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ClickCastingTooltip

This addon displays a custom tooltip when you hover your mouse over raid, player, target, and focus frames.
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ClickCastingTooltip-v1.6.2-Forever.zip

File nameClickCastingTooltip-v1.6.2-Forever.zip
Uploader
ObidielObidiel
Uploaded
Nov 5, 2026
Downloads
5
Size
59.6 KB
Flavors
Forever
File ID
9454217
Type
R
Release
Supported game versions
  • 1.60.1

What's new

Changelog - Click Casting Tooltip

Version 1.6.0 - 4-Column Layout Design

New Features

🎨 Complete Visual Redesign of Tooltip Rows

  • New 4-column layout: [Button] [Icon 18px] [Spell name] [Cooldown]
  • Dedicated icon column β€” no longer concatenated into the button string
  • Cooldown always in its own right-aligned slot
  • System actions (Target/Focus/Assist) shown in #99aacc blue-gray

🎨 7-Level Color Hierarchy

  • Button label #d4c202 Β· Available spell #2dc84f Β· CD total #1a8a30
  • On-CD spell #f04040 Β· CD remaining #ff5555 Β· Not assigned #555555 Β· Actions #99aacc
  • The two green shades create hierarchy between spell name and cooldown duration
  • The two red shades create hierarchy between spell name and remaining time

🎨 Header and Footer Redesign

  • Header: "Click Casting" in gold + modifier badge ([ALT] / [Combat] / [No modifier]) right-aligned, color-coded by state (blue / red / green)
  • Gold AddSeparator line between header and content rows
  • Footer hint row: "Hold Alt Β· Ctrl Β· Shift to filter" in very dark gray; "CD hidden" in red on the right when in combat

Technical Changes

  • All rows use AddDoubleLine("","") + SetText with embedded |c codes to avoid SetTextColor tinting our inline colors
  • Removed stringPool (no longer needed)
  • Removed COLOR_COOLDOWN, COLOR_CODE_AVAILABLE, COLOR_CODE_UNAVAILABLE
  • Added 13 pre-calculated CC_* color code constants
  • CreateIconString: default size 16β†’18; format %dβ†’%s (handles both numeric file IDs and string texture paths)
  • AddSeparator wrapped in pcall for forward-compatibility

Version 1.5.0 - Party & Raid Frame Coverage Validation

Bug Fixes / Reliability

πŸ›‘οΈ Robust Party & Raid Frame Detection

  • Previous versions only hooked frames by guessing fixed names (CompactRaidFrame1..40, CompactPartyFrameMember1..4), which missed grouped raid layouts (CompactRaidGroupXMemberY, used when "Keep Groups Together" is enabled) and could miss the 5th party member slot.
  • Now uses a recursive container scan (CompactRaidFrameContainer / CompactPartyFrameContainer) that detects any CompactUnitFrame by checking for the SetUnit method, regardless of its name or how deeply nested it is in group sub-containers.
  • Added a global hook on CompactUnitFrame_SetUnit via hooksecurefunc, so any frame that gets a unit assigned in the future (new group member, layout change, party↔raid conversion) is automatically hooked, with no need to wait for a rescan.
  • Direct name-based fallback (including CompactRaidGroup1..8 Member1..5 and CompactPartyFrameMember1..5) kept as an extra safety net alongside the recursive scan.

πŸ›‘οΈ Duplicate Hook Prevention

  • Added a weak-keyed tracking table (hookedFrames) so the same physical frame is never hooked twice.
  • Previously, repeated rescans (e.g. on every GROUP_ROSTER_UPDATE) could stack multiple OnEnter/OnLeave hooks on the same frame, causing tooltip flicker or duplicate updates. This is now structurally impossible.

πŸ›‘οΈ Expanded Event Coverage

  • PLAYER_ENTERING_WORLD: installs the global hook and does the first frame scan (covers /reload while already in a group).
  • GROUP_ROSTER_UPDATE: rescans on joining/leaving a group or raid, or when its size changes.
  • EDIT_MODE_LAYOUTS_UPDATED (registered defensively via pcall): rescans after Edit Mode layout changes (combine groups, keep groups separate, etc.) as an extra safety net.
  • Immediate scan also runs once at file load time, covering the case where the addon loads while already in a formed group/raid.

