Cinematic

Creates a cinematic feel to the world
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v1.7.5

File nameCinematic-v1.7.5.zip
Uploader
SapoACSapoAC
Uploaded
Oct 14, 2026
Downloads
100
Size
588.5 KB
Flavors
ClassicTitan Reforged ClassicMoP ClassicRetailClassic TBCForever
File ID
9169288
Type
R
Release
Supported game versions
  • 12.1.0
  • 5.5.4
  • 4.4.2
  • 3.80.0
  • 2.5.6
  • 1.60.1
  • 1.15.9
  • 1.15.8

What's new

Cinematic

v1.7.5 (2026-10-14)

Full Changelog Previous Releases

  • Raid frames: out-of-range dimming kept while they're fully shown (retail's secret alpha)
    Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
  • World text font set before the profile migration; drop stray raidPartsNoHover check
    Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
  • Camera Only: normal UI until a camera starts; effect grid gets Always, vignette and weather
    Camera Only now has Start in CineMode off, every CineMode and Music box
    ticked, standing still on the AFK camera and music fatigue at 0, and
    shows its visual effects only in camera modes. The quest camera and
    death camera get CineMode boxes too.
    Key-binding cameras bring CineMode on and start music like a trigger.
    Auto-run keeps CineMode on while you strafe, and only starts it where
    its camera isn't turned off.
    Visual Effects grid: Vignette and Weather rows of their own (carried
    over once from the Tint row) and an Always column that replaces their
    on/off checkboxes. Inn glow amount goes to 100%.
    The log, and /cine debug mode, say why CineMode is off.
    Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
  • Tooltips: CineMode hiding off by default, combat section decides in fights
    • "Hide world tooltips in CineMode" starts off, so the page's switch alone
      only hides tooltips in combat.
    • In fights, with "Hide tooltips in combat" ticked, its kinds decide; the
      CineMode hiding no longer hides world tooltips the combat section shows.
    • The page's switch reads "Hide tooltips" (it works outside CineMode too).
      Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
  • Tooltips page: camera modes in two columns
    Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
  • Tooltips page: clearer hover texts
    Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
  • Tooltips: camera modes listed under "Only in these camera modes"
    "Throughout CineMode" becomes a choice with "Only in these camera modes",
    the camera-mode ticks indented under it instead of at the foot of the page.
    Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
  • Tooltips: drop the Shift/Ctrl/Alt choice, the keybind shows them instead
    Holding a modifier clashed with click-casting; the Show hidden tooltips
    keybind is now the only way to see hidden tooltips.
    Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
  • Tooltips: keybinds to hold for hidden tooltips and to toggle the hiding
    Show hidden tooltips (hold) works like the page's Shift/Ctrl/Alt choice;
    Toggle tooltip hiding flips the page's master switch. Both on the Keybinds
    page and under Key Bindings > AddOns.
    Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
  • Tooltips page: hide tooltips in combat, and the CineMode world-tooltip hiding back
    A new Tooltips page with a master switch (handleTooltips), off by default and
    in every profile. In combat it hides world, unit-frame and (optionally) other
    UI tooltips; a key (Shift by default) shows them anyway. The parked CineMode
    world-tooltip hiding returns under it (tooltipCineMode), replacing
    ns.WORLD_TOOLTIP_HIDING.
    Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
  • Option to hide all floating text (XP, damage, healing)
    • The game has no setting for the floating XP text over your character,
      and draws it in one font with the damage and healing numbers; the
      option points that font (DAMAGE_TEXT_FONT) at a blank font of our own
    • Off by default, on the CineMode page under Combat text; takes effect
      after a full game restart
    • Fonts/Blank.ttf is built by Media/make_blank_font.py
      Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
  • Tint: gradients reuse two colour objects instead of making new ones each time
    Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
  • Camera Triggers: CineMode column lets events start CineMode
    "Fade the UI (CineMode)" is now "Start in CineMode". With it off, events
    ticked in the new CineMode column bring CineMode on while their camera
    runs: Stand still and Go AFK for a screensaver. Camera Only ticks them
    all and shows the letterbox and tint only in camera modes.
    Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
  • Faded frames only re-faded when something changed their alpha; tick tables reused
    Also the raid frames' hover changes from another session: the Raid Frame
    Manager isn't hovered through its raid frames, and raidPartsNoHover keeps
    role icons and names hidden while you hover them.
    Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
  • Camera event, window and place lookups worked out once a frame
    Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
  • CineMode: durability figure shows while gear is damaged or broken
    The figure stays faded normally but comes up (in fights too) while the game
    shows it: any equipped slot yellow or red, checked when durability or gear
    changes. On by default; checkbox under Your gear on the CineMode page.
    Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
  • Nameplates: filtered plates refreshed when their inputs change, not every tick
    Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
  • Profiler: /cine debug cpu times the addon's busy parts, report in the log
    Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com

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