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Class Reminders

Reminders for raid buffs, consumables, weapon imbues, pets, soul stones, healthstones, and more. Also has optional modules for Resource management, CDM alignment, and cast bar so you can keep your reminders anchored nicely together with whatever you want.

File Details

2.6.0

  • R
  • May 27, 2026
  • 820.63 KB
  • 14.3K
  • 12.0.5
  • Retail

File Name

ClassReminders_2.6.0.zip

Supported Versions

  • 12.0.5

Version 2.6.0

Features

  • Cooldown Manager Custom Bars: Added opt-in Class Reminders-owned custom cooldown bars under Cooldown Manager > Custom Bars.
    • Added default Defensives, Consumables, and Crowd Control bars with editable spell/item entries.
    • Added drag-and-drop entry support, add-by-ID entry support, reorder/remove controls, display sizing, icon zoom, padding, vertical/reverse layout options, frame strata, and positioning controls.
    • Added per-bar visibility options for mounted, vehicle, and out-of-combat states.
    • Added optional glow support using the shared reminder glow system, including combat-only glow and pixel glow tuning.
    • Added default player/target frame anchoring for the three bars and minimap lock/unlock movement support.

Improvements

  • Custom Bar Consumable Handling: Added smarter consumable display for healthstones, health potions, combat potions, flasks, augment runes, and user-added trinkets/items.
    • Potion entries resolve to the highest-rank matching item currently in bags and show the correct quality badge and stack count.
    • Reusable augment runes hide stack count while shared rune/flask buff duration display remains centered on the icon.
    • Unknown/unlearned spells are hidden rather than shown as permanently unusable.
    • Warlock Command Demon tracking now handles pet-command variants such as Axe Toss, Spell Lock, Singe Magic, Seduction, and Shadow Bulwark.

Performance

  • Custom Bar Refresh Throttling: Reduced CDM Custom Bars CPU usage with event filtering and cheaper refresh paths.
    • Replaced broad cooldown polling with targeted event-driven state refreshes.
    • Filtered player spellcast refreshes to tracked spell/item-use IDs.
    • Registered pet cooldown, aura, bag, and spellcast events only when tracked entries require them.
    • Split anchor-only refreshes from full icon rebuilds so CDM anchor retry flows no longer rebuild all custom bar icons.
    • Cached item-use spell lookups and reduced active cooldown text churn.