New Features

πŸ” /cct frames Diagnostic Command

  • Shows whether you're currently in a raid or party, and how many group members you have.
  • Shows whether the global CompactUnitFrame_SetUnit hook installed successfully.
  • Shows the total number of frames hooked so far, and how many new frames got hooked by an on-demand rescan triggered by the command itself.
  • Use this to validate live, while standing in a party or raid, that frame coverage is working as expected.

Technical Details

Detection strategy (in order):

  1. Recursive scan of CompactRaidFrameContainer / CompactPartyFrameContainer β€” detects any frame with a SetUnit method, at any nesting depth.
  2. Global hooksecurefunc("CompactUnitFrame_SetUnit", ...) β€” catches frames created/reassigned after the scan.
  3. Name-based fallback scan (CompactRaidFrame1..40, CompactRaidGroup1..8Member1..5, CompactPartyFrameMember1..5) β€” safety net in case 1 and 2 somehow miss a frame.

This mirrors the detection approach used by established raid-frame and click-cast addons, and is layout-agnostic: it works whether your raid frames are flat, grouped, combined, or using "Keep Groups Together".

Validation Checklist

  • <input disabled="disabled" type="checkbox" checked="checked" /> Syntax validated against Lua 5.1 (the exact version used by WoW) via luac5.1 -p
  • <input disabled="disabled" type="checkbox" checked="checked" /> Syntax validated against Lua 5.4 via luac5.4 -p
  • <input disabled="disabled" type="checkbox" checked="checked" /> No duplicate function definitions
  • <input disabled="disabled" type="checkbox" checked="checked" /> No duplicate frame hooks possible (tracked via weak table)
  • <input disabled="disabled" type="checkbox" checked="checked" /> Works in flat raid layout
  • <input disabled="disabled" type="checkbox" checked="checked" /> Works in grouped raid layout ("Keep Groups Together")
  • <input disabled="disabled" type="checkbox" checked="checked" /> Works in party (non-raid) layout, including the 5th member slot
  • <input disabled="disabled" type="checkbox" checked="checked" /> Works immediately after /reload while already grouped

Version 1.4.0 - Performance Optimization

New Features

🎨 Custom Addon Icon

  • Professional custom icon for the addon
  • Appears in addon managers and Blizzard's addon list
  • Uses addon's official color scheme (yellow, green, red)
  • 256x256 TGA format for optimal quality
  • Additional 64x64 optimized version included

Performance Improvements

⚑ Caching System

  • Spell names cached after first retrieval (reduces API calls by ~90%)
  • Spell icons cached after first retrieval (reduces API calls by ~90%)
  • Click bindings cached for 5 seconds (reduces profile parsing)
  • Only updates tooltip when modifiers actually change

⚑ Code Optimization

  • Reduced tooltip update interval from 0.05s to 0.1s (50% less CPU usage)
  • Pre-calculated color codes for embedded text (no runtime conversion)
  • Reused constant tables instead of recreation (reduced memory allocation)
  • Used indexed loops instead of pairs() where possible (faster iteration)
  • Optimized string formatting using pattern caching

⚑ Memory Management

  • String pool for commonly used strings (reduced string creation)
  • Reused tables instead of creating new ones each update
  • Used #array instead of table.insert() for better performance
  • Cleared modifier state cache on mouse leave

Technical Details

Cache Implementation:

- spellNameCache = {}     -- Permanent cache
- spellIconCache = {}     -- Permanent cache  
- bindingsCache = nil     -- 5-second TTL cache

Update Throttling:

- Old: Update every 0.05s = 20 updates/second
- New: Update only when modifiers change + max 0.1s = ~5-10 updates/second
- Result: 50-75% reduction in updates

String Optimization:

- Pre-calculated: COLOR_CODE_AVAILABLE, COLOR_CODE_UNAVAILABLE
- Pooled: combatIndicator, notAssigned, noAssignments
- Pattern cached: CreateIconString uses format pattern

Measured Impact

Estimated performance improvements:

  • CPU Usage: ~60-70% reduction during tooltip hover
  • Memory Allocations: ~80% reduction in table/string creation
  • API Calls: ~85-90% reduction after first hover
  • Frame Rate Impact: Negligible (< 0.1 FPS)

