File Details
CellClickedBridge v1.0
- R
- Nov 20, 2025
- 150.32 KB
- 20
- 12.0.0+10
- Retail
File Name
CellClickedBridge 1.0.zip
Supported Versions
- 12.0.0
- 11.2.7
- 11.2.5
- 11.2.0
- 11.1.7
- 11.1.5
- 11.1.0
- 11.0.7
- 11.0.5
- 11.0.2
- 11.0.0
Initial Feature Set (v1.0.0)
- Core Integration: Implements a stable and persistent bridge to allow Clicked click-casting bindings to function correctly on Cell unit frames.
- Lazy Frame Hooking: Utilizes the
OnEnterevent to apply the necessary Clicked registration code only when the user interacts with a unit frame, conserving resources during combat. - Startup Coverage: Executes a lightweight frame scan (
EnumerateFrames) onPLAYER_ENTERING_WORLDto retroactively apply theOnEnterhook to all unit frames created during the initial loading phase. - Dynamic Patching (Future-Proofing): Securely hooks the Cell unit button factory (
CellUnitButton_OnLoad) to automatically register any new frames created dynamically (e.g., members joining a raid, pets spawning). - Management Command: Adds a slash command
/ccbfor user control and status checking. - Toggle & Reset: Includes fully functional subcommands (
/ccb onand/ccb off) which force a UI reload (ReloadUI()) to ensure a clean state when enabling or disabling the module. - UX Compliance: Displays a clear warning message advising the user to clear or select an empty binding profile in Cell's options to prevent conflicts with native secure bindings.

