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CircleHUD

Compact pie-chart based HUD

File Details

CircleHUD 1.7

  • R
  • Jun 12, 2013
  • 37.46 KB
  • 263
  • 5.3.0
  • Retail

File Name

CircleHUD_17.zip

Supported Versions

  • 5.3.0
  • v1.0 - Initial release
  • v1.1 - minor visual enhancement
  • v1.2 - Additions:
    • Slash Commands: '/chud' or '/circlehud' will toggle between 'show only during combat/targeting' mode and 'always on' mode
    • Slash Command: '/rl' will Reload UI (got tired of typing '/console reloadui' all the time...)
    • Class-based Target Low Health indicator: The target health circle shows where casting certain spells is applicable given the current target's health.
      • The following are the class based indicators:
        • Mage - 35%
        • Rogue - 35% for Murderous Intent
        • Shadow Priest - 25% for Shadow Word:Death
        • Paladin - 20% for Hammer of Wrath
        • Warrior - 20% for Execute
        • All others - 25%
  • v1.3 - TOC update for compatibility
  • v1.4 - TOC update for compatibility
    • Additions:
      • User configurable variables in CircleHUD.lua
        • - pieRadius: Sets how large the Circles are (Values > 0 only)
        • - XScale: Relative offset left and right from center screen. Negative numbers will cause circles to switch sides (e.g., player on right, target on left) (Values from 0.01 to ??, large values may send the circles off your screen. Default: "1")
        • - YScale: Relative offset up and down from center screen. (Values from -5.00 (bottom of screen?) to 5.00 (top of screen?). Default: "-1")
  • v1.5 - TOC updated for compatibility
  • v1.6 - fixed compute by 0 error for MoP/updated TOC
  • v1.61 - changed default pie background color to black, updated TOC
  • v1.62 - TOC update
  • v1.63 - TOC update
  • v1.7 - TOC update, unitframe functionality on circles (mouseover/click & right-click menus w/ tooltips)