File Details
DirtyBootCombatHUD-0.1.4.zip
- R
- May 16, 2026
- 5.15 MB
- 28
- 12.0.7
- Retail
File Name
DirtyBootCombatHUD-0.1.4.zip
Supported Versions
- 12.0.7
0.1.4 - 2026-05-16
Captain's Sun Compass player-frame pass.
Added
- Added VISUAL_DIRECTION.md to lock the Dirty Boot Combat HUD theme direction.
- Added the first player-cluster Captain's Sun Compass layout using Core-owned backing, nameplate, resource-spine, corner, and vertical bar-container assets.
- Added the first target-frame Spyglass Targeting Plate backing using a Core-owned media asset.
- Added class-colored resource gems using one shared Core-owned gem silhouette.
- Added a Core-owned glow layer behind filled resource gems.
Changed
- Established the player cluster as a Captain's Sun Compass Module: health and power as ship-instrument tubes, resources on a sun-compass spine, class/spec on an engraved plate, and corners as small worn hardware mounts.
- Shifted premium HUD decoration away from Lua-generated line shapes and into DirtyBootCore media assets.
- Replaced the single rotated corner accent with four distinct DirtyBootCore pirate-corner assets placed without rotation.
- Refined player vertical bar spacing so bar housings leave the corner accents readable while reducing dead space inside the container art.
- Refined the Core Captain's Compass backing and vertical bar-container assets for a stronger premium instrument feel.
- Shifted the Core backing and resource spine toward a sun-compass/gnomon treatment.
- Replaced Lua-drawn resource diamonds with Core-owned Captain's Sun Compass empty/filled resource pip assets.
- Tightened resource pip size and spacing so the counter reads as part of the sun-compass spine.
- Refined the player class/spec nameplate placement around the Core engraved brass nameplate asset.
- Refined player health/power tube art through Core and reduced live-fill shine so the glass channel reads cleaner.
- Shortened health, power, and target cast bars with wider side insets.
- Centered target health and power text inside their bars.
- Started moving target visuals toward a spyglass/targeting-plate treatment without changing target data behavior.
- Reworked target frame vertical spacing so the target cast bar has its own bottom lane below the detail/threat text.
- Replaced the fixed gold resource pip color with brightened class-color tinting for filled gems.
- Picked up regenerated Core Captain's Compass backing and resource-spine assets with darker gem contrast and stronger material depth.
- Picked up regenerated Core corner accents with silver steel, dark outlines, and gold rivets.
- Reworked target-frame layout so name/range, bars, target detail, threat, and cast bar each have a dedicated lane inside the spyglass frame.
- Picked up the regenerated Core target backing with stronger spyglass material, lane recesses, range porthole, and bottom cast bay.
- Nudged target name placement slightly lower and right inside the spyglass identity lane.
- Added live target relationship glow and range-lens glow using Core-owned tint masks.
- Added a Core-owned target cast-tube visual behind the existing target cast bar.
- Restored the target range lens glow position and moved only the range text farther down-left inside the porthole.