DivineGuileMarker-v1.1.0.zip
What's new
v1.1.0: Mark boss immediately via boss frames; add target/focus/party fallbacks
- Remove dependence on nameplate counting for Divine Guile detection;
nameplates are unreliable for this encounter - Mark the real boss as soon as encounter is detected via boss1-5 frames
- Encounter detection now falls back to target, focus, and party1-4target
if boss frames aren't populated - FindUnitByGUID also checks party member targets when locating unit to mark
- Use C_NamePlate.GetNamePlates() in FindUnitByGUID for nameplate scanning
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