Crit2Sound.zip
What's new
🏷️ UI Organization
- Modular Settings: Grouped options into clean, self-contained sections (Damage, Healing, Tanks, and General Audio), giving damage and healing their own independent thresholds and settings.
- Simplified Labels: Removed percentage jargon from tooltips and buttons—now cleanly displays the tracked ability, base value, and final trigger threshold.
⚔️ Combat & Audio Features
- Separate Sound Effects: Distinct sound pickers for Attack Crits, Healing Crits, and Tank Hits Taken.
- Damage Taken Module (Tanks): Added an alert that triggers a sound when taking a massive hit, configurable via a
% Max HPslider (10%–80%). - Customizable Peak Offset Slider: Replaced the hardcoded percentage with an adjustable slider (0% to 50%, default 20%).
- DoTs / HoTs Calculated Per Tick: Channeled and periodic spells (e.g., Disintegrate, Void Torrent) now calculate cutoffs per individual tick instead of the full duration total; removed the redundant periodic toggle.
🛠️ Bug Fixes
- Secret-String Crash Fix (12.0+): Added
IsSecretValue()checks andpcallprotection to prevent the game engine from crashing when reading protected spell tooltip text under addon taint.
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