DeSync (v1.0.15)
What's new
ChangeLog: DeSync
All notable changes to this project will be documented in this file.
[1.0.15] - 2026-10-07
Added
- Added full support for the official Forever Beta (
16001) client. Since self-whispering is strictly disabled on this client, DeSync now leverages the chat server's"No player named..."system error response as a highly accurate, invisible server round-trip ping. This completely restores full desync detection functionality when playing solo! - Optimized heartbeat routing on the Forever Beta client so that if you are in a Party, Raid, or Instance group, DeSync intelligently bypasses the solo chat server workaround and routes natively through the group channel, bringing your measured heartbeat ping instantly down to true TCP speeds.
Fixed
- Fixed a Lua error when opening the DeSync options menu (
attempt to call a nil value SetDesaturation). The internalAceGUI-3.0library was referencing a deprecated global WoW API function that has been removed in modern client architectures. - Fixed an issue where the addon could incorrectly lock into a permanently disconnected state if the game client temporarily returned "Unknown" for your character name during the initial loading screen.
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