File Details
Druid Bar v4.21
- R
- Dec 22, 2008
- 109.65 KB
- 5.3K
- 3.0.3
- Retail
File Name
DruidBarv4.21.zip
Supported Versions
- 3.0.3
4.21: I don't even know it's been two weeks since i updated and there was so much stuff that happened in between then and now let me see whta i can do oh god why is there so much code. One more thing, some bugs may be posted here that you were never aware of or you know for a fact did not exist: That's probably because i've forgotten between all the different builds. lol. diligence is not my strong suit.
First: Thanks to DiabloHu once again for Chinese localization and support! He is truly a gentleman and a scholar, so please make sure you give him all of your love and affection. Though, i'm not sure the people who should thank him the most will, as um...i'm not writing in chinese. Apologies for that, but still SO AWESOME EVEN NOW.
Added a Moonkin module[In beta stages]: Keeps track of all of your debuffs on one single target, as well as your internal cooldown on eclipse. A very simple mod at this point, low overhead, low memory usage(~1k from my tests, let me know if i'm wrong), mainly for single-boss fights to keep you on track and let you figure out your own debuff rotation between cooldowns and spam cycles. Intending to add more functionality as it's requested or as I think of it. It's off by default, it'll have its own window like all the different druidbar modules when you turn it on, options are turning off the individual bars, as well as showing out of combat for easy moving. Before you ask, i might do a tree one as well, just a simple DoTimer replacement.
energy.lua - Fixed a bug where the energy bar tried to call upon the mana bar for something, but the mana bar was disabled(Thanks PhilRip) Added the "Hide in Cat Form" Option - Energy bar won't show in cat. Added the XP/Player Bar Option - Functions similar to the mana bar's "Player" option. Sits under the player frame like an xp bar. Tacks on to the bottom of the mana bar if you are using it that way as well, otherwise just slides under the player frame.
shift.lua - Added an option to toggle the use of Cat Form in the best function. Note this option in the menu will be disabled if you don't have the talent. If you do, toggle away. For random mounts - I CAN NOT CONFIRM; HOWEVER: It should preserve which mounts you choose for land and air when you learn a new mount. Preliminary signs point to yes, but let me know if you add a new one and it messes up the saved mounts, or throws an error. I'd like to have this one confirmed as working before i get my traveler's tundra mount...so like, in the next few months. lol. Also, can't confirm if static mounts work this way. they probably don't. will work on that next.
macro.lua - Fixed a bug that prevented you from resetting the macros when pushing the default button. Sorry! Macros should be perfect now.
menu.lua - Besides all the new menu options added. Fixed a bug that wouldn't update the status of certain check buttons in relationship to other options you've chosen(Like disabling the lock checkbox when choosing player or replace, or only allowing one of player/replace/custom to be checked at a time)
the preserving shift mounts when you learn a new one might not work. there's a couple of slight graphical problems with the moonkin options i might not have pinned down yet. Make sure you let me know if something misbeahves or doesn't act like you think it would.

