File Details
2.2.0-nolib
- R
- Feb 14, 2026
- 51.16 KB
- 6
- 12.0.1+1
- Retail
File Name
CooldownCursor-2.2.0-nolib.zip
Supported Versions
- 12.0.1
- 12.0.0
lightweight tag 4687c0355f2a6b828ff62b1d6545619b887db86f 2.2.0
Author: jrosco <2245816+jrosco@users.noreply.github.com>
Date: Sat Feb 14 14:35:59 2026 +1100
commit 621c179eb26e60f14ad1bec26875ed04d7ed6054
Author: jrosco <2245816+jrosco@users.noreply.github.com>
Date: Sat Feb 14 13:53:59 2026 +1100
fix: GetStackOffset icon size
commit 621c179eb26e60f14ad1bec26875ed04d7ed6054
Author: jrosco <2245816+jrosco@users.noreply.github.com>
Date: Sat Feb 14 13:53:59 2026 +1100
fix: GetStackOffset icon size
commit cdb8c278d4212faed9ab567f04507dbe759ed640
Author: Joel Cumberland <2245816+jrosco@users.noreply.github.com>
Date: Sat Feb 14 13:41:39 2026 +1100
feat: release 2.2.0 - proc/charge spell support and class-based spell rules
* fix: Minor bug fixes
chore: Add release notes
style: UI cleanup
refactor: detect if proc spell and react based off state
fix: SpellID var assignment
refactor: Use None to enable / disable proc visuals
feat: Add proc to preview mode
feat: Added atlas overlay and border (needs work)
feat: Add how prod to auto hide mode
feat: Add showing proc spells when active
* feat: Improve the spellbook rules
chore: Add migration steps
feat: Add C_SpellBook.IsSpellKnown filter
* fix: Get icon size from new class rules
refactor: Cleanup from feat branch merges
style: cleanup option for procs and showBehavior
* refactor: Fix spell active and proc logic
* feat: Show charges on spells
* feat: Add charges text options
* refactor: Draw charges text above swipe overlay
* refactor: More improvements
* fix: Merge changes re-sync
* feat: Add spellbook filters
* feat: Add spell static metadata
* refactor: Add filter for no cooldown spells not creating new spell icons
* refactor: Reload Icons on PLAYER_SPECIALIZATION_CHANGED
* fix: Hiddening icon when panel open (better solution)
* refactor: Add metadata to v2.2 migrated spell data
* fix: Migration settings paths
* refactor: Add global user settings nested group
* fix: ApplyShowBehavior on spec change event
* refactor: Per class spell now have settings and metadata nested groups
* refactor: Use new global nested settings groups for merged changes from main
* refactor: Use new global nested settings groups for merged changes from main
* refactor: Use static metadata for base cooldown data
* refactor: remove duplicate GetSpellRule check in events
* refactor: Use hasCharges metadata for basic spell with charges checks
* refactor: C_SpellBook.IsSpellKnown in GetSpellRule on every call
* chore: update release notes
* fix: Show proc spells during preview
* fix: Show proc spells during preview

