ClassicRotation 1.11
What's new
The rotation now stays silent until you select a target you can actually attack.
Being in combat is no longer enough on its own. Previously the check was "in combat OR an attackable target exists", so the highlight kept running with nothing selected. Hostile and neutral targets both count; friendly and dead ones do not.
The reminder layer is unaffected: weapon imbues, missing self-buffs, poisons sitting in a bag and low-health healing are still shown without a target. Only the combat rotation waits.
This mod has no additional files