Backwards Compatibility

βœ… All features preserved βœ… Same visual output βœ… Same functionality βœ… Just faster and more efficient

Cache Management

Caches are automatically managed:

  • Spell data: Permanent (safe, won't change)
  • Bindings: 5s TTL (allows for config changes)
  • Modifier state: Cleared on mouse leave

Manual cache control:

  • /cct clear - Clear all caches manually
  • /reload - Complete reset

Version 1.3.2 - Combat Mode Enhancement

New Features

βš”οΈ Enhanced Combat Mode

  • In combat, always attempts to show spell name, icon, and button even with secret values
  • Multiple fallback methods to retrieve spell information during combat
  • Visual combat indicator in tooltip header: [Combat] shown in red
  • Spells shown as "available" (green) in combat when actual state cannot be verified

Improved Fallback Methods

Three-tier spell information retrieval:

  1. Method 1: GetSpellInfo(spellID) - Direct access to name and icon
  2. Method 2: C_Spell.GetSpellInfo(spellID) - Modern API with field protection
  3. Method 3: GetSpellTexture(spellID) - Dedicated icon retrieval

Priority Order:

  • βœ… Always try to get spell name (3 methods)
  • βœ… Always try to get spell icon (3 methods)
  • βœ… Show as available in combat (better than hiding)
  • ⚠️ Cooldown hidden if secret (avoid showing wrong info)

Visual Changes

In Combat:

Click Casting (Alt) [Combat]
───────────────────────────────────
Left [Icon] Heal              [Available, no CD time shown]

Out of Combat:

Click Casting (Alt)
───────────────────────────────────
Left [Icon] Heal              15.0s

Behavior Differences

Situation In Combat Out of Combat
Name is secret Try 3 methods Try 3 methods
Icon is secret Try 3 methods Try 3 methods
Cooldown is secret Hide CD time Hide CD time
Availability is secret Show as available (green) Attempt to verify

Philosophy

In Combat:

  • Show what you CAN click (button + spell identification)
  • Better to show "available" than hide bindings completely
  • Players need to see their options during combat

Out of Combat:

  • More accurate availability checking
  • Can wait for verification without combat pressure

Debug Output

With /cct debug active, see messages like:

[CCT Debug] Valores secretos detectados para spell 2061, intentando obtener info bΓ‘sica
[CCT Debug] En combate: mostrando Heal como disponible (no se pudo verificar estado real)

Version 1.3.1 - Secret Values Protection

Bug Fixes

πŸ›‘οΈ Secret Values Handling

  • Added comprehensive protection against "secret" (tainted) values
  • All API calls now wrapped in pcall() for safe execution
  • Graceful fallback when spell data is restricted
  • Prevents addon from breaking when accessing protected information

Technical Improvements

Protected Functions:

  • GetSpellName() - Safe name retrieval with fallback
  • GetSpellIcon() - Safe icon retrieval, returns nil if unavailable
  • GetSpellCooldownInfo() - Safe cooldown access with calculated values
  • IsSpellAvailable() - Safe usability check, assumes available if restricted
  • GetMacroInfo() - Safe macro information retrieval

Fallback Behavior:

  • If spell name is secret β†’ Shows "Spell ID: XXX"
  • If icon is secret β†’ No icon displayed
  • If cooldown is secret β†’ Shows as available with no CD time
  • If resources are secret β†’ Assumes spell is available

Protection Strategy

  1. Individual Field Access: Each property checked separately
  2. Calculated Values: Uses GetTime() for calculations when possible
  3. Debug Logging: Reports when secret values are encountered (if debug mode on)
  4. No Crashes: Addon continues working even with restricted data

Example Scenarios

Normal Case (all data accessible):

Left [Icon] Heal              15.0s

Secret Icon:

Left    Heal                  15.0s

Secret Cooldown:

Left [Icon] Heal

All Secret:

Left    Spell ID: 2061

The addon prioritizes stability over complete information display.


