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Comergy3

A highly customizable resource bar and combo point tracker for rogues with support for rage and mana for other classes
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Comergy3-v1.3.zip

File nameComergy3-v1.3.zip
Uploaded
Oct 14, 2026
Downloads
28
Size
1.5 MB
Flavors
Forever
File ID
9181775
Type
R
Release
Supported game versions
  • 1.60.1

What's new

# Changelog

## 1.3

### Added

- Target health bar. Turn it on from its own tab. It has the same options as
  the resource bar: size, textures, borders, colors and vertical mode.
- Color the health by class or reaction, with a gradient based on %, or with
  a fixed color. Works in combat too.
- Health markers. So you can mark your executes (if you have such mechanic).
- The health bar gets its own text in the Texts tab, with tags like
  `[hpPct]`, `[hp]`, `[hpMax]` or `[name]`.
- New Layout tab: pick the order of the bars (resource, combo and health) and
  the gap between them. They all move together.

### Changed

- Markers no longer have a class picker. Each character sees their own, and
  only the resources they use.
- The combo points tab is now called "Combo bar", and the tabs follow the
  order of the bars.
- Forever is now the default theme.

### Fixed

- Some font dropdowns sometimes didn't show the font name.

Your settings carry over when you update, and your bars stay where they were.

## 1.2

### Added

- Four charcoal-style bar textures: **Comergy3 Graphite** (fine streaks, a
  lit top edge and a shaded bottom), **Comergy3 Ash** (lighter, with dusty
  flecks), **Comergy3 Slate** (the grain under a rounded bevel) and
  **Comergy3 Soot** (darker, with diagonal brush strokes). Pick them under
  Texture like any other LibSharedMedia texture; they take the bar color.
- **Incognito's Tools**: Comergy3 sits in this group with the author's other
  addons, both in the AddOns list and in the game's Options > AddOns. The
  group's page lists them, each with a button to open it.

### Changed

- Options > AddOns no longer holds a second copy of every option: Comergy3's
  page there says it has its own window, with a button that opens it. All the
  options are in that window, as before (`/c3`, the minimap button).
- The name shows in the logo's colors: **Comergy** in rogue yellow, the **3**
  in poison green, in the AddOns list, the options and the chat.

## 1.0

The first release version.

### Added

- **Vertical** bars. The resource bar turns 90° clockwise with everything on
  it: markers, their icons and texts, the druid mana bar, the MP5 tracker and
  the effects. What was above goes to the right and what was below to the
  left. A vertical bar fills from the bottom up; **Fill from right to left**
  becomes **Fill from top to bottom**. Existing markers follow
  on their own, and their Side and X/Y offset options show the sides and
  directions as seen on screen. Combo points attached to the bar turn with
  it: below the bar they go to its right, above it to its left, and they
  also start at the bottom (**Right to left** becomes **Top to bottom**). Placed
  freely, they have their own **Vertical** switch.

### Changed

- The Help section and `/c3 help` also list the other names each command
  answers to: `/c3 config` and `/c3 options`, `/c3 unlock`, `/c3 marca`.

### Fixed

- Texts attached to the combo points are drawn above the points instead of
  under them.
- With **Fill from right to left**, the bar texture no longer slides along
  with the fill: its pattern stays in place, as when filling from the left.

## 0.9.10

### Added

- Markers can show the **spell icon**. Each marker has an **Icon** section:
  **Show icon**, **Icon spell** (a spell name or ID; empty uses the marker's
  name), **Icon size**, **Side** (above or below the bar) and **X/Y
  offsets**. The field previews the icon it finds, or a question mark when it
  can't find the spell. The marker list shows the icon too. Names only work
  for spells you know; IDs always work.
- **Light up when reached**: the icon is dim until the resource reaches the
  marker, and now that works **in combat** too. Turn it off to keep the icon
  always lit.
- **Glow when reached in combat** and **Blink when reached in combat**: the
  same effects as the energy and combo point bars, on the marker's icon. The
  glow comes in **Halo** or **Button glow** style, with its own size, color,
  speed and intensity.
- Each marker's **Text** section: **Show text**, **Anchor** (to the bar or to
  the icon), **Side** (above or below the bar; above, below, left or right of
  the icon), **Font**, **Size**, **X/Y offsets**, **Outline** and
  **Shadow**.
- The text, the icon and the bar never cover each other: when the text sits
  between the icon and the bar, the icon moves out past it. Text anchored to
  an icon that isn't shown goes on the bar, at the icon's side.

### Changed

- Every marker's icon and text are set **in the marker itself**. The shared
  Show names, Font, Size, Position and Marker names options are gone. Your
  markers keep their current look: each one takes the shared settings it was
  using. "Above, in two rows" becomes a Y offset on every other marker.
- **Enable marker** (formerly Enabled) turns the whole marker on or off: its
  line, icon and text.
- **New marker** has an **Icon spell** field. Giving a spell there turns its
  icon on.


## 0.9.8

### Added

- Seven of the game's cast bar fills as bar textures: **Blizzard Cast**
  Amber, Blood Red, Blue, Bright Yellow, Gold, Green and Ochre. They come
  from the game's own art, so they only show in Comergy3's texture lists.
  They keep Blizzard's colors: the bar, druid mana and combo point colors are
  ignored while one of them is picked.
- The animation when gaining a combo point has a **Style**, a **Size** and a
  **Duration**: **Punch** (the point appears big and shrinks back, as
  before) or **Heartbeat** (it grows from its size and goes back).

