar configs when no global template exists, so new chars/profiles still get bars.
[7.15.5] - 2026-02-14
🐛 Fixed
- Group Frames (Party):
Indexsorting now follows the expected party order again (Player -> party1 -> party2 -> party3 -> party4). - Group Frames (Party):
Edit custom sort orderis now available again in Party Edit Mode.
[7.15.4] - 2026-02-14
🐛 Fixed
- Cooldown Panels: Anchors to other Cooldown Panels now resolve reliably after reload/login.
- Unit Frames: Fixed overlap issues between detached power bars and class resources by allowing class resource strata/frame level offset adjustments.
- Minimap: After switching Covenants in Shadowlands, the minimap icon now stays in the correct position.
- Auto accept Res: Now checking the ressing unit for combat state
- Resource Bars: Segment color wasn't working
- Resource Bars: Backdrop alpha wasn't working
[7.15.3] - 2026-02-14
🐛 Fixed
- Action Bars: Visibility with
Hide while skyridingis reliable again. Bars no longer remain incorrectly visible after mouseover. - Instant Messenger: Shift-click links (item/quest/spell) now insert correctly in the IM edit box, including links from bags and the Objective Tracker.
- Resource Bars: Non existend anchor frame could destroy settings config
[7.15.2] - 2026-02-13
- Resource Bar: Separator backdrop was not working
[7.15.1] - 2026-02-13
🐛 Fixed
- XML Error
[7.15.0] - 2026-02-13
✨ Added
- Unit Frames (Auras): Added sliders to change aura border size and position.
- Unit Frames (Auras): Expanded the slider ranges for more control.
- UI: Added a
4Klogin UI scaling preset (0.3556).
🐛 Fixed
- Resource Bars: Fixed a visual issue where one Holy Power divider could look out of place at certain UI scales.
- Resource Bars: New class/spec bars now keep the position and size from your saved global profile.
- Resource Bars: Edit Mode layouts are now separated by class, so switching classes/profiles no longer mixes bar positions and sizes.
- Resource Bars: Removed legacy layout fallback to prevent old shared layout data from overriding current class-specific settings.
- Action Bars: Added
Always hiddento action bar visibility rules (including Stance Bar) and fixed Pet Action Bar/Stance Bar visibility resolution so both bars are reliably affected by visibility settings.
[7.14.0] - 2026-02-13
✨ Added
- Resource Bars: Added a new text option
Hide percent (%)for percentage display across health/power/resource bars.
🐛 Fixed
- CVar persistence: Removed forced persistence handling for
raidFramesDisplayClassColorandpvpFramesDisplayClassColorto avoid UI update errors while Blizzard unit/nameplate frames refresh.
[7.13.2] - 2026-02-13
🐛 Fixed
- Resource Bars: Soul Shards now show correct full values for Affliction and Demonology; decimal shard values remain only for Destruction.
- Vendor: CraftShopper no longer forces to hide
Track recipe - Forbidden table error fixes
[7.13.1] - 2026-02-12
🐛 Fixed
- Unit Frames: Party/Raid-Frames were not clickthrough for auras and private auras
[7.13.0] - 2026-02-12
✨ Added
- Group Frames (Party/Raid/MT/MA): Added Edit Mode
Status iconssection for Ready Check, Summon, Resurrect, and Phasing with per-icon enable, sample toggle, size, anchor, and X/Y offsets.
🐛 Fixed
- Unit Frames: Border settings not working
- Unit Frames: Removed raid-style party leader icon hooks (
showLeaderIconRaidFrame) to prevent taint involvingsecureexecuterange. - Resource Bars: Atlas texture wasn't applying
[7.12.0] - 2026-02-11
✨ Added
- Unit Frames: Added configurable
Castbar strata+Castbar frame level offset(Player/Target/Focus/Boss). - Unit Frames: Added configurable
Level text strata+Level text frame level offset. - Unit Frames: Added optional
Party leader iconindicator for Player/Target/Focus. - GCD Bar: Added
Match relative frame widthfor anchored layouts, including live width sync with the selected relative frame. - GCD Bar: Anchor target list now focuses on supported EQoL anchors (legacy ActionBar/StanceBar entries removed).
