Cell_UnitFrames v1.6.14
What's new
v1.6.14 — 2026-10-17
- Bumped
## Versionto v1.6.14 and internalCUF.versionto 58. - Absorb Icon — shows while the unit has an absorb shield (
UNIT_ABSORB_AMOUNT_CHANGED). Off by default. The shield bar and heal-absorb widgets are unchanged. - Highlight: optional Absorb glow (pale blue by default) while the unit has an absorb shield. Off by default; new color in the Colors tab.
- Fader: new Absorb condition (fade in while the unit has an absorb shield). Off by default.
- Custom text tags:
[family],[rested](percent of a level),[rested:short]. - Util / API:
SafeUnitTotalAbsorbs,SafeUnitHasAbsorb,SafeUnitCreatureFamily,SafeUnitRestedXP,SafeUnitRestedPercent. - Locales:
enUS+ukUAfor the new widget, Absorb highlight, fader tooltip, and tags. Color labels for Aggro and Targeting You are filled in as well.
This mod has no additional files