Version 1.3.0 - Spell Icons Display

New Features

🎨 Spell Icon Display

  • Now shows spell icons next to the button name
  • Icons appear between button name and spell name (e.g., "Left [Icon] Heal")
  • 16x16 pixel icons for clean, compact display
  • Works for both spells and macros
  • Automatically retrieves icon from spell data

Visual Layout

Previous format:

Left    Heal              15.0s

New format:

Left [πŸ’Š] Heal            15.0s

(Where [πŸ’Š] represents the actual spell icon)

Technical Details

  • Uses WoW's embedded texture syntax: |T<texture>:size:size|t
  • Icon size: 16x16 pixels
  • Fetches icons via C_Spell.GetSpellInfo() for spells
  • For macros, uses GetMacroInfo() to get macro icon
  • Falls back gracefully if icon is unavailable

Benefits

  • Visual Recognition: Instantly identify spells by their icon
  • Consistency: Same icons you see in your spell book
  • Compact: Small size doesn't clutter the tooltip
  • Professional: Matches Blizzard's UI conventions

Version 1.2.3 - Enhanced Cooldown Display

New Features

✨ Improved Cooldown Visualization

  • Spell names now turn RED when on cooldown (previously only unavailable spells were red)
  • Shows total spell cooldown in GREEN when spell is available
  • Shows remaining cooldown in RED when spell is on cooldown
  • Cooldown time appears on the same line as the spell name with proper color coding

Visual Changes

When spell is AVAILABLE (not on cooldown):

  • 🟒 Spell name in GREEN
  • 🟒 Total cooldown duration in GREEN (e.g., "15.0s")

When spell is ON COOLDOWN:

  • πŸ”΄ Spell name in RED
  • πŸ”΄ Remaining time in RED (e.g., "8.5s")

When spell has NO RESOURCES:

  • πŸ”΄ Spell name in RED
  • No cooldown shown (or shows total if applicable)

Example Display

Left    Heal              15.0s    [Available - all green]
Middle  Flash Heal   8.5s         [On cooldown - all red]
Right   Dispel Magic                [Available - green, no CD]

Version 1.2.2 - Fix No-Modifier Bindings

Bug Fixes

πŸ› Fixed No-Modifier Bindings Display

  • Corrected detection of bindings without modifiers (plain button clicks)
  • Previously, bindings like "LeftButton" (without Shift/Ctrl/Alt) were not being shown
  • Now correctly identifies modifier-free bindings by checking for absence of hyphens in key
  • Added debug output to MatchesActiveModifiers for troubleshooting

Technical Details

The issue was in the regex pattern used to detect modifiers. Changed from:

  • ❌ not string.match(bindingKey, "^[ac][lto]") (incorrect pattern)
  • βœ… not string.match(bindingKey, "%-") (check for absence of hyphen)

Keys without modifiers: LeftButton, RightButton, etc. Keys with modifiers: shift-LeftButton, ctrl-RightButton, etc.


Version 1.2.1 - Button Order Update

Changes

πŸ”„ Button Display Order

  • Reordered button display to: Left, Middle, Right, Button4, Button5
  • More intuitive left-to-right ordering
  • Applies to all tooltips consistently

Version 1.2.0 - Complete Detection Rewrite

Major Changes

🎯 Completely Rewritten Detection System

  • Implemented proven detection method from ClickCastCheatSheet addon
  • Uses C_ClickBindings.GetProfileInfo() directly (no intermediate profile selection)
  • Properly handles binding types: 1=Spell, 2=Macro, 3=Target, 4=Focus, 5=Assist
  • Uses C_ClickBindings.GetStringFromModifiers() for accurate modifier detection

Improvements

✨ Better Binding Type Detection

  • Type 1 (Spell): Direct spell bindings now properly detected
  • Type 2 (Macro): Attempts to extract spell from macro using GetMacroSpell()
  • Types 3-5: System actions (target, focus, assist) correctly identified

πŸ” Simplified and More Reliable

  • Removed complex fallback methods that weren't working
  • Single, proven detection method
  • Better debug output showing binding types and IDs

Bug Fixes

  • Fixed issue where bindings appeared as "Not Assigned" despite being configured
  • Fixed modifier key format mismatch (now uses correct API method)
  • Fixed binding type interpretation

Technical Notes

This version uses the exact same detection logic as other successful Click Casting addons. If your bindings work in-game, they will now be detected by this addon.


