v0.4.5
What's new
ClassicUI Forever
Version 0.4.5 (2026-09-19)
Links:
Added
- The breath, fatigue and feign death bars in the old cast bar art, with their own toggle.
Changed
- Once the classic layout is on, the Classic layout button in the options window reads "Back to" your earlier layout and switches you back to it.
Fixed
- The health and power numbers on the unit frames are drawn over the frame's border instead of sliding under it.
- Vendor windows show their own tooltips again. Closing the classic spellbook during a fight could leave its unseen buttons answering the mouse there afterwards.
- The action bars and the chat window no longer hop sideways when you take a target, or sit shifted for the length of a fight. The stone bar's bars are now written into the ClassicUI Forever layout, quietly as a session ends, so this takes effect from your next login after updating. A bar you drag in edit mode is still yours to place.
- The classic spellbook opens during a fight on a fresh login too, not only after it has been opened once beforehand.
- Dragging a spell out of the classic spellbook no longer casts it.
- The target's target frame is back under the target's portrait, on the target frame and both sizes of the focus frame, with a green health bar and its bars inside the frame's art.
- The bag slots, the key ring and the micro buttons should hold their places on the stone bar better: when the game moves them they are now put back at once, during a fight as well, instead of once it ends.
- Action button icons could come out dimmed at random, from the socket art landing over the icon instead of under it. This should be gone; please report it if you still see it.
- The character window no longer leaves two loose icons beside it after the equipment manager has been open.
- The level on a nameplate takes the same color as the level on the target frame.
This mod has no additional files

