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DoT Lethal

Shows how much health your DoTs will still take from your target, and a skull when they are enough to kill it.

DoT Lethal shows, while your damage-over-time spells are ticking, how much of your target's health they will still take, and puts a skull next to the health bar when your DoTs alone are enough to finish it.

Works on Retail (Midnight 12.1) and World of Warcraft: Forever.

Features

  • Orange chunk on the target's health bar (target frame, nameplate and the addon panel): the health your DoTs will still remove.
  • Skull to the left of that bar when your DoTs are enough to kill the target.
  • Panel with the total damage per second of your DoTs and the damage they still have to do, plus one line per DoT with its seconds left and its damage per second. Classic (list) or Compact (totals only) mode.
  • Every DoT in the game is built in, taken from the client's own tables (116 spells on Retail, 231 on Forever with all their ranks): tick period, haste scaling and the talents that change their rhythm, detected automatically when you change talents or spec. Nothing to add by hand.
  • Calibrates itself with your real damage: after a single-target fight it compares each DoT's real damage in Blizzard's damage meter with its estimate and learns a factor per spell and character (crits, mastery and everything the tooltip does not say). Needs the damage meter enabled in the game options.

How it works with Midnight's secret values

Enemy health is a secret value: no addon can compare or subtract it. DoT Lethal never does. It hands the health to the game: the orange chunk is a bar anchored to the end of the health fill, the way Blizzard draws incoming heals, and the skull is drawn by a curve (or an invisible clamped bar when max health is secret too). The DoT damage itself is read from the spell description, which already includes your spell power and talents.

Commands

  • /dotletal or the addon compartment button: options (Options > AddOns > DoTLetal).
  • /dotletal mover: unlock the panel to drag it (shows sample data); again to lock it.
  • /dotletal lista: your DoTs and their seconds between ticks with your talents.
  • /dotletal calibracion shows the learned factors; /dotletal calibracion borrar forgets them.
  • /dotletal debug: diagnostics to paste when reporting a problem.

Limits

  • Only your own DoTs count; if others help, the target dies sooner.
  • It cannot know whether a DoT was resisted or the target is immune.
  • It assumes the DoT went to your current target (mouseover or focus casts are tracked wrong).
  • It is an estimate: crits and modifiers enter through the calibration, as an average of recent fights. Set bonuses that change tick rate and combo-point DoTs (Rip, Rupture) are not covered.
  • Nameplates: Blizzard's and Plater.

Data

Spell data comes from the game client's own tables (DB2 files via wago.tools) and is regenerated after each patch.

Bugs

Please report in the comments with the output of /dotletal debug and, if there is an error, the BugSack export.


Español. DoT Lethal enseña la vida que tus DoTs aún le quitarán al objetivo (franja naranja en su barra), una calavera si bastan para matarlo y un panel con su daño por segundo y lo que les queda. Funciona en retail (Midnight) y en Forever, trae todos los DoTs del juego y se calibra solo con el daño real del medidor de Blizzard. Comandos: /dotletal.

DoT Lethal Team

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