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Cooldown Cursor

Cooldown Cursor shows spell cooldowns at your mouse, so you can track them without losing focus on the action.

File Details

2.2.0-nolib

  • R
  • Feb 14, 2026
  • 51.16 KB
  • 6
  • 12.0.1+1
  • Retail

File Name

CooldownCursor-2.2.0-nolib.zip

Supported Versions

  • 12.0.1
  • 12.0.0

lightweight tag 4687c0355f2a6b828ff62b1d6545619b887db86f 2.2.0
Author:    jrosco <2245816+jrosco@users.noreply.github.com>
Date:    Sat Feb 14 14:35:59 2026 +1100

commit 621c179eb26e60f14ad1bec26875ed04d7ed6054
Author: jrosco <2245816+jrosco@users.noreply.github.com>
Date:   Sat Feb 14 13:53:59 2026 +1100

    fix: GetStackOffset icon size

commit 621c179eb26e60f14ad1bec26875ed04d7ed6054
Author: jrosco <2245816+jrosco@users.noreply.github.com>
Date:   Sat Feb 14 13:53:59 2026 +1100

    fix: GetStackOffset icon size

commit cdb8c278d4212faed9ab567f04507dbe759ed640
Author: Joel Cumberland <2245816+jrosco@users.noreply.github.com>
Date:   Sat Feb 14 13:41:39 2026 +1100

    feat: release 2.2.0 - proc/charge spell support and class-based spell rules

    * fix: Minor bug fixes

    chore: Add release notes

    style: UI cleanup

    refactor: detect if proc spell and react based off state

    fix: SpellID var assignment

    refactor: Use None to enable / disable proc visuals

    feat: Add proc to preview mode

    feat: Added atlas overlay and border (needs work)

    feat: Add how prod to auto hide mode

    feat: Add showing proc spells when active

    * feat: Improve the spellbook rules

    chore: Add migration steps

    feat: Add  C_SpellBook.IsSpellKnown filter

    * fix: Get icon size from new class rules

    refactor: Cleanup from feat branch merges

    style: cleanup option for procs and showBehavior

    * refactor: Fix spell active and proc logic

    * feat: Show charges on spells

    * feat: Add charges text options

    * refactor: Draw charges text above swipe overlay

    * refactor: More improvements

    * fix: Merge changes re-sync

    * feat: Add spellbook filters

    * feat: Add spell static metadata

    * refactor: Add filter for no cooldown spells not creating new spell icons

    * refactor: Reload Icons on PLAYER_SPECIALIZATION_CHANGED

    * fix: Hiddening icon when panel open (better solution)

    * refactor: Add metadata to v2.2 migrated spell data

    * fix: Migration settings paths

    * refactor: Add global user settings nested group

    * fix: ApplyShowBehavior on spec change event

    * refactor: Per class spell now have settings and metadata nested groups

    * refactor: Use new global nested settings groups for merged changes from main

    * refactor: Use new global nested settings groups for merged changes from main

    * refactor: Use static metadata for base cooldown data

    * refactor: remove duplicate GetSpellRule check in events

    * refactor: Use hasCharges metadata for basic spell with charges checks

    * refactor: C_SpellBook.IsSpellKnown in GetSpellRule on every call

    * chore: update release notes

    * fix: Show proc spells during preview

    * fix: Show proc spells during preview