CombatMode-4.0.3
What's new
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/2.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [Unreleased]
## [4.0.3] - 2026-07-28
### Added
- Character-specific options now show a blue © mark beside the title; hover it for a tooltip explaining they are saved per character.
- Interact Unit option (Crosshair Unit or Soft Targeted Unit) under the Interact keybind; switching units rebinds the key and keeps ALT+key on the other command to avoid Blizzard's interact warning.
- Excluded Spells and Cast at Crosshair input fields under Reticle Targeting now use a pill multi-selector: type a name or ID for suggestions from your spellbook, then pick to add it to the list.
### Changed
- Cast-at-crosshair and excluded-spell lists are stored as spell IDs. Legacy name tokens migrate when the options UI loads.
## [4.0.2] - 2026-07-27
### Added
- Uninstall button in the options sidebar: restores your pre-Combat Mode camera and targeting CVars, resets Left/Right Click to the default camera binds, disables the addon, and reloads.
- Combat Mode now snapshots your CVars before changing them, so Uninstall can restore *your* settings instead of only hard-coded Blizzard defaults.
- Changelog window now has a left-hand version list; click a version to scroll to that section.
### Changed
- Welcome popup now clarifies the difference between deleting the addon folder and and fully uninstalling.
### Removed
- `/undocm` slash command — use the Uninstall button in options instead.
## [4.0.1] - 2026-07-27
### Added
- Excluded Spells and Cast at Crosshair now accept spell IDs as well as names (including mixed lists such as `Heroic Leap, #6544`).
### Fixed
- Keybind options can no longer bind Left or Right Mouse Button, which previously could clear Camera Or Select Or Move from `BUTTON1`.
### Changed
- Clarified helper text on several options.
## [4.0.0] - 2026-07-25
### Changed
- **Breaking:** rebuilt the settings UI as a standalone, movable Combat Mode window with a sidebar layout. Open it with `/cm` or `/combatmode`, or from Escape > Options > AddOns > Combat Mode.
- **Breaking:** Crosshair can no longer be edited through Edit Mode; its settings live under the Crosshair tab in the new options window.
- Healing Radial renamed to Party Radial, with a live preview while adjusting visual settings.
- Action Camera options moved into a dedicated Action Camera section.
### Removed
- Ace3 / LibStub dependency stack in favor of native Combat Mode modules. SavedVariables (`CombatModeDB`) and slash commands are unchanged.
### Fixed
- Rapidly toggling OPie rings could leave the cursor stuck and visible while Mouse Look was active.
- Reloading could leave the cursor visible while still in the Mouse Look state after the loading screen.
## [3.3.1] - 2026-07-18
### Changed
- Improved cursor unlock performance by caching compiled custom conditions and checking open Blizzard UI panels before scanning watched frames.
## [3.3.0] - 2026-04-24
### Added
- Combat Assist spell icon suggestion on the Crosshair (Retail Assisted Combat highlight).
- Edit Mode controls for the assisted highlight widget: enable/disable, size, position (X/Y), keybind display, and keybind anchor.
## [3.2.2] - 2026-03-28
### Added
- Changelog popup on first login after updating the addon.
## [3.2.1] - 2026-03-27
### Fixed
- Cast @cursor whitelist not applying correctly.
## [3.2.0] - 2026-03-27
### Added
- Reticle Targeting CVar editor for customizing Combat Mode Reticle Targeting CVars.
- Targeting macro prelines editor for customizing injected prelines when Reticle Targeting is enabled.
## [3.1.10] - 2026-03-26
### Added
- Third-party action bar policy: when Bartender4, Dominos, or ElvUI is detected, Combat Mode forces `macroInjectionClickCastOnly=true` and locks that toggle; Blizzard default bars keep full reticle targeting macro injection.
