v1.0.0
What's new
v1.0.0
- Release workflow: install lupa before building the package
- Release workflow: a v* tag builds the package and uploads it to CurseForge
- To do card: a soft glow on lines whose target is within 50 yards, with an option
- Step window: the way first, dotted frames around it, throttled resize
- Target buttons: put a raid symbol on the enemy, one symbol per group member
- French wording: gain faible, modéré, important
- To do card: never cut line 2, and keep its text stable
- Target buttons: use the name the client uses on a translated client
- Talk lines: do not take a translated talk verb for a hint
- Guides in the client's language: import translated guides, offer one language
- Specs of the arrow options, target buttons, picker and step window changes
- Step window: the current step wraps instead of cutting its text
- Guide picker: use the shared red close button, child of the title bar
- Target buttons: say Target for enemies, Talk to only for friendly NPCs
- Dev build 47
- Arrow options: six designs and a text level
- Add a page of the changes of 29 and 30 October and why
- Dev build 44
- Step window: layout A, Compact by NPC, as a second layout
- Dev kit: self-test that the step window's icons exist
- Step window: layout B, Focus, as in the approved mockup
- Let a framed window have a slimmer title bar
- Dev build 43
- Add one minimap button for the whole suite
- Mockups: step window layouts A and B in full
- Add the Zygor sync review and the step window layout mockups
- Dev build 42
- Make the member columns of Zone quests and Guide quests easier to follow
- Give the dev kit's simulated members their class file
- Dev build 41
- Draw the map target as one pin texture instead of a circle and a turned square
- Say why I cannot pick up the map target's quest yet in its label
- Dev build 40
- Turn the guide's map pins off by default, behind one "Map pins" setting
- Dev build 39
- Make each map mark say what it is: a pin for the target, "1" for the route
- Lead each MY TO DO line with its action, not a colour
- Dev build 38
- Remove "all on map": the map shows only the line clicked
- Let the map target ring Questie's marks instead of covering them
- Dev build 37
- Test every per-member place with a full group of five
- Resizable Upgrades window; shared quests name everyone in a full group
- Resizable guide windows; the step window keeps its THEN actions readable in a full group
- Resizable windows: a grip in the corner, Zone quests and the Group window first
- Dev build 36
- Dev build 35
- Document every class's specs and what the old ids became
- Make the Upgrades window's filter row readable at a glance
- Give every class its real specs: hunter, rogue, warlock, arcane mage, Arms on Era
- Dev build 34
- Dev kit: /convoydev sim 4, a full group of five
- Let the map's to-do diamonds follow Questie for players who chose before
- Dev build 33
- Find Forever's new places by name: scan area IDs up to 18000
- Add /convoydev data, the day-one check of the Forever databases
- Read the 1.15 client's spell crit aura into the Era gear pack
- Build the Forever gear pack from the wowf client tables
- Read the gear add-on's race bits from the core
- Build the Forever quest database and resolve Forever routes against it
- Give the data builders a client flavour and vendor QuestieDB's Forever store
- Dev build 32
- Weights editor: fit the source line, the whole of it in the tooltip
- Document the stat units and default weights, and credit WoWSims
- FOREVER: stat units checked against the client data, Forever Codex ruled out
- Dev build 31
- Keep the licence text's line endings out of Git's hands
- Dev kit: /convoydev stats, a one-minute check of item stat units
- Hook NPC tooltips at login, so the group block comes under Questie's
- Guide pins step aside for Questie's own quest marks
- One arrow at a time: the guide's by default, a click takes over
- Show on an NPC's tooltip who in the group still needs it
- Leave the player's quests on the map to Questie
- Detect Questie once, at login, in one place in the core
- Default weights per flavour with their provenance, and named weight sets
- Read Forever's combat ratings as percents, in one stat-unit module
- Read Forever's Skyborne races at bits 32 and 33 in quest race masks
- Mark guessed sources and let the Upgrades window hide them
- Leave out items the server does not have
- Docs: one job per add-on next to Questie, and the Forever plan as it stands
- Add research on Forever gear add-ons and the Questie mockup
- Keep an item crafted and dropped out of Crafts while its craft needs a profession
- Dev build 31
- Zone browser: drop my own column, show the gain, shape the tooltip
- Dev build 30
- Zone browser: make a status heading look like a heading
- Dev build 29
- Zone browser: show the quests under a heading per status
- Dev build 28
- Decide in the UI whether a craft you cannot make yet is listed
- FOREVER: say which client is which
- Add FOREVER.md: where Forever data comes from
- Dev build 27
- Show crafts in the Crafts filter, and lead the row with the craft
- Keep Git's hands off the vendored and generated files
- Commit the route packs too
- ARCHITECTURE: data/ and fixtures/ are committed now
- Commit the build inputs so a clone can build
- Build without the route packs when they cannot be imported
- Dev build 25
- Keep the upstream source out of the generated headers
- Let the generated name tables live in the shared core
- Mark gear item rows as reward rows
- Name the NPC name tooltip after the add-on
- Add ARCHITECTURE.md
- Build the localized name tables instead of hand-making them
- Track the generated databases again
- Move the build workspace into the repo
- Guide: marks and quest names for lines about several quests
- Localize quest item and object names in guide text
- Embed localized NPC names from QuestieDB for guide text
- Localize NPC names, zone names and quest lines in the guide
- Prepare CurseForge release: logo, source cleanup
- initial version
This mod has no additional files

