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Death Records

Captures ongoing leaderboard of deaths in instances as a humorous element for Guilds.
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DeathRecords-2.2.4-190726.zip

File nameDeathRecords-2.2.4-190726.zip
Uploader
antimatt_antimatt_
Uploaded
Jul 19, 2026
Downloads
15
Size
20.0 KB
Flavors
Classic TBC
File ID
8462904
Type
R
Release
Supported game versions
  • 2.5.6

What's new

DeathRecords — Changelog

2.2.4 — 2026-07-09

  • /dr guild now lists only current guild members — pugs recorded before the roster loaded, or players who've left the guild, no longer clutter the board.
  • Fixed /dr guild all not expanding past the top 10.
  • (Display only; fully compatible with 2.2.x.)

2.2.3 — 2026-07-08

  • Updated for game version 2.5.6.
  • Usability pass (no gameplay/sync changes; fully compatible with 2.2.2):
    • /dr reset now asks for confirmation (/dr reset confirm) and warns that guild sync can restore records unless every member resets.
    • Sync is no longer invisible — a local message tells you when new runs arrive from guildmates.
    • /dr records prints instances alphabetically and skips empty sections; new /dr records inst <name> filters to matching instances.
    • /dr guild shows the top 10 (use /dr guild all for everyone).
    • /dr end tells you when there's no active run to end.
    • /dr help is now a readable multi-line list with descriptions.
    • /dr status explains when combat carried in from outside the instance is being ignored for the first-pull timer.

2.2.2 — 2026-06-30

  • Fixed runs fragmenting in raids (and the first-pull timer resetting). The instance difficulty briefly reads 0 during loading/zone changes; the addon was treating that as a difficulty change and restarting the session, splitting one run into many and resetting the "from first pull" baseline each time (and breaking wipe detection). A difficulty of 0 is now treated as "not resolved yet" and never restarts the session. Sync-compatible with 2.2.1.

2.2.1 — 2026-06-28

  • Guild chat is now records-only. Individual deaths and wipes are tracked silently; only new records and the end-of-run summary are announced. No more play-by-play spam.
  • Fixed double announcements when two group members ran the addon — a presence reply was being swallowed by a throttle, so neither learned of the other. (Also tightens run-ID agreement.)
  • Heroic and normal are now separate. They share an instanceID, so the addon was merging a heroic clear and a normal clear into one inflated run; runs now include difficulty and are tracked/displayed separately.
  • Note: sync wire format changed again (protocol 4 → 5); all guildmates need 2.2.1+ to sync with each other.

2.2.0 — 2026-06-27

  • Instances identified by ID, not name. Records key off the numeric instanceID with the localized name kept for display, so guildmates on different locales agree on identity and no longer split the same dungeon in two.
  • No more end-of-run announcement spam. The single announcer is now decided during the run, so when a group disbands before a run finalizes you don't get a copy of the summary/records from every ex-member.
  • Accurate totalDeaths across witnesses. Group members now agree on one run-ID (lowest-named member's), so a run shared by several witnesses dedups instead of double-counting deaths on the leaderboard.
  • Carried-in combat no longer counts as a pull. Zoning in still flagged from an outside mob won't seed the run's "first pull" time.
  • Internal: record definitions unified into one source of truth (the leaderboard and chat callouts can no longer disagree).
  • Note: the sync wire format changed (protocol 3 → 4); guildmates should all run 2.2.0+ to sync with each other.

2.1.0 — 2026-06-26

  • No-spam announcements with multiple addon users in a group. Instead of every addon user posting each callout to guild chat, exactly one announces -- the lowest-named addon user present in the group, discovered via invisible presence pings. Works regardless of who the group leader is.
  • Guild sync no longer depends on the guild master. On login a member now asks the whole guild for what it's missing, and any online addon user answers (with jitter + duplicate suppression so it isn't a chat-channel storm). The GM no longer needs to run the addon. /dr sync does the same guild-wide request.

2.0.1 — 2026-06-26

  • Fixed: only the player's own deaths were tracked in a group. The addon used GetNumPartyMembers()/GetNumRaidMembers(), which don't exist in 2.5.5, so enumerating other group members errored and their deaths were dropped (and a false "first death since pull" was announced). Now uses GetNumGroupMembers(). This also fixes run-ID generation, so guildmates witnessing the same run dedupe correctly instead of double-counting.

2.0.0 — 2026-06-23

  • Guild sync. Finished runs are now shared automatically across guild members over hidden addon messages (nothing is spammed to chat). Online members stay in sync live; on login the guild master acts as a catch-up hub to fill in anything missed.
  • Everyone converges on the same dataset. Records only ever merge, never overwrite — an out-of-date client can't clobber newer data.
  • New /dr sync command to request a manual sync.
  • The "Most deaths" record now names the run's worst individual offender.
  • Removed the "longest gap between deaths" and "longest gap between wipes" records — they rewarded not failing, which was off-theme.
  • Removed the group "shortest gap between deaths" record — in a wipe it just measured how synchronized the deaths were, which nobody controls. (The per-character "fastest back-to-back deaths" stat is kept.)
  • Removed the per-character "longest survival before dying" record — it rewarded not dying, which was off-theme.
  • Run-log data model. All leaderboards (per-instance, per-character, all-time) are now derived from a single deduplicated log of runs, which is what makes guild-wide sync converge consistently.
  • Added an offline test suite (tests/) covering the record and sync logic.

1.1.0

  • Fixed records not saving to SavedVariables. End-of-run records are now written before any guild-chat announcement, so a blocked chat message during logout/reload can no longer lose the data.
  • Announcements are suppressed during logout so the save always completes.
  • Guild-member matching now strips realm suffixes, so deaths are no longer dropped on name mismatches.
  • Added a crash-recovery buffer that finalizes an in-progress run on next login if the previous session ended without committing it.

1.0.0

  • Initial release: tracks deaths and wipes in party and raid instances; keeps per-instance, per-character, and all-time records; announces new records to guild chat; /dr commands for records, the guild leaderboard, and status.

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