DirtyBootCombatHud

Dirty Boot Combat HUD is a read-only combat awareness HUD for World of Warcraft Retail. It separates player, target, and party information into movable, independently scalable HUD sections.

File Details

DirtyBootCombatHUD-0.1.4.zip

  • R
  • May 16, 2026
  • 5.15 MB
  • 28
  • 12.0.7
  • Retail

File Name

DirtyBootCombatHUD-0.1.4.zip

Supported Versions

  • 12.0.7

0.1.4 - 2026-05-16

Captain's Sun Compass player-frame pass.

Added

  • Added VISUAL_DIRECTION.md to lock the Dirty Boot Combat HUD theme direction.
  • Added the first player-cluster Captain's Sun Compass layout using Core-owned backing, nameplate, resource-spine, corner, and vertical bar-container assets.
  • Added the first target-frame Spyglass Targeting Plate backing using a Core-owned media asset.
  • Added class-colored resource gems using one shared Core-owned gem silhouette.
  • Added a Core-owned glow layer behind filled resource gems.

Changed

  • Established the player cluster as a Captain's Sun Compass Module: health and power as ship-instrument tubes, resources on a sun-compass spine, class/spec on an engraved plate, and corners as small worn hardware mounts.
  • Shifted premium HUD decoration away from Lua-generated line shapes and into DirtyBootCore media assets.
  • Replaced the single rotated corner accent with four distinct DirtyBootCore pirate-corner assets placed without rotation.
  • Refined player vertical bar spacing so bar housings leave the corner accents readable while reducing dead space inside the container art.
  • Refined the Core Captain's Compass backing and vertical bar-container assets for a stronger premium instrument feel.
  • Shifted the Core backing and resource spine toward a sun-compass/gnomon treatment.
  • Replaced Lua-drawn resource diamonds with Core-owned Captain's Sun Compass empty/filled resource pip assets.
  • Tightened resource pip size and spacing so the counter reads as part of the sun-compass spine.
  • Refined the player class/spec nameplate placement around the Core engraved brass nameplate asset.
  • Refined player health/power tube art through Core and reduced live-fill shine so the glass channel reads cleaner.
  • Shortened health, power, and target cast bars with wider side insets.
  • Centered target health and power text inside their bars.
  • Started moving target visuals toward a spyglass/targeting-plate treatment without changing target data behavior.
  • Reworked target frame vertical spacing so the target cast bar has its own bottom lane below the detail/threat text.
  • Replaced the fixed gold resource pip color with brightened class-color tinting for filled gems.
  • Picked up regenerated Core Captain's Compass backing and resource-spine assets with darker gem contrast and stronger material depth.
  • Picked up regenerated Core corner accents with silver steel, dark outlines, and gold rivets.
  • Reworked target-frame layout so name/range, bars, target detail, threat, and cast bar each have a dedicated lane inside the spyglass frame.
  • Picked up the regenerated Core target backing with stronger spyglass material, lane recesses, range porthole, and bottom cast bay.
  • Nudged target name placement slightly lower and right inside the spyglass identity lane.
  • Added live target relationship glow and range-lens glow using Core-owned tint masks.
  • Added a Core-owned target cast-tube visual behind the existing target cast bar.
  • Restored the target range lens glow position and moved only the range text farther down-left inside the porthole.