File Details
Version 0.1.0
- R
- May 10, 2026
- 5.14 MB
- 2
- 12.0.7
- Retail
File Name
DirtyBootCombatHUD-0.1.0.zip
Supported Versions
- 12.0.7
0.1.0 - 2026-05-09
Initial CurseForge preparation build.
Added
- Player combat HUD cluster with health, power, class/spec label, and class-colored center resource symbols.
- Target HUD with health, power, player/NPC indicator, level, classification, creature type, target-of-target, threat, and cast text.
- Target health color rules for friendly, neutral, enemy, and enemy pet targets.
- Target power colors based on the target power type.
- Party unit HUD for party1 through party4.
- Separate movable roots for player, target, and party sections.
- Separate player, target, and party scale controls in /dbch.
- SavedVariables for per-section position and scale.
- Read-only safety boundaries: no protected combat actions, targeting, casting, macros, secure buttons, or combat automation.
Notes
- Requires DirtyBootCore as a separate enabled dependency.
- Center resource symbols use the same symbol style across classes for this release.
- Center resource area remains empty when the current class/spec has no active dedicated resource.

