Deedlog-0.70.0
What's new
Changelog
All notable changes to Deedlog since the rename from Journey. Versions apply to every client variant (Retail, Classic, WoW Forever) unless noted.
0.70.0
- Right-clicking the minimap button (or the addon compartment entry) now toggles the mode for moving the notice and the announcement, with its Done button. The statistics are a journal tab now.
0.69.0
- The journal map glides until a milestone that lies under the torn edge or outside the frame is fully in view, after a click in the journal and when a milestone appears during playback.
- The map can be panned a little past its own edge so milestones right at the border can be brought into view.
0.68.3
- Milestone icons on the journal map are clipped inside the parchment edge.
0.68.2
- The route, jump arrows and walking dot on the journal map no longer reach beyond the parchment edge.
0.68.1
- When playback moves to the next map, the new map no longer flashes its whole path before the dot walks it.
0.68.0
- The journal map has frayed, scorched edges like an old sheet of parchment.
0.67.2
- Long milestone titles in the journal wrap onto a second line instead of running into the date.
- Grey secondary texts (dates, hints, totals, empty-list text) and tooltip hints are lighter and easier to read.
0.67.1
- Fixed "no entries yet" showing over a filled list after switching tabs.
- Fixed the map's options button covering the Restart button.
- Playback follows the actual order of the road: a map you left and came back to is its own stop, and each stop only walks what was walked there by then.
0.67.0
- Statistics moved into the journal as a third tab, with four headline figures and a picture on every line.
- Both maps have Play/Pause and Restart instead of Play/Stop.
- Place icons on the maps and the level bar have a broader gold rim.
- The level story gains a paragraph about the road (distance, riding, fights, flying, swimming, rest, time as a ghost, jumps, gold); the whole-journey story opens with the whole road.
0.66.2
- The journal's bottom tabs no longer overlap.
0.66.1
- Map and level bar controls are disabled while the journey plays and given back afterwards.
0.66.0
- Place milestone icons are framed in gold.
0.65.0
- The journal map fades through black when it switches to another map.
0.64.1
- Place icons prefer the uncovered (explored) parts of the map.
0.64.0
- City, Darkmoon Faire, dungeon and explored-zone milestones show a piece of their own map as icon, in the journal, the level bar, the notices and on the maps.
0.63.3
- Fixed distorted edge pieces of uncovered map areas.
0.63.2
- Fixed an error when opening the maps (missing milestone placement after 0.62.0).
0.63.1
- Lost duels no longer count as close calls.
0.63.0
- With the journal map open, left-clicking a milestone in the journal glides and zooms the map to it. Shift-click still writes a note.
0.62.1
- The world map shows only the current level's route and the play button.
0.62.0
- Nothing is drawn on the game's world map any more; route and milestones live on the journal's own map.
/deedlog routeand/deedlog markerswere removed;/deedlog trail playopens the journal map.
0.61.2
- Removed corner pieces that showed as dark squares.
0.61.1
- Handwritten letters now truly fade in one by one.
0.61.0
- New milestone: your first visit to the Darkmoon Faire.
0.60.1
- Fixed the handwriting showing the whole line at once.
0.60.0
- Notices and announcements write the milestone by hand, letter by letter, in the Kalam handwriting font.
/deedlog hand offswitches back to print.
0.59.1
- Homecoming is measured by time played, not calendar days.
0.59.0
- Capitals get one milestone each; older district entries are folded into it.
- Arrivals in cities, villages and instances tell how you came in: on foot, mounted, flying or by flight path, with broken gear, close to the next level, far too low, in enemy land or at home, by night or at dawn.
- Returning to a capital after a long time shows a homecoming line.
0.58.1
- Fixed the English Journeyman riding text.
0.58.0
- New milestone: a looted bag put into a free bag slot.
0.57.0
- New milestone: every new high of pieces worn from one item set, up to the full set.
0.56.0
- Chapters: the journey is divided into chapters (levels 1-10, 11-15, 16-18, 19-20, then one per level), each with a number and a name, announced when one ends.
- Earned titles: fourteen epithets earned from your deeds (e.g. 500 km travelled, 25 bosses).
/deedlog titles. - Memories: returning to a place where something big happened brings it back to mind.
/deedlog memories on|off.
0.55.0
- The statistics window wears the journal's look: parchment, gilt corners, cards with icons, share bars and gold in coins; the per-level page shows fastest, slowest and average level.
0.54.0
- Statistics overview: time played, in combat, mounted, flying, on a taxi, swimming, resting and dead; fights, flight paths, jumps, distance travelled, and gold earned, spent and at its highest; plus quests, kills, bosses, dungeons, achievements, items, crafts, deaths and close calls from the journal.
0.53.0
- PvP milestones: honorable kills, honor levels, first battleground and arena, match wins and duels.
0.52.0
- Journal map: each run is played once, with a milestone line under the map that fills as the dot walks.
0.51.0 - 0.51.2
- Journal map: options menu, jump arrows between distant points, milestones that swell with their words and pause the walk.
- The map opens to the left with its tab inside the window, on the journal's parchment, with map buttons for the whole journey too.
0.50.0 - 0.50.1
- Journal map: world-map button, zoom and pan, uncovered areas, a smooth path line, milestone and story texts, and the camera following the dot while playing.
0.49.0 - 0.49.2
- New: a fold-out map beside the journal that shows the journey.
- The story tells each place and creature only once.
- The level bar's map button plays on the journal map.
0.48.0 - 0.48.3
- The world map zooms along the path while the journey plays.
- Fixed a hidden story plate; milestones are revealed by their position on the path; map buttons are folded into a menu that uses the game's own menu.
- The story along the path continues across moments when you stood still.
0.47.0 - 0.47.1
- Smaller happenings that are not milestones are told in the story and along the played path, each with six wordings.
0.46.0 - 0.46.3
- New: first casts of class-defining spells (druid forms, picked locks and pockets, traps, feign death, resurrection, teleports and portals, totems), demon summons, and broken gear.
- Class and profession milestones use spell and item artwork; finished class quests show the class icon.
- Every profession rank ceiling is counted, even when the next rank was learned first.
0.45.0
- New: auction house firsts.
- Trade window improvements; soul shards are also read as a resource on modern clients.
0.44.0
- New: mage, warlock and warrior deeds (conjured food, soul shards, Execute kills) and profession deeds (bandages used, first self-made item sold, gear improved with something handmade).
0.43.0
- New class milestones: a hunter's first pet and new beast families, specialization chosen or changed, first talent choice.
- Class banner and sound for announcements, class header in the journal, quest-log style frame and tabs.
0.42.1
- Added an MIT license, credits for the quest data (Questie, AzerothCore) and the CurseForge description.
0.42.0
- The addon is now called Deedlog (formerly Journey). Slash commands are
/deedlogand/dl. - Old saved data carries over: copy
Journey.luatoDeedlog.luain your SavedVariables folder and it is moved over on login.
This mod has no additional files

