File Details
2.5.13
- R
- Apr 19, 2026
- 777.39 KB
- 11.5K
- 12.0.5+1
- Retail
File Name
ClassReminders_2.5.13.zip
Supported Versions
- 12.0.5
- 12.0.1
Version 2.5.13
Performance
- Staggered ready-check refresh (pre-pull spike fix): The ready-check work burst — previously a single-frame refresh at T+50ms that ran snapshot rebuild + consumables scan + gear-repair scan + external-buff feature hooks back-to-back — is now split across three frames 10ms apart (T+50ms class reminders, T+60ms consumables/gear, T+70ms external buffs). Total user-visible latency stays under one frame of normal play while spreading Lua cost across three ticks. Addresses the pre-pull / ready-check FPS drop most raid users reported.
- Deferred group snapshot refresh on player UNIT_AURA: The group-reminder snapshot rebuild is now coalesced off the player UNIT_AURA hot path via a 100ms deferral timer. Rapid self-buff transitions in combat no longer trigger a synchronous O(units × tracked buffs) C_UnitAuras sweep inline on the aura dispatch.
- Longer roster-refresh debounce: Raised
ROSTER_REFRESH_DEBOUNCEfrom 0.15s to 0.5s. Large raids with frequent add spawns / deaths no longer cause 5-10 roster-driven refreshes per second; rapid roster churn now collapses into 1-2. - New
/wr rostertelemetry: The ready-check burst reports per-stage timing (readyCheckStage1/2/3) so affected users can measure the pre-pull spike directly.

