Dirty Boot Core

Dirty Boot Core Dirty Boot Core is the shared foundation addon for the Dirty Boot addon family. It does not create gameplay UI by itself. It provides a small shared toolkit used by other Dirty Boot addons.

File Details

DirtyBootCore-0.1.1.zip

  • R
  • May 16, 2026
  • 5.61 MB
  • 36
  • 12.0.7
  • Retail

File Name

DirtyBootCore-0.1.1.zip

Supported Versions

  • 12.0.7

0.1.1 - 2026-05-16

Added

  • Shared media registry for Dirty Boot visual assets.
  • First-pass digital panel, bar, diamond, and corner textures for downstream addons.
  • WarcraftMetal shared skin assets for reusable Dirty Boot border, rail, bar-frame, resource, and scuff accents.
  • WarcraftMetal horizontal and vertical bar-container textures for asset-based HUD shells.
  • Dirty Boot pirate corner set with four authored corner assets instead of one rotated corner stamp.
  • Captain's Compass player-frame assets for themed backing, nameplate, and resource spine.
  • Visual standard documentation for the Dirty Boot pirate-crew equipment theme and asset ownership rules.
  • First premium refinement pass on the Captain's Compass backing and vertical instrument tube container.
  • Sun-compass refinement for the player backing and resource spine assets.
  • Captain's Sun Compass empty and filled resource pip assets.
  • Tightened the Captain's Sun Compass resource pips so they read as spine sockets instead of separate buttons.
  • Refined the Captain's Sun Compass nameplate into a wider engraved brass maker's plate.
  • Refined the vertical instrument tube container with a deeper glass channel, finer brass rails, and cap-screw details.
  • Added a Spyglass Targeting Plate backing asset for target-frame theming in downstream HUDs.
  • Added reusable empty and filled resource gem assets for class-colored resource counters.
  • Added a reusable resource gem glow asset for filled class-resource states.
  • Regenerated the Captain's Compass backing and resource spine with stronger material contrast, a darker gem recess, brass bevels, rivets, and worn surface variation.
  • Regenerated the four Dirty Boot corner assets as silver steel accents with dark borders and gold rivets.
  • Regenerated the Target Spyglass backing with dedicated visual lanes for identity, range, bars, target details, and cast state.
  • Added target relationship and range lens glow masks for live-tinted target-frame states.
  • Added a target cast-tube asset for the spyglass frame cast bay.