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EllesmereUI

EllesmereUI combines the most intuitive UI editor in WoW with extreme performance optimization and endless customization. Bring your UI to life like never before.

File Details

v6.0.8

  • R
  • Apr 2, 2026
  • 9.53 MB
  • 8.7K
  • 12.0.1+1
  • Retail

File Name

EllesmereUI-v6.0.8.zip

Supported Versions

  • 12.0.1
  • 12.0.0

Changes:

  • NEW: CDM PER BUTTON custom proc glow and active state effects + Sync option to apply to entire bar

  • Improved CDM infrastructure significantly, simplified logic to reduce bugs and strengthen the core for stability

  • Fixed CDM spec swapping causing icons to disappear or shift

  • Fixed issue with nameplate casts sometimes showing threat target instead of target

  • Fixed enemy nameplate buffs showing all auras instead of only important ones

  • Fixed unit frames cast bars not holding their custom positions when unanchored, and not holding their custom widths when un-width matched

  • Fixed CDM icons disappearing after changing specializations, requiring a /reload to restore

  • Fixed CDM charge counts not displaying on custom cooldown bars for talent-based abilities (e.g. Demon Spikes, Fiery Brand)

  • Fixed CDM spells sometimes appearing on both the buff bar and cooldown bar simultaneously

  • Fixed CDM "ghost" entries in custom bars that could block spell removal clicks

  • Fixed CDM empty utility/cd bars incorrectly showing all cooldown icons

  • Fixed CDM bar glow overlays not updating when auras expired or proc'd without a reanchor event

  • Fixed action bar proc glows not clearing when spells transformed in combat

  • Fixed unlock mode manual X/Y input not saving correctly for certain anchored elements

  • Cleaned up talent reminders section visually

  • Made talent reminders associate with spec/class. Added migration to heal over time for users who added before this, once you spec into a talent that has an associated reminder, it will remember that association from there on out. New added spells will associate automatically.

  • Added Unlock Mode circular dependency detection and fixing for width/height matching (when you would width match dynamic elements in a circle so A->B, B->C, C->A) WHY WERE YOU GUYS DOING THIS IN THE FIRST PLACE LMAO