Restores cooldown swipe timers on -->DEFAULT<--- Target Frame and Blizzard Raid Frames.
For Numeric Display install OmniCC
Powered by LibClassicDurations
FAQ:
What is it doing in BCC?
It can still show portrait icons for CC and such if you're used to that functionality
Why enemy buffs tooltips are wrong?
Actually there shouldn't be any tooltips at all, the only thing addons know about enemy buffs is their name, from that they can guess spell icon and that's it. But due to a completely separate bug in classic the actual tooltips still show up, but they're in a different order
Why PWF, Arcane Intellect and other long buffs are not visible anymore?
With the combat log range reduction (the Spy hotfix) also came a change that upon entering combat log range you no longer get any info on existing enemy auras. So from now on the only visible enemy buffs are the ones that were applied inside combat log range
running default UI with bartender and I cannot get the see the ccs in the portrait. uninstalled, new WTF, checked verbose settings. just hasn't worked since i've been on bcc.
In reply to mmzx:
I fixed this actually. disregard.
WoW Classic Season of Mastery. Scarlet Commander Mograines Divine Shield CD is not shown (Scarlet Monastery Endboss Cathedral). A fix would be great. Thanks a lot.
The Beast Within is not displayed
Please fix
I have classicauradurations and i can see most of the spells in the portrait of my target(gouge,cheapshot,kidney shot,silence etc).For some reason i can’t see spells like spell reflect(when a warrior is using it) , ivasion(of a rogue) , cloak of shadows, iceblock etc.Anyone has any idea why this is happening ?
ty
Why do enemy dispellable buffs no longer have a border for priests?
this addon is not working together with z-perl ?
In reply to Akron4x:
please fix with z-pearl
While this addon is updated for TBC while we now have timers ?
What exactly does this addon do in TBC? I don't see any difference in the game when I activate the addon.
In reply to lostboy29:
Came here for this. I've read a reddit thread which states TBC introduced this functionality as standard, so is the addon useful now?
In reply to lostboy29:
It's still doing portrait icons, if you're used to that
In reply to d87_:
I don't understand what you mean by that? Like size and position of icons?
In reply to mintik:
The big icon that covers target's portrait when it is CCd for example
In reply to d87_:
ah k, tx. Yeah that's useful to see for any CC.
update for TBC please :) thanks
Error in the latest version for BC (2.5.2-bcc):
Message: Interface\AddOns\ClassicAuraDurations\code.lua:206: Cannot find a library instance of "LibSpellLocks".
Time: Sun May 16 18:09:19 2021
Count: 1
Stack: Interface\AddOns\ClassicAuraDurations\code.lua:206: Cannot find a library instance of "LibSpellLocks".
[string "=[C]"]: in function `error'
[string "@Interface\AddOns\ClassicAuraDurations\Libs\LibStub\LibStub.lua"]:23: in function `LibStub'
[string "@Interface\AddOns\ClassicAuraDurations\code.lua"]:206: in function <Interface\AddOns\ClassicAuraDurations\code.lua:190>
[string "=(tail call)"]: ?
Locals: (*temporary) = "Cannot find a library instance of "LibSpellLocks"."
In reply to Raburi:
Should be fixed in 2.5.3
Getting errors on the latest version.
6x ClassicAuraDurations\code.lua:379: attempt to compare nil with number
ClassicAuraDurations\code.lua:379: in function <ClassicAuraDurations\code.lua:373>
(tail call): ?
Locals:
self = <unnamed> {
SimpleTargetFrameHook = <function> defined @ClassicAuraDurations\code.lua:119
Commands = <table> {
}
PLAYER_LOGIN = <function> defined @ClassicAuraDurations\code.lua:188
EnemyBuffsTargetFrameHook = <function> defined @ClassicAuraDurations\code.lua:597
SlashCmd = <function> defined @ClassicAuraDurations\code.lua:583
0 = <userdata>
PLAYER_LOGOUT = <function> defined @ClassicAuraDurations\code.lua:183
UNIT_AURA = <function> defined @ClassicAuraDurations\code.lua:373
PLAYER_TARGET_CHANGED = <function> defined @ClassicAuraDurations\code.lua:367
CreateGUI = <function> defined @ClassicAuraDurations\code.lua:444
}
event = "UNIT_AURA"
unit = "target"
targetType = "ALLY"
(*temporary) = nil
(*temporary) = "target"
(*temporary) = "player"
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to compare nil with number"
db = <table> {
largePersonalDebuffs = true
portraitIcon = true
verbosePortraitIcon = false
hookTargetFrame = true
enemyBuffs = true
playerPortraitIcon = true
}
LibAuraTypes = <table> {
E_SILENCE = 16
E_DISORIENT = 4
E_ROOT = 2
E_STUN = 128
friendlyPriority = <table> {
}
E_INCAP = 32
E_SLOW = 1
enemyPriority = <table> {
}
GetDebuffInfo = <function> defined @ClassicAuraDurations\Libs\LibAuraTypes\LibAuraTypes.lua:1121
E_PHASED = 512
GetDebuffTypePriority = <function> defined @ClassicAuraDurations\Libs\LibAuraTypes\LibAuraTypes.lua:1149
GetAuraTypePriority = <function> defined @ClassicAuraDurations\Libs\LibAuraTypes\LibAuraTypes.lua:1149
GetAuraInfo = <function> defined @ClassicAuraDurations\Libs\LibAuraTypes\LibAuraTypes.lua:1125
AddAura = <function> defined @ClassicAuraDurations\Libs\LibAuraTypes\LibAuraTypes.lua:1172
data = <table> {
}
E_DISARM = 8
GetPriorities = <function> defined @ClassicAuraDurations\Libs\LibAuraTypes\LibAuraTypes.lua:1156
E_FEAR = 64
E_ANTIDISPEL = 256
E_BADTHING = 1024
}
UpdatePortraitIcon = <function> defined @ClassicAuraDurations\code.lua:90