Chairface's Casino

Multiplayer casino games - Horses, Texas Hold'Em, Blackjack, 5 Card Stud, High-Lo, Bingo, and Deathrolls!

File Details

Chairface's Casino v2.5.2

  • R
  • Jul 10, 2026
  • 31.62 MB
  • 51
  • 5.5.3+5
  • Classic + 3

File Name

Chairfaces-Casino-v2.5.2.zip

Supported Versions

  • 5.5.3
  • 4.4.2
  • 3.80.0
  • 3.4.5
  • 2.5.6
  • 1.15.8

# Chairface's Casino — Changelog

## v2.5.2 (2026-07-10)

Wire-compatible with 2.5.0/2.5.1 — no forced update, but hosts want this one.

### Fake play locks in when the table opens
- A table's fun/real status is now **frozen the moment it's hosted**, for
  every game. Flipping the fake-play toggle mid-game no longer changes how
  the running table settles — the change applies to the next table you host.
- Joiners see what they're sitting down to: every game's table announcement
  carries a **(fun game — no debts)** tag when it applies, and the table's
  terms survive host transfers, host reloads, and mid-game rejoins.
- Toggling while a table is running prints a reminder that the running
  table keeps the terms it opened with.

### Hold'em tournament: winner-take-all
- The champion now collects the **entire prize pool** (every buy-in,
  walkouts included). The 50/30/20 top-three split from 2.5.0 was sized
  for multi-table fields; with one table it mostly refunded the
  runners-up. Multi-table tournaments may return if there's demand.
- Mixed tables: the debts always follow the HOST's version, so have the
  host update first.

### Quality of life
- **Rejoin reopens your window.** Reload or crash mid-game and, once you're
  synced back in, your seat's window pops back up on its own (only if you
  were actually seated — watching a sync never opens windows).
- **Stake memory.** Every host panel now remembers what you last hosted
  with — stakes, antes, card price, max roll, roulette chip and bet cap,
  Hold'em settings — and pre-fills it next time. (Also fixed a long-standing
  bug where some saved settings were silently dropped every login.)
- **Timeout notices.** When the host's watchdog force-plays someone who
  disconnected or left, everyone at the table sees a one-line notice saying
  who and why.

### Under the hood
- High-Lo host transfers now carry an epoch, so a stale ex-host coming back
  from a disconnect can never hijack or double-settle a table that already
  moved on.

## v2.5.1 (2026-07-10)

Wire-compatible with 2.5.0. A hardening pass over every game's disconnect
and host-recovery behavior:

- **No more stalled tables.** If the player whose turn it is disconnects or
  leaves the group, the host now force-plays the safe default for them
  (stand in Blackjack, check/fold in the poker games, the minimal call in
  Liar's Dice) instead of the table waiting forever.
- **Host recovery actually recovers.** Poker and Hold'em clients no longer
  void a live game when the host returns; temp-host recovery broadcasts
  are accepted properly in all three card games; version bookkeeping after
  a host reclaim no longer desyncs later broadcasts.
- **Cleaner voids.** Roulette and the Chair's Cup void the round if the
  host stays offline past a 2-minute grace (instead of hanging); High-Lo
  voids cleanly when nobody can take over (instead of erroring); Crash
  gives the pilot a 15-second grace on a connection blip before voiding.

## v2.5.0 (2026-07-10)

**Everyone must update: 2.5.0 tables reject 2.4.x clients** (the crash-point
math and the tournament wire changed — a clean version wall beats a desync).
Manual installers: delete the old folder before extracting (the file layout
was reorganized).

### Crash — the big one
- **The real zeppelin flies.** The hand-drawn ship is replaced by a
  pre-rendered animated sprite of the actual transport zeppelin — spinning
  propellers and all — at twice the old size, departing from the real
  zeppelin tower.
- **Welcome to Tirisfal.** A hand-authored forest track (eight rendered
  Tirisfal trees — pines, dead spindles, stumps, one lone oak), a dense
  deep-forest parallax wall, and craggy snowcapped mountains filling the
  background. Every flight passes the same fixed world.
- **A story per flight**: she lifts off clean, catches fire at 50m, trails
  smoke from 70m, and the smoke now streams a long way behind her.
- **Bigger boom**: the explosion is a two-depth burst — debris behind AND in
  front of the ship — in full fire colors.
- **Fly-away and the close call**: if every rider jumps, the ship makes an
  accelerating run for the edge of the screen. Riders are safe — but her
  fate stays live: if she was destined to blow before clearing the screen,
  everyone sees it. Survive the run and she's gone into the night, crash
  point never revealed.
- **The pilot rides too**: the host can ante into their own flight.
- **Goblin sounds**: comical goblin voice lines on every bail-out, and the
  bail spawns a real (textured!) goblin swinging under a real parachute
  that drifts behind the still-moving ship.
- **Flights are more erratic**: crashes cluster low-and-mid, ~7% of flights
  clear 600m, and the 1000m cap is a once-in-a-thousand spectacle.
- Smooth, uniform scrolling (no more per-tick lurch); mountains no longer
  vanish mid-flight; the odometer and status text always draw above the
  scenery.

### Texas Hold'em — Tournament Mode
- **One big table, locked to a buy-in.** Everyone starts with the same chip
  stack, blinds are chips, and nobody can join after the first deal. Bust
  or walk away and you're out.
- **Top three cash**: the prize pool (every buy-in) pays 50% / 30% / 20% by
  finish order — heads-up is winner-take-all — settled through the debt
  ledger in one zero-sum entry when the tournament ends.
- **Table stakes**: betting each hand is capped at the shortest stack, so
  every bet is always callable (no side pots, no arguments).
- Live chip stacks (number + a real pile of chip art) above every player,
  shrinking as chips go into the pot — blinds included. The dealer/SB/BB
  markers are translucent and sit on top of the piles.
- Mid-tournament rejoins restore chips; the HOST button stays hidden
  between tournament hands.

### Visual chip pots
- Poker, Hold'em and Blackjack render the money on the table as stacks of
  denomination chips (1g–1000g), sitting beside the pot box / dealer.

### Chair's Cup
- **Goblin Speedway theme**: one click swaps the horses for goblin rocket
  cars on asphalt, with real rocket-engine race audio. Per-player cosmetic —
  bet the same race in either theme (`/cup theme`).

### Slots
- Medium wins (2–25x) now land about every 13 spins instead of every 25,
  funded by trimming the top shelf — total RTP still just under break-even.
- GEM RUSH shows a lifetime counter in its banner and can no longer be
  eaten by a UI hiccup.

### Lobby & quality of life
- **Auto-open**: opt in per game (Settings → Auto-Open) and that game's
  window opens the moment someone hosts it, closing your other casino
  windows. Only fresh tables trigger it.
- **Minimap click**: while a game is being hosted, left-click jumps straight
  to it (Settings can restore always-lobby).
- **Settings panel is tabbed**: Visuals & Sound / Trixie / Auto-Open.
- The Crash lobby button flies two little animated zeppelins.
- **Events calendar removed**; the Find Game button is now **LFG**, and LFG
  listings disappear the moment the lister logs out, for any reason.
- TBC interface updated for 2.5.6.

### Under the hood
- Files reorganized into `Core/`, `Games//`, and per-purpose media
  folders; ~4MB of dead assets removed.
- New tournament test suite (25 checks) alongside the crash, debt-ledger
  and LFG suites.