## [3.1.9] - 2026-03-26
### Changed
- Action bar binding overrides now derive the canonical action-slot id from the binding prefix and button index instead of `MultiBar*ButtonN` frames, whose `action` attribute can be ambiguous with Bartender4, Dominos, ElvUI, and similar addons.
## [3.1.8] - 2026-03-25
### Fixed
- Reticle Targeting with ElvUI and Bartender4.
## [3.1.7] - 2026-03-24
### Fixed
- Sticky crosshair table name.
## [3.1.6] - 2026-03-24
### Added
- GitHub package release workflow.
## [3.1.5] - 2026-03-23
### Changed
- Cursor freelook centering is tied to the Crosshair being active, not Reticle Targeting.
- Crosshair reactivity no longer requires Reticle Targeting.
- Interaction HUD range check adjusted so the Crosshair and Interaction HUD can be used independently of Reticle Targeting configuration.
## [3.1.4] - 2026-03-23
### Changed
- Performance improvements.
- Split `Constants.lua` into smaller files under `/Constants`.
## [3.1.3] - 2026-03-23
### Fixed
- Interaction HUD errors from secret values in dungeons.
### Changed
- Interaction HUD and Healing Radial fonts are no longer tied to a specific client language.
- Updated LibEditMode.
## [3.1.2] - 2026-03-22
### Added
- LibEditMode in the `Libs` folder.
## [3.1.1] - 2026-03-22
### Added
- Edit Mode support: adjust the Crosshair from Blizzard’s Edit Mode.
- Interaction HUD option for the crosshair: shows interactable NPCs and objects to the right of the crosshair when enabled.
### Changed
- Crosshair vertical positioning limit removed.
- Crosshair behavior aligns more closely with config options, including more reliable cursor centering.
- Reorganized project structure into smaller, easier-to-maintain files.
### Fixed
- Reticle Targeting blacklist not excluding spells from targeting macro injection, which broke Hold To Cast and empowered spell options (e.g. Hold & Release). Excluding a spell by name on the list now restores expected behavior.
[Unreleased]: https://github.com/sampconrad/combatmode/compare/4.0.3...HEAD
[4.0.3]: https://github.com/sampconrad/combatmode/compare/4.0.2...4.0.3
[4.0.2]: https://github.com/sampconrad/combatmode/compare/4.0.1...4.0.2
[4.0.1]: https://github.com/sampconrad/combatmode/compare/4.0.0...4.0.1
[4.0.0]: https://github.com/sampconrad/combatmode/compare/3.3.1...4.0.0
[3.3.1]: https://github.com/sampconrad/combatmode/compare/3.3.0...3.3.1
[3.3.0]: https://github.com/sampconrad/combatmode/compare/3.2.2...3.3.0
[3.2.2]: https://github.com/sampconrad/combatmode/compare/3.2.1...3.2.2
[3.2.1]: https://github.com/sampconrad/combatmode/compare/3.2.0...3.2.1
[3.2.0]: https://github.com/sampconrad/combatmode/compare/3.1.10...3.2.0
[3.1.10]: https://github.com/sampconrad/combatmode/compare/3.1.9...3.1.10
[3.1.9]: https://github.com/sampconrad/combatmode/compare/3.1.8...3.1.9
[3.1.8]: https://github.com/sampconrad/combatmode/compare/3.1.7...3.1.8
[3.1.7]: https://github.com/sampconrad/combatmode/compare/3.1.6...3.1.7
[3.1.6]: https://github.com/sampconrad/combatmode/compare/3.1.5...3.1.6
[3.1.5]: https://github.com/sampconrad/combatmode/compare/3.1.4...3.1.5
[3.1.4]: https://github.com/sampconrad/combatmode/compare/3.1.3...3.1.4
[3.1.3]: https://github.com/sampconrad/combatmode/compare/3.1.2...3.1.3
[3.1.2]: https://github.com/sampconrad/combatmode/compare/3.1.1...3.1.2
[3.1.1]: https://github.com/sampconrad/combatmode/releases/tag/3.1.1
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