File Details
EpicDamageMeter v.2.5.7
- R
- Jun 22, 2026
- 464.94 KB
- 330
- 12.0.7+14
- Classic TBC + 4
File Name
EpicDamageMeter.zip
Supported Versions
- 12.0.7
- 12.0.5
- 12.0.1
- 5.5.4
- 5.5.3
- 4.4.2
- 4.4.1
- 3.80.1
- 3.80.0
- 3.4.5
- 3.4.4
- 2.5.5
- 2.5.4
- 1.15.8
- 1.15.7
EpicDamageMeter - Changelog
============================
Version 2.5.7
-------------
Retail: Spell Tooltips in the Breakdown Window
THE GAP
- On Retail (Midnight), spells in the player breakdown had NO
tooltip and NO click reaction at all — hovering a spell like
"Schwarzer Pfeil" showed nothing. That's because the Retail
spell list is fed by C_DamageMeter, and only CLEU-sourced
spells (Classic) had tooltip/detail wiring.
THE FIX
- Retail spells now show a tooltip on hover with everything the
Blizzard API exposes: Total, DPS/HPS, Share %, Overkill, and
the Avoidable / Deadly flags. When CLEU cast tracking has data
(PvE), it also shows Casts and damage-per-cast.
- Captured the extra C_DamageMeter fields (overkillAmount,
isAvoidable, isDeadly) that were previously thrown away.
- SecretValue-safe: tainted amounts in PvP are abbreviated via
the Blizzard formatter instead of erroring.
FULL BREAKDOWN ON RETAIL (PvE)
- Our CLEU parser already runs alongside C_DamageMeter in PvE, so
it has the normal/crit split and min–max that the Blizzard API
lacks. The Retail spell tooltip now ENRICHES itself with that
data when available: Hits, Crits (%), Normal avg + range, Crit
avg + range — the same depth as Classic.
- Totals/DPS/share stay sourced from C_DamageMeter so the tooltip
still matches the bars exactly; only the extra breakdown lines
come from CLEU.
- Clicking a Retail spell now opens the full detail panel too,
whenever that CLEU data exists for the spell.
NOTE
- In PvP (CLEU restricted) only the API fields show — no crit
split — which is expected. Everything degrades gracefully.
Version 2.5.6
-------------
Details-style Per-Spell Breakdown
- Adopted Details!'s per-spell data model: each ability now tracks
NORMAL and CRIT hits separately (count, total, min, max each),
on top of the existing totals.
- The spell tooltip in the breakdown window (click a player bar,
then hover a spell) now shows, Details-style:
* Casts and damage-per-cast
* Normal Hits: count / average, and min–max range
* Critical Hits: count / average, and min–max range
This makes it obvious how hard your crits hit vs your normal
hits, and how much each cast is really worth.
- The spell DETAIL panel (click a spell in the breakdown) now
shows the same expanded grid: Casts, Per Cast, Normal Avg, Crit
Avg, Normal Range, Crit Range, Average and Max Hit. Healing
spells get a matching grid (Casts, Per Cast, Average, Overheal,
Overheal %, Effective %). The stat slots are relabeled per
damage/healing so each mode reads correctly.
- Data is recorded on the CLEU path (Classic, TBC, Wrath, MoP,
Classic Era). On Retail the Blizzard meter supplies its own
per-spell detail; the breakdown lines simply don't show there.
- DoT ticks are bucketed as normal hits (they can't crit), so the
v2.5.4 crit-rate fix stays consistent.
Version 2.5.5
-------------
Classic: Keep Data on Reload + Font Size Fix (report: Smuglerz)
KEEP DATA ON RELOAD / RELOG
- Segment history was only persisted on Retail — on Classic, TBC,
Wrath, MoP and Classic Era a /reload or relog wiped every
segment. Now ALL flavors save fight history to SavedVariables
and restore it on login/reload.
- New PLAYER_LOGOUT handler does a full flush (including the
current fight) right before SavedVariables are written, so a
mid-raid reload keeps everything that's on screen — not just
completed boss fights.
- Also saved after each combat / boss so nothing is lost even if
the logout flush is missed.
- New setting Settings > Combat > "Keep Data on Reload" (default
on) — both Save and Load respect it, so you can turn the whole
thing off if you prefer a clean slate each session.
CLASSIC/SoD FONT SIZE FIX
- On Classic (notably SoD), bar fonts ignored the user's size
(e.g. 16pt) after a reload until a settings slider was nudged.
- Cause: early in login the font system isn't ready, and
SetFont() can silently fail — no error, and GetFont() still
reports the old font, so our "did it work?" check passed while
the size hadn't actually changed.
- Fix 1: SafeSetFont now verifies the APPLIED size matches the
requested one and falls back to the built-in font (which applies
reliably even early) at the correct size if not.
- Fix 2: Classic re-applies settings shortly after login so the
chosen font + size stick on the first paint, no slider nudge
needed.
Version 2.5.4
-------------
Accurate Crit Rate for DoT Spells (user report: FurionStormrage)
THE BUG
- On TBC, Fireball (and similar hybrids) deal a direct hit PLUS a
small DoT that ticks over time. DoT ticks CANNOT crit. We were
counting those ticks in the crit-rate denominator, so Fireball's
crit rate always read far too low — the dot ticks polluted it.
THE FIX
- The CLEU parser now flags SPELL_PERIODIC_DAMAGE as periodic and
records a separate damageTicks counter on each ability.
- Crit rate is now computed over DIRECT hits only
(damageHits - damageTicks). The DoT damage is still counted in
the spell's total — only the crit-rate math changed.
- The spell breakdown now shows the dot ticks separately:
* Bar subtext: "11 hits · 5 crits (45%) · 19 dot"
* Ability tooltip / stats: a "DoT Ticks" line, and Hits shows
the direct count (with "+N dot" where relevant).
- Affects the CLEU/database path (Classic, TBC, Wrath, MoP). On
Retail, C_DamageMeter supplies its own per-spell crit stats.
- Old saved data without the tick counter behaves exactly as
before (ticks default to 0).
Version 2.5.3
-------------
More Visual Polish: Class BG, Zebra Rows, Pulse, Empty State
CLASS-COLORED BAR BACKGROUND
- The existing "Class Color BG" option now renders a brighter,
cleaner class tint behind the bar track (was a very dark flat
0.15 mix). Centralized so both render paths look identical.
ZEBRA STRIPING
- Alternating rows get a slightly lifted background so long lists
are easier to read (the eye follows each row). Settings > Bars >
"Zebra Stripes" (default on).
TOP-RANK PULSE
- The #1 gold edge accent now gently pulses (alpha bounce). Makes
the leader feel alive without being noisy. Settings > Bars >
"Pulse Top Rank" (default on); independent of the accent itself.
EMPTY STATE
- When there's no combat data yet (fresh login, after a reset, or
an empty segment) the window shows a subtle logo + "Waiting for
combat..." instead of a blank box. Settings > Bars > "Empty
State Hint" (default on).
- All four share centralized helpers (ApplyBarBackground,
ApplyTopRank, ShowEmptyState) so the database and C_DamageMeter
render paths stay perfectly in sync.

