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EnergyWatch Classic

Classic Energy Bar and resource tracker with mana, rage, health, Energy tick, Mana 5 seconds rule, combo points, and configurable tick colors.
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EnergyWatch-era-tbc-8.1.10.zip

File nameEnergyWatch-era-tbc-8.1.10.zip
Uploader
SanscritSanscrit
Uploaded
Aug 12, 2026
Downloads
457
Size
117.3 KB
Flavors
Classic TBCClassic
File ID
8632432
Type
R
Release
Supported game versions
  • 2.5.6
  • 1.15.9

What's new

8.1.10

Druid resource colors

Druids can now edit Mana, Bear - Rage, and Cat - Energy directly from the Colors page without changing form. The Resource selector always exposes all three Druid resources and uses a single exclusive selection. Bar preview, presets, and resource-specific color editing follow the selected Druid resource. Tick/FSR color editing follows the selected resource: Mana uses Mana/FSR settings, while Cat uses Energy tick settings. Draft edits for all three resources are preserved while switching and saved only with Okay.

Bar colors and presets

Added the Class Color preset. Updated the Blizzard preset to match Personal Resource Display colors, including its dedicated Mana blue. Presets are editable starting points; changing RGB or opacity switches to Custom. Named presets are detected again when RGBA values match. Okay / Cancel now correctly preserve or discard color drafts. Color swatches preview RGBA using the active statusbar texture.

Color editor UI

Added localized Red / Green / Blue / Opacity labels. Added live 0–100% opacity sliders with numeric input and %. Opacity updates live in bar/tick/spark previews. Adjusted Colors-page layout to avoid control overlap.

Tick / FSR

Corrected OUT tick/FSR positioning to a true 4 px edge-to-edge gap. Capped visual tick/FSR rendering at 60 Hz while preserving precise timing. Reduced per-frame work through geometry/color caching and cadence throttling. Reduced redundant Mana OUT visibility updates.

Defaults

Default bar Spacing = 1 px for new/reset configurations without overwriting existing saved settings.

Runtime / compatibility

Player and target power visuals now use UNIT_POWER_FREQUENT. Added UNIT_MAX_HEALTH_MODIFIERS_CHANGED support. Removed unnecessary player/target relayouts on routine value changes. Target relayout now happens only when visible structure changes. Updated ColorPicker integration to SetupColorPickerAndShow with fallback. Reduced redundant StatusBar, text and color writes.

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