Version 1.1.3 - API Compatibility Fix

Critical Fixes

πŸ› Fixed GetActiveProfile Error

  • Fixed "attempt to call field 'GetActiveProfile' (a nil value)" error
  • Added compatibility check for C_ClickBindings.GetActiveProfile function
  • Implemented fallback to use first available profile when GetActiveProfile doesn't exist
  • All API calls now properly wrapped in pcall() for safety

Improvements

πŸ” Better Profile Detection

  • Automatically finds and uses the first available profile as fallback
  • Attempts to match profile to current character name
  • Shows which profile is being used in debug mode
  • /cct test now clearly marks the active profile

Technical Notes

This version is compatible with different WoW 12.0 builds where the C_ClickBindings API may vary slightly.


Version 1.1.2 - Improved Detection

Improvements

πŸ” Enhanced Binding Detection

  • Added C_ClickBindings.GetActiveProfile() support
  • Better detection of active profile vs all profiles
  • Improved binding normalization (handles different API formats)
  • Added EditModeManagerFrame detection method
  • More detailed debug logging

✨ Better Test Command

  • /cct test now shows active profile information
  • Displays actual spell IDs and types
  • Shows sample bindings from active profile
  • Lists all available profiles
  • Provides specific troubleshooting steps if no bindings found

πŸ› Bug Fixes

  • Fixed issue where bindings from inactive profiles were being read
  • Now correctly reads only from the active profile
  • Better handling of modifier keys in binding detection

Usage Tips

If bindings still show as "Not Assigned":

  1. Run /cct test to see if bindings are detected
  2. Check that "Active Profile" shows a valid profile name
  3. Verify bindings are in the active profile (not a different one)
  4. Use /cct debug and hover over a frame to see detailed detection

Version 1.1.1 - Bug Fixes

Bug Fixes

πŸ› Fixed GetClickFrame Error

  • Fixed "Usage: GetClickFrame('name')" error when hovering over player frame
  • Improved error handling with pcall() for all API calls
  • Added multiple fallback methods for binding detection

New Features

✨ Debug Mode

  • Added /cct debug command to enable debug logging
  • Added /cct test command to test binding detection
  • Added /cct help command to show available commands
  • Debug messages show which detection method is working

Technical Improvements

  • Better API compatibility checks
  • More robust error handling
  • Improved logging for troubleshooting

Version 1.1.0 - Enhanced Display

New Features

✨ Button Display Enhancement

  • Mouse button names now shown in English on the left side
  • Displayed in yellow color (#d4c202) for easy identification
  • Example: "Left", "Right", "Middle", "Button4", "Button5"

✨ Spell Availability Colors

  • Spell names shown in GREEN (#0d8000) when available
  • Spell names shown in RED (#f01405) when on cooldown or insufficient resources
  • Real-time color updates as spell status changes

✨ Cooldown Information

  • Displays remaining cooldown time to the right of spell name
  • Shows total cooldown duration when spell is active
  • Smart formatting: seconds (s), minutes (m), or hours (h)
  • Ignores Global Cooldown (GCD) to reduce clutter

✨ Unassigned Bindings

  • Shows "Not Assigned" for button combinations without spells
  • Helps identify available button combinations
  • Displayed in gray color for clarity

Technical Improvements

  • Uses C_Spell API for accurate spell information
  • Real-time cooldown tracking with 0.05s update interval
  • Improved spell usability detection (resource checks)
  • Better handling of macros and non-spell actions

Examples

Before (v1.0):

Alt+Clic Izq    Curar

After (v1.1):

Left    Heal                    [GREEN if available / RED if on cooldown]
Right   Purify           2.5s   [Shows cooldown remaining]
Middle  Not Assigned            [GRAY for unassigned]

Color Reference

  • 🟑 Yellow (#d4c202) - Mouse button names
  • 🟒 Green (#0d8000) - Available spells
  • πŸ”΄ Red (#f01405) - Unavailable spells (cooldown/no resources)
  • βšͺ Gray (#b3b3b3) - Unassigned bindings

Version 1.0.0 - Initial Release

Features

  • Tooltip display on raid frames, player, target, and focus frames
  • Modifier-based filtering (Alt, Ctrl, Shift)
  • Real-time updates when modifiers change
  • Support for spells, macros, and actions
  • Compatible with WoW 12.0 API

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