DiceMaster is an addon for World of Warcraft that allows players to integrate tabletop systems and "D20" dice-rolling combat in roleplay with a wide variety of customisable features.
Custom Traits
Players can design custom, character-specific traits to represent their unique abilities, spells, and bonuses. You can add custom actions to your traits, inspect other players' traits, and even link them in chat.
D20 Notation Rolls
Using the Dice Panel (or the /dice command), players can roll in standard D20 notation with multiple dice, up to 13,476 sides, and a custom modifier. Even group members without DiceMaster can see these rolls!
Health & Resource Bars
Players can track character health and other custom resources with intuitive status bars. You can choose a different look for this resource, inspect other players' health and resources, and more.
Custom Items
Players can create and trade custom items with a variety of on-use actions. You can also buy and sell custom items in your shop in exchange for custom currencies.
Unit Frames
The Unit Frames module allows Dungeon Masters (DMs) to create unit frames for monsters and NPCS, complete with a custom model and backdrop, health bar, and much more.
For more information on how to set up DiceMaster or use its specific features and functions, please refer to the official Using DiceMaster Guide.
DiceMaster is created and maintained without profit for free use; however, donations in any amount are greatly appreciated to help support the addon’s longevity. If you wish to pledge your support, please send all contributions via PayPal.
*A special thanks to Rennae - Moon Guard for their help writing essential code for DiceMaster and bringing it to CurseForge!
Holy cow this addon is amazing, thank you so much!
The dice panel/ upper unit frames aren't showing up on my screen for my nelf druid, i checked everything in the addons interface and i uninstalled/reinstalled,updated it on curseforge but it's still not working. can anyone help me?
Evening sunkencastles,
I want to begin by offering you immense praise. This addon, along with TRP 3 (and Extended) are the ultimate roleplay package for any DM, and RPers who want a thorough and robust experience.
I'd like to know whether you are interested in offering an 'export profile' feature? I ask because I would very much like to share my map nodes with my guild members. They need them to know what vendors they can talk to and what not.
Best,
scehr.
Great addon!
Hi! I super love DiceMaster, but I wanted to make one suggestion: Is it at all possible to make it so you can copy frame positions across different characters? I tend to like to have mine positioned in the same spot, and getting them all set up across multiple characters is, well... a pain.
Thanks!
Nice WoW add-on. I like the ability to create new statistics, then roll them from the stat window.
I use them to create "to hit" and "damage" rolls. The "to hit" rolls are based off a d20, but the "damage" rolls are based off other dice, e.g. Long Sword +2 would be based off the d8 for damage.
It would be nice if the dice displayed in the DM frame would lock to the statistic when created. So for the LS+2:
- to hit: DM frame 1d20+2, Strength attribute. Then any proficiency bonus could be enter directly in the skill
- Damage: DM frame 1d8+2, None attribute. Since there is no proficiency bonus, the stat is left 0.
If the DM frame's dice is locked when the stat is created, one click to roll a to hit. Then a second click to roll damage, without changing the DM frame.
This might require an extensive change to the statistic database to record the dice frame, so it might be more work than what you're will to do.
Thank you for considering this idea.
MJRamey
Hey there,
I just downloaded DiceMaster for an upcoming RP event where it is being used.
I have the following problem;
Once I click the dice to roll, it doesn't show the numbers I rolled anywhere...the chatwindow remains empty :(
Also since I downloaded it my normal rolls (/roll) don't get displayed in the chatwindow either!
What could the problem be?... :(
In reply to Forge_User_84932367:
Make sure you have something in the DM frame, such as "1d20". Click the dice just right of that entry. You should see a roll in your General chat (WoW party or raid chat window).
-disclaimer: I don't have anything to do with this add-on
Howdy. Love the addon. Been using it for a while but our guild as recently spread to both factions. As such we use CrossRP. Is there cross-compatibility between the two? CrossRP creates several new text channels to use. Is there a way for this to be used in conjunction with one another? I am unsure if this already exists or is in the works, as I'm never one to really run through all of the fixes. Is this even a plausible solution?
