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Class Reminders

Reminders for raid buffs, consumables, weapon imbues, pets, soul stones, healthstones, and more. Also has optional modules for Resource management, CDM alignment, and cast bar so you can keep your reminders anchored nicely together with whatever you want.

File Details

2.5.13

  • R
  • Apr 19, 2026
  • 777.39 KB
  • 11.5K
  • 12.0.5+1
  • Retail

File Name

ClassReminders_2.5.13.zip

Supported Versions

  • 12.0.5
  • 12.0.1

Version 2.5.13

Performance

  • Staggered ready-check refresh (pre-pull spike fix): The ready-check work burst — previously a single-frame refresh at T+50ms that ran snapshot rebuild + consumables scan + gear-repair scan + external-buff feature hooks back-to-back — is now split across three frames 10ms apart (T+50ms class reminders, T+60ms consumables/gear, T+70ms external buffs). Total user-visible latency stays under one frame of normal play while spreading Lua cost across three ticks. Addresses the pre-pull / ready-check FPS drop most raid users reported.
  • Deferred group snapshot refresh on player UNIT_AURA: The group-reminder snapshot rebuild is now coalesced off the player UNIT_AURA hot path via a 100ms deferral timer. Rapid self-buff transitions in combat no longer trigger a synchronous O(units × tracked buffs) C_UnitAuras sweep inline on the aura dispatch.
  • Longer roster-refresh debounce: Raised ROSTER_REFRESH_DEBOUNCE from 0.15s to 0.5s. Large raids with frequent add spawns / deaths no longer cause 5-10 roster-driven refreshes per second; rapid roster churn now collapses into 1-2.
  • New /wr roster telemetry: The ready-check burst reports per-stage timing (readyCheckStage1/2/3) so affected users can measure the pre-pull spike directly.