v1.3.3
What's new
Mercenaries: patch 1.3.3
- Turn timeline: while a turn plays, the tray shows who acts with what, in order - portraits with a blue or red rim, the ability and its speed, joined by a path. The current action lights up, finished ones fade, stunned ones are marked
- A sound for every ability: fireballs, frostbolts, shadow bolts, lightning, heals, battle shouts, thunder claps, arrows, sword, axe and mace hits and more - all the game's own sounds, chosen to fit each ability. Prefer the old ones? Options > Mercenaries > Battle sounds > Simple sounds
- 19 new achievements (37 in total): Hogger Must Go!, Legends of the Old World (Onyxia, Azuregos, Lord Kazzak, C'Thun), Summit of Hyjal, Eastward, Westward, New Shores, Fully Equipped, Master of the Craft, David and Goliath, Lightning Victory, Pure Sorcery, Wall of Steel, Whirling Blades, Fortune Seeker, Cursed and Content, Hospitality, Veteran, No Mercy and All Under One Roof. Progress you already made counts: those achievements are granted when you open Mercenaries
- Treasure rarities as in WoW: common (white), uncommon (green), rare (blue), epic (purple) and legendary (orange). The rarer, the stronger and the less often offered; elite fights and heroic mode offer rarer treasures, legendary ones only appear there. Cards show the rarity with a coloured frame, ring, name and label
- 11 new treasures (42 in total), among them the legendary Ashbringer's Echo, Thunderfury's Spark, Atiesh's Wisdom and Ember of Sulfuras
- Clearer treasure texts: "+X% Attack value" (the number on the red shield) and "+X% damage with every ability"
- Bounty strength retuned for Alterac, Stranglethorn, the Blasted Lands and the Burning Steppes
- Colour-blind friendly roles (many thanks to user_ruu4ivc9y5tedosl on CurseForge for pointing this out!): every portrait and collection card now shows its role symbol - shield for protectors, crossed swords for fighters, a staff for casters - and the symbols were redrawn to be clear at a glance. A new option (Options > Mercenaries) turns fighters bright gold and protectors dark wine-red, so the two also differ in brightness
- Mute sounds button at the top of every battle
- Damage preview: while aiming, the foe under the mouse shows the damage to expect (without critical hits), with "Advantage!" from the role circle, a shield or the chance to miss
- Role circle explained where you need it: portrait tooltips, the party list and the collection's role tabs say whom a role beats and who beats it
- The result page lists the treasures found on the bounty, rarest first, in their colour
- The handbook covers the timeline, the damage preview, role symbols and achievements; the roadmap shows everything done in 1.3.1-1.3.3
- The battle's zone line no longer runs into the buttons at the top
- A tidier "What's new" window: one row per highlight with an icon, a thank-you band, and a button to never show it by itself again (changeable any time under Options, General)
Fixes
- With a guest from the recruit mystery in the party, the result page failed after the bounty - and after a boss fight you could get stuck on the map with "Abandon" as the only way out. Your rewards were never lost; after updating, a /reload shows the result page again
- A window that fails to fill its page no longer stays hidden, so its buttons always lead on
Ideas, wishes or bugs? Let us know on CurseForge or GitHub.
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