I know for instance I can link Dicemaster traits/abilities in these chats without issue, but I cannot post my rolls in them from what I have seen.
Thank you for reading this and for responding (if you do). I very scarcely ever check curse forge, so if possible could you send me a message directly through Twitch? Alternatively, if there is a Discord for me to join or anything, please do let me know.
Many thanks.
Any possibility you can add some kind of spell tracker for Dicemaster? For example, I'm naturally inclined to avoid using Cooldown spells because I would have to keep track of turn order, though if you added in some kind of tracker + turn system that could indicate which spells are up/the cooldown remaining on spells then that'd be really useful.
Another issue is with buffs/debuffs since I have to keep track of those outside of the addon. Perhaps you can somehow make the option to link a sub-ability (buff/debuff) to the core ability, and of course include the turn tracker so you know how long it will be applied to the ally/enemy. Here's an example:
Ignite: Surround an enemy with flames, causing the enemy to be Ignited for 3 turns.
Ignited: You receive Fire Damage every turn, dealing 5% of your Maximum Health per turn over the duration.
In reply to vladimir75371:
Tracking 'turns' is a bit tricky. I’ve tried working on something like that before but the issue i run into is that if a player DCs or misses a buff, the system has no way to account for that. Variables are only saved client-side and it gets a little messy. I'll look into it further but no promises of course.
I've noticed on the current Release version (and the beta) it is preventing me from selecting a model. I have attempted to see if it is a conflict between it and other addons, and it is not.
In reply to Rianith:
Should be fixed in the latest beta version (5.1.1).
<p><a href="https://pastebin.com/x2ZHf7Q6">https://pastebin.com/x2ZHf7Q6</a>
Error preventing me from selecting a model.</p>
In reply to rusketeer:
Fixed in beta version (5.1.1).
Hey! I have been interested in Dicemaster for a while, but mostly using it for building my own little things :) Great addon!
I wanted to ask if it was possible to somehow add an option for detailed roll descriptions, because right now,
we get :
-> '' X rolled Y (dice+bonus) "
My guild works with 'natural' crits, meaning that, even if I roll a 90 with the +25, it doesn't count as a crit because the base roll was a 75.
Is there a way to incorporate this in a way that we get:
-> " X rolled A+B, total C (Dice + bonus)
Maybe a tickbox that says ''detailed rolls'' or something.
In any case, wonderful addon, hope to use it more in the future :)
Just wanted to take a moment to thank the creators of this addon for providing such a great interface to allow our RP campaigns to be much more immersive and involved. I've been the dungeon master for our campaign that has lasted over eight months, and I really couldn't do it in a visually cohesive way without this addon. It's really a great addition to the RP community and I cannot recommend it enough.
That being said, would love it if we could get the model selector fixed -- it's such a great part of the addon and our group definitely misses it.
Thanks again!
In reply to Swordplay77:
Fixed in beta version (5.1.1).
Both me and a guild mate have had problems creating new NPCs. I tried on several characters on our main server group, with no luck. However, when I tried on a different server, it worked just fine.
Hey there! Let me just start this off by saying I love this addon, it has been incredibly useful for my guild. However I've run into some difficulties trying to make some NPCs for my newest campaign.
I'm not sure which ones I was hitting, but I selected an NPC and got a fatal error message which crashed my game, and I had lost the characters I had been making for the campaign. So I logged in again and tried a different NPC, and got the same issue -- I believe it was one of the water elementals I was trying to select when it crashed. However, I've now run into an issue where everything else works on the UI, except for the NPC model selection. I'll click the select model button, and no new box comes up for me to pick a model from.
I've had to uninstall and reinstall the mod to get it to work long enough for me to make the NPCs I need to for the campaign, but that is in no way a longterm fix for me. If theres anything you can do or if you can look into this issue, please do! I really want to keep using this addon especially for the NPC feature, but I'm just having a hell of a time trying to get it to work for me.