## 0.9.7

### Added

- Three bar textures in the style of the original Comergy: **Comergy3
  Clouds**, **Comergy3 Smooth** and **Comergy3 Scratched**. Pick them under
  Texture like any other LibSharedMedia texture.
- Two battle-themed bar textures: **Comergy3 Fury** (flames rising from the
  bottom) and **Comergy3 Molten** (dark crust split by glowing cracks).
- **Forever** theme for the options panel: it uses the art of the game's own
  Settings panel (metal frame, see-through dark background, category list,
  expandable sections, checkboxes, sliders, dropdowns and red buttons) and
  the game font.
  Choose it under Themes like any other theme.

### Fixed

- Scrolling a long dropdown list with the mouse wheel no longer throws an
  error.

## 0.9.5

### Changed

- Every section of the options panel can be folded and unfolded by clicking
  its title. Sections start folded, and the panel remembers which ones you
  opened, for all your characters.
- Combo points: the **Shape** section comes first, since it decides which
  size and appearance options apply.

## 0.9.4

### New

- **Blink when full in combat** is back (Resource bar → Effects and Combo
  points → Effects): the fill itself lights up and pulses, as before 0.9.0.
  It is a separate effect from the glow: each one has its own switch, color,
  **pulses per second** and **pulse intensity** (100% fades out completely,
  0% stays steady).
- The glow got its own speed and intensity too, and a size setting for every
  style: **Glow size** for Halo and Button glow, **Stripe width** for Stripes.

### Changed

- New default background for the resource bar and the combo points (every
  shape): a translucent deep blue (#091D30 at 50%) instead of black. Profiles that already
  changed their background color keep theirs.
- Unlocked frames are marked with a blue outline instead of a blue tint, so
  the bars keep their real colors while you move them.

### Fixed

- Round and diamond combo points: the glow effects now follow their shape.
  Stripes are cut to the point, the Halo is round or diamond-shaped (and its
  size can now be changed), and Button glow becomes a glow with a dashed
  outline (turning on circles).

### Upgrading

This version adds new images. **Restart the game** after updating: `/reload`
is not enough.

## 0.9.0

### New

- **Pulse when full in combat** (Resource bar → Effects and Combo points →
  Effects). In combat, a glow pulses on the bar while it is full, and on the
  combo points once they are all filled. Each one has its own settings:
  - **Style**: Halo (a soft glow around the bar or each point), Stripes
    (diagonal stripes over the fill) or Button glow (the spell alert glow and
    its marching ants).
  - **Glow size** (Halo on the bar and on rectangle points; circles and
    diamonds keep their own) and **color**.

  Works while the power is secret: the game itself tells whether the bar is
  full. Test mode previews it.

### Changed

- **Options panel reorganized.** Related settings now sit together, so you
  move the mouse less:
  - Pairs share a row (width and height, X and Y).
  - Switches come first, their values next to them, colors and dropdowns in
    the last column.
  - What depends on a dropdown sits right under it (border size under the
    border, the fixed color under "Color by").
  - Options that replace each other (e.g. free position vs. attached offset)
    share a spot, so nothing jumps around when you switch modes.
- Toggles and color swatches line up with the boxes of the dropdowns and
  sliders next to them, not with their titles.

### Fixed

- Combo points → Position and size: the **X offset** slider was missing while
  the points were attached to the bar.
- The divider lines of the section headings no longer vanish at some scroll
  positions.

### Upgrading

This version adds new files (images and code). **Restart the game** after
updating: `/reload` is not enough.

## 0.8.1

### Changed

- Author credit updated in the addon list.

## 0.8.0

### New

- **MP5 tracker** (Resource bar → Effects). After every spell that costs mana,
  mana regeneration from Spirit stops for 5 seconds; the tracker shows that
  window on the mana bar. Choose the indicator from a dropdown:
  - **Spark**: a spark crosses the bar in 5 seconds. Color and width.
  - **Strip**: a thin strip fills along the bottom of the bar. Color and thickness.
  - **None**: off.

  Spends are detected from the spell's cost, so it keeps working in combat
  while mana values are secret. Free casts (e.g. Clearcasting) don't start it.
  Druids see it on the small mana bar while in bear or cat form. Test mode
  previews it.
- **Combo point shapes** (Combo points → Shape): rectangles, circles or
  diamonds.
  - Rectangles keep every option they had.
  - Circles: radius.
  - Diamonds: width and height (they can be stretched).
  - Circles and diamonds share the rectangles' options: fill texture,
    background texture and color, border size and color. They are centered on
    the total width. Colors, the gain animation and the spend flash work with
    every shape.
- **Minimap icon** (General). Click to open the options, drag to move it
  around the minimap. Can be turned off.
- **Profile export / import** (Profiles). Copy a profile as a single line of
  text and paste it on another character or share it. Importing asks for
  confirmation and replaces the current profile. The text is read as data,
  never run as code.

### Changed

- Text fields in the options panel no longer have a length limit (needed for
  exported profiles).

### Upgrading

This version adds new files (images and code). **Restart the game** after
updating: `/reload` is not enough.

This mod has no additional files