CooldownManagerCustomSounds-1.0.6.zip
What's new
- Fixed a bug which would occasionally cause the options not to generate correctly.
- Added ability to choose the sound channel to play from (defaults to Master)
- Added new controls for Sound IDs:
- Stop After (you can now safely using looping sound files)
- Fade Over (gradually fades after Stop After time)
- No Dups (SoundKits won't replay the same sound in the kit until all sounds have been played)
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

