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Convoy

Build your own quest path and sync progression with your friends. See who is where, who misses what, and what to do next.
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v1.0.0

File nameConvoy-1.0.0.zip
Uploader
YmisYmis
Uploaded
Oct 31, 2026
Downloads
8
Size
1.6 MB
Flavors
ClassicForever
File ID
9378929
Type
R
Release
Supported game versions
  • 1.60.1
  • 1.15.9

What's new

v1.0.0

  • Release workflow: install lupa before building the package
  • Release workflow: a v* tag builds the package and uploads it to CurseForge
  • To do card: a soft glow on lines whose target is within 50 yards, with an option
  • Step window: the way first, dotted frames around it, throttled resize
  • Target buttons: put a raid symbol on the enemy, one symbol per group member
  • French wording: gain faible, modéré, important
  • To do card: never cut line 2, and keep its text stable
  • Target buttons: use the name the client uses on a translated client
  • Talk lines: do not take a translated talk verb for a hint
  • Guides in the client's language: import translated guides, offer one language
  • Specs of the arrow options, target buttons, picker and step window changes
  • Step window: the current step wraps instead of cutting its text
  • Guide picker: use the shared red close button, child of the title bar
  • Target buttons: say Target for enemies, Talk to only for friendly NPCs
  • Dev build 47
  • Arrow options: six designs and a text level
  • Add a page of the changes of 29 and 30 October and why
  • Dev build 44
  • Step window: layout A, Compact by NPC, as a second layout
  • Dev kit: self-test that the step window's icons exist
  • Step window: layout B, Focus, as in the approved mockup
  • Let a framed window have a slimmer title bar
  • Dev build 43
  • Add one minimap button for the whole suite
  • Mockups: step window layouts A and B in full
  • Add the Zygor sync review and the step window layout mockups
  • Dev build 42
  • Make the member columns of Zone quests and Guide quests easier to follow
  • Give the dev kit's simulated members their class file
  • Dev build 41
  • Draw the map target as one pin texture instead of a circle and a turned square
  • Say why I cannot pick up the map target's quest yet in its label
  • Dev build 40
  • Turn the guide's map pins off by default, behind one "Map pins" setting
  • Dev build 39
  • Make each map mark say what it is: a pin for the target, "1" for the route
  • Lead each MY TO DO line with its action, not a colour
  • Dev build 38
  • Remove "all on map": the map shows only the line clicked
  • Let the map target ring Questie's marks instead of covering them
  • Dev build 37
  • Test every per-member place with a full group of five
  • Resizable Upgrades window; shared quests name everyone in a full group
  • Resizable guide windows; the step window keeps its THEN actions readable in a full group
  • Resizable windows: a grip in the corner, Zone quests and the Group window first
  • Dev build 36
  • Dev build 35
  • Document every class's specs and what the old ids became
  • Make the Upgrades window's filter row readable at a glance
  • Give every class its real specs: hunter, rogue, warlock, arcane mage, Arms on Era
  • Dev build 34
  • Dev kit: /convoydev sim 4, a full group of five
  • Let the map's to-do diamonds follow Questie for players who chose before
  • Dev build 33
  • Find Forever's new places by name: scan area IDs up to 18000
  • Add /convoydev data, the day-one check of the Forever databases
  • Read the 1.15 client's spell crit aura into the Era gear pack
  • Build the Forever gear pack from the wowf client tables
  • Read the gear add-on's race bits from the core
  • Build the Forever quest database and resolve Forever routes against it
  • Give the data builders a client flavour and vendor QuestieDB's Forever store
  • Dev build 32
  • Weights editor: fit the source line, the whole of it in the tooltip
  • Document the stat units and default weights, and credit WoWSims
  • FOREVER: stat units checked against the client data, Forever Codex ruled out
  • Dev build 31
  • Keep the licence text's line endings out of Git's hands
  • Dev kit: /convoydev stats, a one-minute check of item stat units
  • Hook NPC tooltips at login, so the group block comes under Questie's
  • Guide pins step aside for Questie's own quest marks
  • One arrow at a time: the guide's by default, a click takes over
  • Show on an NPC's tooltip who in the group still needs it
  • Leave the player's quests on the map to Questie
  • Detect Questie once, at login, in one place in the core
  • Default weights per flavour with their provenance, and named weight sets
  • Read Forever's combat ratings as percents, in one stat-unit module
  • Read Forever's Skyborne races at bits 32 and 33 in quest race masks
  • Mark guessed sources and let the Upgrades window hide them
  • Leave out items the server does not have
  • Docs: one job per add-on next to Questie, and the Forever plan as it stands
  • Add research on Forever gear add-ons and the Questie mockup
  • Keep an item crafted and dropped out of Crafts while its craft needs a profession
  • Dev build 31
  • Zone browser: drop my own column, show the gain, shape the tooltip
  • Dev build 30
  • Zone browser: make a status heading look like a heading
  • Dev build 29
  • Zone browser: show the quests under a heading per status
  • Dev build 28
  • Decide in the UI whether a craft you cannot make yet is listed
  • FOREVER: say which client is which
  • Add FOREVER.md: where Forever data comes from
  • Dev build 27
  • Show crafts in the Crafts filter, and lead the row with the craft
  • Keep Git's hands off the vendored and generated files
  • Commit the route packs too
  • ARCHITECTURE: data/ and fixtures/ are committed now
  • Commit the build inputs so a clone can build
  • Build without the route packs when they cannot be imported
  • Dev build 25
  • Keep the upstream source out of the generated headers
  • Let the generated name tables live in the shared core
  • Mark gear item rows as reward rows
  • Name the NPC name tooltip after the add-on
  • Add ARCHITECTURE.md
  • Build the localized name tables instead of hand-making them
  • Track the generated databases again
  • Move the build workspace into the repo
  • Guide: marks and quest names for lines about several quests
  • Localize quest item and object names in guide text
  • Embed localized NPC names from QuestieDB for guide text
  • Localize NPC names, zone names and quest lines in the guide
  • Prepare CurseForge release: logo, source cleanup
  • initial version

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