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DoT Verdict

Shows on your target's health bar whether your Affliction Warlock DoTs will finish it off, with a skull on the portrait when they are lethal.
Screenshot 2026-10-28 164206.png

Screenshot 2026-10-28 164206.png

Screenshot 2026-10-28 164215.png

Screenshot 2026-10-28 164215.png

Screenshot 2026-10-28 164237.png

Screenshot 2026-10-28 164237.png

Description

DoT Verdict

Will your DoTs finish it off? DoT Verdict shows the estimated remaining damage of your Affliction Warlock DoTs directly on the target's health bar and puts a skull on the portrait as soon as they are lethal. Move on to the next target instead of wasting casts.

Built from the ground up for Retail (Midnight 12.1+) and its new addon restrictions.

Features

  • Damage marker attached to the end of the target's health. If it reaches the left edge, your DoTs finish the target.
  • Lethal indicator: the marker changes color and a pulsing skull appears on the target portrait.
  • Tracks Agony (including its damage ramp), Corruption / Wither (Hellcaller) and Unstable Affliction (several at once).
  • Damage values come from your own spell tooltips, so they reflect your current gear and talents.
  • Adjustable colors, opacity, skull and damage number.
  • Settings via Options → AddOns → DoT Verdict, a draggable minimap button, the addon compartment or slash commands.
  • Works in every client language. Fully translated: English, German.

How it works

Since patch 12.1, auras and target health are hidden from addons during combat. DoT Verdict does not try to read them:

  1. Your own casts are still readable, so DoT Verdict rebuilds your DoT timers from them.
  2. Tooltip damage is read out of combat and cached.
  3. The lethal check runs entirely inside the game client: a hidden status bar compares the hidden target health with the computed remaining damage, accurate to 1 HP. The addon never sees the health value.

Limitations

These follow directly from Blizzard's restrictions and cannot be worked around:

  • Only your own DoTs are counted.
  • Mouseover casts are credited to your current target.
  • Switching back to a target during combat can lose its DoTs.
  • Dispels, crits and damage amplifiers (Haunt, Darkglare) are not included. In practice, targets tend to die slightly earlier than shown.

Commands

Command Function
/dv Toggle on/off
/dv options Open the settings
/dv color <name/hex> Marker color
/dv lethalcolor <name/hex> Color when lethal
/dv opacity <10-100> Opacity
/dv skull Skull on/off
/dv number Damage number on/off
/dv minimap Minimap button on/off
/dv reset Reset colors
/dv debug Diagnostics for bug reports

Color names: purple, red, green, blue, cyan, yellow, orange, pink, white, black, or any hex value such as ff8800.

Bug reports

Please leave a comment with the output of /dv debug status and, if an error was reported, /dv debug errors.

Translations

Translations are welcome. Leave a comment if you would like to translate DoT Verdict into your language.

DoT Verdict Team

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