- Unit Frames: Added per-frame
Hide in vehiclesvisibility option. - Cooldown Panels: Added per-panel
Hide in vehiclesdisplay option. - Aura: Added per-module
Hide in pet battlesoptions for Unit Frames, Cooldown Panels, Resource Bars, and GCD Bar. - Aura: Added
Hide in client scenes(e.g. minigames) for Unit Frames, Cooldown Panels, and Resource Bars (default enabled). - Resource Bars: Added per-bar
Click-throughoption in Edit Mode - World Map Teleport: Added Ever-Shifting Mirror
- Vendor: Added configurable auto-sell rules for
Pooritems (includingIgnore BoE), hide crafting-expansion filtering forPoor, and disable globalAutomatically sell all junk itemswhenPoorauto-sell is enabled.
⚡ Performance
- Unit Frames:
setBackdrop/applyBarBackdropnow run with style-diff caching, so unchanged backdrop styles are skipped instead of being reapplied every refresh. - Unit Frames: Edit Mode registration now batches refresh requests and skips no-op anchor
onApplyrefreshes, reducing load-time spikes during UF frame/settings registration. - Health/Power percent: Removed some pcalls
- Drinks: Improved sorting
- Unit Frames: Health updates now cache absorb/heal-absorb values and refresh them on absorb events instead of querying absorb APIs every health tick.
- Unit Frames:
formatPercentModewas moved out offormatTexthot-path to avoid per-update closure allocations. - Resource Bars:
configureSpecialTexturenow caches special atlas state (atlas+ normalize mode) and skips redundant texture/color reconfiguration.
🐛 Fixed
- Tooltip: Fixed a rare error when hovering unit tooltips.
- Objective Tracker: Hiding of M+ timer fixed
- Unit Frames: Main frame strata fallback is now stable
LOW(instead of inheriting BlizzardPlayerFramestrata), preventing addon interaction from unexpectedly forcing Player/Target/ToT/Focus frames toMEDIUM. - LibButtonGlow Update - Secret error
- World Map Teleport: Fixed restricted-content taint (
ScrollBar.luasecretscrollPercentage) by suppressing the EQoL teleport display mode/interactions while restricted.
[7.11.4] - 2026-02-09
🐛 Fixed
- Unit Frames: Power colors/textures now resolve by numeric power type first.
- Item Inventory (Inspect): Improved
INSPECT_READYhandling and reliability. - Item Inventory (Inspect): Performance improvements for inspect updates.
- Tooltip: Fixed an error when showing additional unit info in restricted situations.
- Chat:
Chat window history: 2000 linesnow reapplies correctly after reload. - Unit Frames: Some borders used the wrong draw type
[7.11.3] - 2026-02-08
🐛 Fixed
- Missing locale
[7.11.2] - 2026-02-08
🐛 Fixed
- Group Frames (Party/Raid):
Name class colornow persists correctly after/reload. - Cooldown Panels: Edit Mode overlay strata now follows panel strata correctly.
- Cooldown Panels:
Copy settingsnow refreshes Edit Mode settings and correctly updates layout mode/radial options.
[7.11.1] - 2026-02-08
🐛 Fixed
- Cooldown Panels: Anchoring to other addons wasn't working
[7.11.0] - 2026-02-08
✨ Added
- Data Panels: Panel-wide stream text scale option in Edit Mode.
- Data Panels: Panel-wide class text color option for stream payload text.
- Data Panels: Equipment Sets stream now has right-click options for text size and class/custom text color.
🔄 Changed
- Data Panels: Stream options windows now show the active stream name in the header instead of only "Options".
- Data Panels: Equipment Sets stream icon size now follows the configured text size.
- Mounts: Added tooltip hints for class/race-specific mount options (Mage/Priest/Dracthyr) when shown globally in settings.
🐛 Fixed
- Action Tracker: Removed some DK, Evoker and Priest fake spells
- Cooldown Panels: Improved reliability when changing spec and entering/leaving instances.
- Cooldown Panels: Fixed cases where hidden panels or cursor overlays could remain visible.
- Cooldown Panels: Improved static text behavior for multi-entry panels.
- Cooldown Panels: Simplified Static Text options in Edit Mode to reduce confusion.
- Unit Frames: Raid frame color change was wrong
[7.10.0] - 2026-02-07
✨ Added
- Unit Frames: Aura icons can use custom border textures (boss frames included)
- Mount Keybinding: Random mount can shift into Ghost Wolf for shamans while moving (requires Ghost Wolf known).
- MythicPlus: Added a keybind for random Hearthstone usage (picks from available Hearthstone items/toys).
