DejusLoot 0.1.1c
What's new
0.1.1
Fixed: answering one item no longer closes the others that dropped with it. The event the addon listened to says a loot source is finished with, not which roll, and it was closing every open row.
Fixed: rolls could vanish a moment after appearing, with the buttons dead before anyone could press them. The client’s remaining-time answer was trusted even when it was zero, which means it has no timer for that roll rather than that the roll is over. The addon’s own clock decides now.
Fixed: a roll the game gives no time for gets a minute rather than a row with no clock at all.
Fixed: counts stopped at one when several people picked the same option. Players are told apart by GUID now, and where there is no GUID each answer counts on its own instead of being folded into the first.
Fixed: your own answer was not counted on clients that do not echo your choice back in chat.
Fixed: a player the client will not name no longer appears in the tooltip as a raw number.
Fixed: the roll history can no longer overwrite the chat tally with less information.
New: /dloot linger <n> sets how long a roll you answered stays on screen. Two seconds by default, down from four.
Changed: no background behind each row. The icon, the name and the timer bar carry it on their own.
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