v1.13.4
What's new
v1.13.4
Bug fixes
- The Mythic+ death counter no longer over-counts. The displayed total was floored at a death log derived from the
C_DamageMeterOverall session (scoped by a baseline snapshot taken at key start), and any drift in that reconstruction — session resets/expiry mid-key, meter-recorded deaths the penalty doesn't count, deaths logged after completion — pushed the shown count above Blizzard's real number and kept it there for the rest of the run, since a too-high floor never comes back down.C_ChallengeMode.GetDeathCount()is now the sole authority for the count and time penalty, polled on the per-second timer tick and on the server's death-count push, exactly like Blizzard's own tracker. The per-player name breakdown in the tooltip is likewise now gated on that count actually increasing before attributing a death to a newly-dead group member, so disconnects, loading screens, and feign-death flickers can no longer inflate a player's tally. - Achievement progress bars now match their displayed count (Deployed to the Void etc.). Single-criterion counted achievements showed the right label (e.g.
4/5for "Tag a Found Hider as a Nullifier") but a near-empty bar: the label comes from the criterion'squantityString— the values Blizzard's own tracker displays — while the bar fill used the rawquantity/reqQuantityratio, which for 12.x weighted criteria is encoded on a different scale and reads as ~0%. The bar fraction is now parsed from the same X/Y string as the label, in both the achievement section and zone-story/exploration rows, so the fill always agrees with the displayed count. Criteria without an X/Y form (money bars etc.) keep the raw ratio.
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