promotional bannermobile promotional banner

CyberLoot

Abandoned
A "Smart" autoloot feature

File Details

1.0

  • R
  • Dec 31, 2010
  • 247.38 KB
  • 1.3K
  • 4.0.3a
  • Retail

File Name

CyberLoot-1.0.zip

Supported Versions

  • 4.0.3a

tag 1.0
cfdaa522a56baf01134a19126a30a83729f69f14
root <root@db06.curselive.local>
2010-12-31 01:09:54 +0000

Tagging as 1.0

--------------------

U-Cybraxas\CyberWitch:
    - Added optionaldeps for disembedded users
    - Fixed up embeds and deps
    - Removed TAB
    - Updated LibBagUtils meta to not have a tab in it. Removed LibBagUtils from git as a corrected version is checked into SVN
    - Added correct dependencies into .pkgmeta
    - Added embeds.xml .pkgmeta and .gitignore
    - Include only the important bits of libbagutils embed.
    - Added LibBagUtils to the libs as I've had to modify it to make it work.
    - Ignoring lib dir as it's going to be handled by pkgmeta
    - Minor: Typo
    - Attempted to enhance short stacks such that overflow doesn't happen. Will need testing.
    - Added handling of profile changes such that item list and patterns displays are updated.
    - Added item list viewer to GUI.
    - Added extra debug logging. Fixed type CF -> CL
    - Autoconfirm BoP if not in party.
    - Improved GUI functionalirty.
    - Reworked lootflags into table
    - Added param checking.
    - Minor: Fixed InvertTable reference to table instead of tableToInvert
    - Added invertable. Reimplemented IsFishingPole
    - Now detecting items which begin a quest.
    - Now ignores fishing loot unless you're fishing (or silly enough to be out killing with a fishing pole).
    - Added black list functionality to the command/gui
    - Added item level functionality.
    - Fixed the broken itemvalue handler.
    - Handlers are now only run when they are enabled. Makes teh goodness.
    - Huge rework. Dry-ed up the repetitive mess that was the config options table.
    - Renamed handlers to be consistent.
    - Changed from using ItemCriteria to ItemValue as that's what that section is called now.
    - Safer debug print
    - Minor: Fixed typo.
    - A cataclysm has been wrought on the code. Moved a bunch of stuff into different files.
    - Changed name of CyberLootCriteria to CyberLootItemValue as that will be its new function in life.
    - Smart skinning is IN!
    - Autogather updated. Removed patterns which emulated this feature.
    - Added rogue detection for pickpocket.
    - Autogather now complete.
    - Added autogather feature.
    - Added close after loot if loot is empty.
    - Will the scope fixes ever end? WTB luaunit.
    - More quest item fixes. Noob find/replace mistakes mostly. Also did some "tostring"ing
    - Fixed up quest item  scope issue due to refactor.
    - <= is not the right operator here
    - Fixed up, now it works. The old libbagutils needed a fix though :(
    - Amended DoILoot to use the new flag name.
    - Updated configuration options to reflect new features. Moved Close after loot to the top leve. Toggles now have console feedback to show that something happened.
    - Bag search functionality :D
    - Added short stack criteria. Improved GetStackVendorValue's readability.
    - Added short stack criteria.
    - Moved back into somewhere that doesn't cause circular dependencies.
    - Added dependency on libbagutils
    - Moved stuff around. Set up inventory one for the next feature.
    - Moved pattern list stuff out into a new file.
    - Item and patterns lists now implemented.
    - Made debug output prettier for tables.
    - Fixed tables so the right commands are run.
    - Item link functionality added.
    Working on add/remove patterns.
    - Now with patterns and itemlist. Add and remove included.
    Moved down to the base level as putting criteria in there is just annoying.
    - Add item to item list slash command now exists :D Currently working on getting loot link support working for the slash
    - Order matters
    - Moved item list functionality into new file.
    - Set up default profile for new characters.
    - reordered for readability moved criteria into the method as clearly it wasn't being picked up in its scope :(
    - Made debug level an instance variable so i can change it during a game.
    - Added item list manipulation and viewing features.
    - Added table debugging functions. Very dodgy and limited.
    - reordered for readability moved criteria into the method as clearly it wasn't being picked up in its scope :(
    - MINOR: Whitespace only
    - Got rid of embedded libs
    - Got rid of embedded libs.
    - Moar refactoring.
    - Renamed.
    - Moved CL_ constants to global scope. Finished the big refactor. Should be fully functional now.
    - Biiiig refactor. This seems to be working-ish, needs more work tho.
    - Updated item pattern list and item list to use constants (YES, NO, NOTFOUND) instead of true or false.
    - Added debug levels. refactored pattern check
    - Removed embeds. Use installed libs instead.
    - Initial Commit