File Details
1.0
- R
- Dec 31, 2010
- 247.38 KB
- 1.3K
- 4.0.3a
- Retail
File Name
CyberLoot-1.0.zip
Supported Versions
- 4.0.3a
tag 1.0
cfdaa522a56baf01134a19126a30a83729f69f14
root <root@db06.curselive.local>
2010-12-31 01:09:54 +0000
Tagging as 1.0
--------------------
U-Cybraxas\CyberWitch:
- Added optionaldeps for disembedded users
- Fixed up embeds and deps
- Removed TAB
- Updated LibBagUtils meta to not have a tab in it. Removed LibBagUtils from git as a corrected version is checked into SVN
- Added correct dependencies into .pkgmeta
- Added embeds.xml .pkgmeta and .gitignore
- Include only the important bits of libbagutils embed.
- Added LibBagUtils to the libs as I've had to modify it to make it work.
- Ignoring lib dir as it's going to be handled by pkgmeta
- Minor: Typo
- Attempted to enhance short stacks such that overflow doesn't happen. Will need testing.
- Added handling of profile changes such that item list and patterns displays are updated.
- Added item list viewer to GUI.
- Added extra debug logging. Fixed type CF -> CL
- Autoconfirm BoP if not in party.
- Improved GUI functionalirty.
- Reworked lootflags into table
- Added param checking.
- Minor: Fixed InvertTable reference to table instead of tableToInvert
- Added invertable. Reimplemented IsFishingPole
- Now detecting items which begin a quest.
- Now ignores fishing loot unless you're fishing (or silly enough to be out killing with a fishing pole).
- Added black list functionality to the command/gui
- Added item level functionality.
- Fixed the broken itemvalue handler.
- Handlers are now only run when they are enabled. Makes teh goodness.
- Huge rework. Dry-ed up the repetitive mess that was the config options table.
- Renamed handlers to be consistent.
- Changed from using ItemCriteria to ItemValue as that's what that section is called now.
- Safer debug print
- Minor: Fixed typo.
- A cataclysm has been wrought on the code. Moved a bunch of stuff into different files.
- Changed name of CyberLootCriteria to CyberLootItemValue as that will be its new function in life.
- Smart skinning is IN!
- Autogather updated. Removed patterns which emulated this feature.
- Added rogue detection for pickpocket.
- Autogather now complete.
- Added autogather feature.
- Added close after loot if loot is empty.
- Will the scope fixes ever end? WTB luaunit.
- More quest item fixes. Noob find/replace mistakes mostly. Also did some "tostring"ing
- Fixed up quest item scope issue due to refactor.
- <= is not the right operator here
- Fixed up, now it works. The old libbagutils needed a fix though :(
- Amended DoILoot to use the new flag name.
- Updated configuration options to reflect new features. Moved Close after loot to the top leve. Toggles now have console feedback to show that something happened.
- Bag search functionality :D
- Added short stack criteria. Improved GetStackVendorValue's readability.
- Added short stack criteria.
- Moved back into somewhere that doesn't cause circular dependencies.
- Added dependency on libbagutils
- Moved stuff around. Set up inventory one for the next feature.
- Moved pattern list stuff out into a new file.
- Item and patterns lists now implemented.
- Made debug output prettier for tables.
- Fixed tables so the right commands are run.
- Item link functionality added.
Working on add/remove patterns.
- Now with patterns and itemlist. Add and remove included.
Moved down to the base level as putting criteria in there is just annoying.
- Add item to item list slash command now exists :D Currently working on getting loot link support working for the slash
- Order matters
- Moved item list functionality into new file.
- Set up default profile for new characters.
- reordered for readability moved criteria into the method as clearly it wasn't being picked up in its scope :(
- Made debug level an instance variable so i can change it during a game.
- Added item list manipulation and viewing features.
- Added table debugging functions. Very dodgy and limited.
- reordered for readability moved criteria into the method as clearly it wasn't being picked up in its scope :(
- MINOR: Whitespace only
- Got rid of embedded libs
- Got rid of embedded libs.
- Moar refactoring.
- Renamed.
- Moved CL_ constants to global scope. Finished the big refactor. Should be fully functional now.
- Biiiig refactor. This seems to be working-ish, needs more work tho.
- Updated item pattern list and item list to use constants (YES, NO, NOTFOUND) instead of true or false.
- Added debug levels. refactored pattern check
- Removed embeds. Use installed libs instead.
- Initial Commit

