DeckUIForever-1.2.0.zip
What's new
DeckUIForever 1.2.0
Your HoTs, and both windows remember the units you leave.
- Orbs: your HoTs as a window in the style of your debuffs - a druid's Rejuvenation and Regrowth, a priest's Renew and Power Word: Shield, one capsule each, filled by the game itself, in combat too. A column for the friend you target, a smaller one for your focus, and your own HoTs on you while you have no friendly target. What runs here as a bar leaves the target frame's buff icons (switchable). Page "Your HoTs" under Player and target, off by default; /orbs hots says what it sees.
- Orbs: the debuff and HoT windows keep the units you leave. An enemy whose nameplate is on screen, a friend in your group, or you: each keeps a smaller column under the target column while one of your listed debuffs or HoTs runs on it, up to four, newest first. "Keep the enemies you leave" and "Keep the friends you leave" on the two pages, on by default.
- Orbs: out of a fight both windows show only what is running - no dimmed empty capsules, no name over an empty column. "Empty capsules out of combat" on either page brings them back; in a fight the red missing ones stay.
- Orbs: no sample rows while the frames are unlocked - an empty box to drag instead. "Sample rows while moving" on either page brings them back.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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