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Cell Clicked Bridge

Seamlessly integrates Clicked bindings with Cell unit frames

File Details

CellClickedBridge v1.0

  • R
  • Nov 20, 2025
  • 150.32 KB
  • 20
  • 12.0.0+10
  • Retail

File Name

CellClickedBridge 1.0.zip

Supported Versions

  • 12.0.0
  • 11.2.7
  • 11.2.5
  • 11.2.0
  • 11.1.7
  • 11.1.5
  • 11.1.0
  • 11.0.7
  • 11.0.5
  • 11.0.2
  • 11.0.0

Initial Feature Set (v1.0.0)

 

  • Core Integration: Implements a stable and persistent bridge to allow Clicked click-casting bindings to function correctly on Cell unit frames.
  • Lazy Frame Hooking: Utilizes the OnEnter event to apply the necessary Clicked registration code only when the user interacts with a unit frame, conserving resources during combat.
  • Startup Coverage: Executes a lightweight frame scan (EnumerateFrames) on PLAYER_ENTERING_WORLD to retroactively apply the OnEnter hook to all unit frames created during the initial loading phase.
  • Dynamic Patching (Future-Proofing): Securely hooks the Cell unit button factory (CellUnitButton_OnLoad) to automatically register any new frames created dynamically (e.g., members joining a raid, pets spawning).
  • Management Command: Adds a slash command /ccb for user control and status checking.
  • Toggle & Reset: Includes fully functional subcommands (/ccb on and /ccb off) which force a UI reload (ReloadUI()) to ensure a clean state when enabling or disabling the module.
  • UX Compliance: Displays a clear warning message advising the user to clear or select an empty binding profile in Cell's options to prevent conflicts with native secure bindings.