File Details
Combatter1.1.zip
- R
- Mar 24, 2026
- 11.26 KB
- 1.4K
- 12.0.1
- Retail
File Name
Combatter1.1.zip
Supported Versions
- 12.0.1
Combatter Changelog
1.1
- Group combat mode: timer stays running while any party or raid member is in combat
- Fade out: timer fades after combat ends, with configurable delay and duration
- Fade out now also triggers on login/reload when not in combat
- Timer snaps to fully visible when settings is open; resumes fade on close if fade out is enabled
- Performance: localised frequently-called globals (
math.floor,math.min,GetTime, etc.) to avoid repeated_Glookups - Performance: backdrop descriptor table hoisted to a module constant, eliminating a per-call allocation on every UI element draw
- Performance: pre-built unit ID string arrays (
raid1–raid40,party1–party4) to avoid string concatenation during combat checks - Performance:
UNIT_FLAGSevent now filters to tracked group unit tokens only, ignoring pets, NPCs, and vehicles - Fix: group combat check now correctly excludes the player from the raid unit scan
- Fix:
SafeGetrewritten to avoidipairs({...})vararg table allocation on every ElvUI colour lookup
1.0 — Initial Release
- MM:SS combat timer that counts up during combat, freezes on combat end, and resets on the next pull
- Moveable, draggable frame with saved position
- ElvUI colour integration (background, border, and accent colours auto-matched)
- LibSharedMedia-3.0 support for font selection
- Adjustable font size via slider or manual input (10–120pt)
- Four font rendering modes: None, Shadow, Outline, Thick Outline
- Colour pickers for in-combat and out-of-combat text colours
- Show/hide background toggle
- Frame lock (makes the timer click-through when locked)
- Pixel nudger and Center Horizontal / Center Vertical position buttons
/ctor/combatterto open settings

