File Details
7.3.0.170830.1
- R
- Aug 30, 2017
- 33.18 KB
- 502
- 7.3.0
- Retail
File Name
Decliner.zip
Supported Versions
- 7.3.0
====================
Aug 30, 2017 at 00:42 UTC
- 7.3: PlaySoundKitID is gone, PlaySound now uses IDs instead of strings
-
updated French translation (thank you, aktaurus)
- i don't remember crediting a past German translator here, so thank you pas06 for those German phrases
- removed group accounting redundancy
- reformatted system message matching to use userlink instead of displayed text
- fixed Prat issue
- other minor changes
====================
Jun 24, 2017 at 02:10 UTC
- fixed error logic in Query and reformatted usage error for all three functions
====================
Jun 20, 2017 at 00:10 UTC
-
new global table, declinerhistory, which converts declinerlog into an indexed list of past interactions, more info at the top of dclcore.lua
- declinerhistory does not automatically clear with size like declinerlog does, may need to include some sort of prune in the future, or you can clear it with /run declinerhistory={}
- keep in mind that declinerhistory will rebuild itself using declinerlog, but clearing it will lose all interactions no longer in declinerlog
-
DeclinerQuery() and DeclinerTrack() with no arguments now return their entire table of players
- DeclinerTrack() now has "players" and "all" options, more info also at the top of dclcore.lua
- fixed channel invite bug, not sure how that happened
- fixed bug where a single trade could slip through in specific circumstances
- streamlined register function
- found out why group_roster_update wasn't reliable (oops) but i'm keeping the system message redundancy
- both sound easter eggs are kept enabled even when their columns are disabled (individually or everything)
====================
Jun 17, 2017 at 00:56 UTC
- more robust frame pool, now relying on it for clearing decline blocks instead of a 0.05 sec delay
- now including whispers in DeclinerQuery()
-
directly taking over UIErrorsFrame boolean function to filter duel and trade messages, as well as filtering LibSink
- at some point in the past, pet duel declined messages stopped showing
- various changes and reorganization
====================
Jun 02, 2017 at 03:04 UTC
- IsInGroup() is apparently not reliable, it has returned false while in a group, so removed it and IsInGuild() and am now relying on group and guild counts above 0 to determine group and guild status
- redundant group accounting using join/leave messages, ensuring the group is properly stored in memory
- similar refinements to friends and bnet storage
- added DeclinerQuery() to query Decliner's memory of players, more info at the top of dclcore.lua
- fixed specific/account setting saves, specific data will be wiped
- refined pattern stripping
- normalization of name-realm data
- frame pool for sound filtering
- more verbose log entries
- various minor changes
- keeping only the last 10 versions in changelog
====================
May 01, 2017 at 12:19 UTC
- removed all dropdown code due to raidframe taints, replaced with custom popup menu
- new account/character settings option, defaults to account
- "Battle.net" is now "Blizzard Services"
- expanded error for DeclinerAllowed()
- account for 255 character limit in log messages
- use ValueToBoolean for CVAR_UPDATE
- improved sound easter egg by effectively future-proofing available sounds, ensuring a sound is always played, and a live tooltip
- removed interface options double hack
- other minor changes
====================
Sep 15, 2016 at 20:52 UTC
-
if a number is used to trigger open invites, it now only counts in a message by itself
- there were a bunch of false positives with the default "1" provided, such as in item links and talking about the 7.1 patch
- fixed error when client sound is off
====================
Aug 29, 2016 at 02:55 UTC
-
now tracking group, guild, and all friends locally, and independently of allowed checks, leading to much faster declined decisions
- only online players are tracked
- due to a much faster bouncer, hiding frames then showing them is no longer necessary
- therefore, no longer hijacking cancel/close/decline functions from frames
- finally, new way of blocking sounds without changing any blizzard frames
- the changes above ultimately fix the general blame taint issue in #6 since Decliner no longer touches any blizzard frames
- now tracking realms, uniquely identifying players
- addon loaded message now compatible with !sh
- DeclinerAllowed now raises a defined error if the first argument is not a string
- DeclinerPlayerTrack is now a function named DeclinerTrack
- refined loading process
- more visual feedback when disabling options
- rearranged option columns (the action columns such as all the channel invite options, duel request options, etc)
- another pass at UIErrorsFrame and system message filtering efficiency
- myriad of other minor changes
====================
Jul 19, 2016 at 22:01 UTC
- removed WoD compatibilities, now fully updated for legion
- more code reformatting
- string and filtering efficiency for chat messages and open invites
- transparency note for usage of CHAT_MSG_ADDON due to recent problems with scammers
- simple fix for option commands not opening the correct addon options panel instead of double workaround
- sound easter eggs now tell you the sound id they played in their tooltip, along with an icon to reflect if it exists or not
====================
Jul 04, 2016 at 02:35 UTC
- fixed bug that may allow some interactions if one was in a party
- fixed intermittent error with declined trades
- major reformat of entire code to localize as many elements as possible
-
reorganized whisper and spam tracking, information now available in the DeclinerPlayerTrack table
- code comments for DeclinerAllowed and DeclinerPlayerTrack fleshed out and now located at the top of dclcore.lua
- more elaborate debugging, now with a log viewable in the savedvariables file. to view ingame, /dump Decliner_SV.log
- no longer relying on Ambiguate()
- simplified UI_INFO_MESSAGE filtering
- now printing notification if someone invites you while you're in a group, spam controlled normally. the "in a group" message was already blocked before if it came from a stranger