- Unit Frames: Option to round percent values for health/power text
- Unit Frames: Castbar border options (texture/color/size/offset)
- Unit Frames: Option to disable interrupt feedback on castbars
- Unit Frames: Castbar can use class color instead of custom cast color
- Unit Frames: Per-frame smooth fill option for health/power/absorb bars (default off)
- Group Frames (Party/Raid): BETA (performance test) for feedback on missing features or breakage. Aura filters require 12.0.1; on 12.0.0 you will see more auras (e.g., Externals filtering won’t work yet).
- Group Frames (Raid): Optional split blocks for Main Tank and Main Assist with separate anchors and full raid-style appearance settings.
- Cooldown Panels: Optional radial layout with radius/rotation controls (layout fields auto-hide on switch)
- Cooldown Panels: Cursor anchor mode with Edit Mode preview and live cursor follow
- Cooldown Panels: Hide on CD option for cooldown icons
- Cooldown Panels: Show on CD option for cooldown icons
- Cooldown Panels: Per-entry static text with Edit Mode font/anchor/offset controls
- System: Optional
/rlslash command to reload the UI (skips if the command is already claimed) - Unit Frames: Combat feedback text with configurable font/anchor/events
- Skinner: Character Frame flat skin (buttons, dropdowns, title pane hover/selection)
- Data Panels: Background and border textures/colors are now configurable via SharedMedia.
- Data Panels: Durability stream now has an option to hide the critical warning text (
Items < 50%). - Data Panels: Gold stream now supports a custom text color and optional silver/copper display in addition to gold.
- Data Panels: Durability stream now has customizable high/mid/low colors.
🔄 Changed
- Data Panels: Hide Border now hides only the border. Migration sets background alpha to 0 if Hide Border was previously enabled, so you may need to re-adjust background alpha.
- Unit Frames: Increased offset slider range in UF settings from ±400 to ±1000.
⚡ Performance
- Unit Frames: Cache aura container height/visibility updates to reduce UI calls
- Tooltips: Skip unit tooltip processing and health bar updates when all tooltip options are disabled
- MythicPlus: World Map teleport panel events now register only when the feature is enabled
- Food: Drink/health macro updates and Recuperate checks now run only when the macros are enabled
- Unit Frames: Truncate-name hooks now register only when the feature is enabled
- Action Bars: Visibility watcher now disables when no bar visibility rules are active
❌ Removed
- Aura Tracker (BuffTracker module + settings/UI)
- Legacy AceGUI options window (tree-based settings UI)
- Mover: Individual bag frame entries (Bag 1–6)
🐛 Fixed
- Tooltips: Guard secret values when resolving unit names (prevents secret boolean test errors)
- Group Frames: Guard missing Edit Mode registration IDs on disable
- Unit Frames: Boss cast bar interrupt texture now resets on new casts
- Unit Frames: Aura cooldown text size no longer defaults to ultra-small "Auto"; default now uses a readable size
- Resource Bars: Smooth fill now uses status bar interpolation (fixes legacy smooth update behavior)
- ChatIM: Disabling instant messenger restores whispers in normal chat
- Vendor: Disable destroy-queue Add button when the feature is off
- MythicPlus: ConsolePort left-click on World Map teleports now triggers the cast correctly
- Visibility: Skyriding stance check no longer triggers for non-druids (e.g., paladin auras)
- World Map Teleport: Mixed Alliance and Horde for Tol Barad Portal
- World Map Teleport: Tab selector was hidden
- Cooldown Panels: Specs were not correctly checked
- Itemlevel in Bags and Characterpanel are now correct
- Missing locales
[7.9.1] - 2026-02-02
🐛 Fixed
- Wrong default font for zhTW
[7.9.0] - 2026-02-02
✨ Added
- Keybinding: Toggle friendly NPC nameplates (nameplateShowFriendlyNpcs)
- UF Plus: Unit status group number format options (e.g., Group 1, (1), | 1 |, G1)
- UF Plus: Target range fade via spell range events (configurable opacity)
🔁 Changed
- Resource Bars: Bar width min value changed to 10
🐛 Fixed
- Secret error: LFG List sorting by mythic+ score is now ignored in restricted content
- Questing: Guard UnitGUID secret values when checking ignored quest NPCs (prevents secret conversion errors)
- Health Text: Text was shown when unit is dead
- Nameplates: Class colors on nameplates now work in 12.0.1 (updated CVar)
- Cooldown Panels: Guarding against a protection state produced by anchoring protected frames to CDPanels

