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EllesmereUI

EllesmereUI combines the most intuitive UI editor in WoW with extreme performance optimization and endless customization. Bring your UI to life like never before.

File Details

v8.1.5

  • R
  • Jun 13, 2026
  • 12.77 MB
  • 9.3K
  • 12.0.5+2
  • Retail

File Name

EllesmereUI-v8.1.5.zip

Supported Versions

  • 12.0.5
  • 12.0.1
  • 12.0.0

EllesmereUI

v8.1.5 (2026-06-13)

Full Changelog Previous Releases

  • Release v8.1.5
  • Merge pull request #364 from Trenchfoote/fix/charactersheet-title-sort
    Character Sheet: sort titles alphabetically
  • Merge pull request #352 from liamcooper/feat/unit-frame-cast-kick-indicators
    Add interrupt cast-bar feedback for target and focus unit frames
  • Merge main into feat/unit-frame-cast-kick-indicators
  • Merge pull request #350 from liamcooper/feat/class-resource-show-percent
    Add Show % toggle for class resource bar text
  • Merge branch 'main' into feat/class-resource-show-percent
  • Merge pull request #347 from liamcooper/fix/character-crosshair-strata
    Fix character crosshair layering under UI panels
  • Merge pull request #346 from liamcooper/feat/cursor-circle-opacity
    Add Circle Opacity controls for cursor rings
  • Merge branch 'main' into feat/cursor-circle-opacity
  • Merge pull request #363 from Trenchfoote/fix/highmountain-bull-rush
    CDM: fix Highmountain Tauren racial (Bull Rush)
  • Merge pull request #379 from adbir/main
    Unit Frames: Add group indicator to players unitframe
  • Add locales
  • Add group indicator to players unitframe
  • Character Sheet: sort titles alphabetically
    The titles list was sorted by title index (table.sort on the numeric
    keys), so titles appeared in a seemingly random order rather than
    alphabetically.
    Sort by the title's display name instead. Title names contain a "%s"
    player-name placeholder (prefix or suffix) with surrounding spaces, so the
    sort key strips the placeholder and trims whitespace to key on the
    meaningful word (e.g. "%s the Kingslayer" -> "the kingslayer"). "No Title"
    (-1) stays pinned at the top.
    Co-Authored-By: Claude Opus 4.8 noreply@anthropic.com
  • CDM: fix Highmountain Tauren racial (Bull Rush)
    The Highmountain Tauren entry in RACE_RACIALS was 69041, which is the
    Goblin racial Rocket Barrage, not a Highmountain Tauren ability. As a
    result Highmountain Tauren players got no racial in the custom cooldown
    picker (and the wrong spell would never resolve for them).
    Corrected to 255654 (Bull Rush), the Highmountain Tauren active racial.
    Co-Authored-By: Claude Opus 4.8 noreply@anthropic.com
  • Add interrupt cast-bar feedback for target and focus unit frames.
    Share kick spell lookup and cast tint logic in EllesmereUI_Kick so nameplates
    and unit frames stay in sync. Target and focus cast bars now match nameplate
    interrupt colors and the kick-ready tick.
  • Add Show % toggle for class resource bar text.
    Lets players hide the percent suffix on bar-type class resources while keeping the numeric value, matching the existing power bar option.
  • Fix character crosshair layering so it stays under UI panels.
    Use MEDIUM strata instead of HIGH so the reticle remains visible over gameplay HUD without drawing over talents and similar windows.
  • Add Circle Opacity controls for cursor, GCD, and cast rings.
    Expose dedicated opacity sliders on the Cursor QoL page and apply alpha when rendering each ring, with layout paired to keep dual-column rows aligned.