File Details
v1.3.1
- R
- Apr 13, 2026
- 236.27 KB
- 29
- 12.0.1
- Retail
File Name
Carrot-v1.3.1.zip
Supported Versions
- 12.0.1
Changelog
v1.3.1
Critical Taint Fix
- GameTooltip taint ("tainted by 'Carrot'"): removed Carrot's
UIWidgetContainerthat was registering againstC_UIWidgetManager.GetObjectiveTrackerWidgetSetID()— a widget set shared with Blizzard's own tracker and tooltip code. Registering our own container against the shared set ID was poisoningDefaultWidgetLayout/GameTooltip_ClearWidgetSet, producing errors like"attempt to compare a secret number value (tainted by 'Carrot')"insideLayoutFrame. Trade-off: Carrot's tracker no longer renders Abundance event bars / zone event widget progress inline
Mythic+ / Scenario Fixes
- Enemy forces percent: now parsed from
criteriaInfo.quantityStringvia%d+(matching AngryKeystones and Blizzard's own ScenarioObjectiveTracker). The previousquantity/totalQuantityformula gave nonsense like 112% at the start of a key becausequantityis an internal encoded value for weighted progress, not the displayable current count - Death tooltip crash:
"table index is secret"—C_DamageMetercombat sourcenameanddeathTimeSecondsfields are secret values in 12.x that can't be read, compared, or used as table keys. Death log now stores onlyclassFilename+deathRecapID, and the tooltip groups deaths by class withLOCALIZED_CLASS_NAMES_MALE+RAID_CLASS_COLORS - Binary scenario criteria bar: hidden for
totalQuantity <= 1(boss kills etc.), since the checkmark/dash prefix already conveys state — no more redundant "0/1" bars overlapping adjacent rows in Skyreach-style scenarios
Quest Item Buttons
- Shown on world quests and bonus objectives: the existing
PopulateQuestSectionalready wired item buttons for regular quests, butPopulateWorldQuestSection/PopulateBonusSectionnever did. ExtractedAttachItemButtonToWQRowthat runs the sameC_QuestLog.GetLogIndexForQuestID→GetQuestLogSpecialItemInfolookup (verified against AngryKeystones, OPie, Plumber). World quests like "Mobilize! Enlist! Recruit!" now get their clickable Flyer button in Carrot's tracker - Padding no longer oscillates across refreshes: anchor shifting was previously driven by whether we successfully placed a
SecureActionButtonthis render, which fails in combat lockdown. Combat/non-combat refreshes were flipping the title left/right every tick during active world quests. Split the decision: combat-safeQuestHasSpecialItemprobe drives the layout, button placement itself is a best-effort combat-gated step. Applied to both regular quests and WQ/bonus rows
Layout & Row Fixes
- World quest row overlap: two WQs sometimes overlapped briefly and corrected themselves after a refresh. Root cause:
timeTextauto-sized from countdown content ("5h 32m" → "5h" → "30m" → "NOW!"), cascading throughgroupFinderBtn.RIGHT → title.RIGHTand flipping title wrap every second. Row-below yOffsets were computed with the old wrapped height. Fixed by lockingtimeText:SetWidth(56)on bothCreateQuestRowandCreateWorldQuestRow
Default Tracker Hider
- Hide all objective tracker modules, not just the main frame: 12.x split the tracker across independent module frames (quest, world quest, scenario, bonus, achievement, campaign) held in
ObjectiveTrackerManager.moduleToContainerMap. Hiding onlyObjectiveTrackerFrameleft module containers peeking from the right. Now walks the map and suppresses every frame - Hide WorldQuestTracker (Tercio) frames when installed: auto-detects
_G.WorldQuestTrackerScreenPaneland applies the same treatment, gated on the existinghideDefaultTrackertoggle. WQT anchored its panels relative toObjectiveTrackerFrame.topleft/toprightand computed offsets viaObjectiveTrackerManager.moduleToContainerMap, so with Blizzard's tracker suppressed its own frames ended up at unexpected positions
v1.3.0
Achievements
- Criteria list: Each achievement now shows its individual criteria below the progress count, using the same bullet/checkmark/faded styling as quest objectives
- Per-achievement expand/collapse: Small
+/-arrow in the top right of every achievement row toggles the criteria list; state saved per-achievement inCT.db.achievementCollapsed - Row layout fix: Name and progress text no longer overlap at larger font sizes — anchored top-to-bottom relative to each other instead of centered on the icon with hardcoded offsets
- Dynamic row height:
CalcRowHeightnow accounts forprogressTextand criteria list so achievement rows grow correctly with font size changes - Default Achievements tab for existing installs: One-time migration adds an "Achievements" tab (and enables tabs) on the first load so upgraders get the new default layout. After the migration runs, users can freely delete the tab without it being recreated
Mythic+ / Delves
- Auto-focus scenario tab on M+ start: New
TF:FocusSectionhelper automatically switches the containing window to whichever tab owns the scenario section whenCHALLENGE_MODE_STARTfires (and on/carrot mplusdemo), so users with the Achievements tab active don't miss the timer/boss/EF bar - Checkmark + faded styling for bosses and delve criteria: Completed M+ boss rows and delve criteria now use Blizzard's green
ReadyCheck-Readyicon plus the configuredCompleted Objectivecolor/alpha, matching quest objectives. M+ split times fade with the title; delta and "Best:" hints stay full color - Enemy forces bar race fix: Explicit progressBg/progressFill re-anchoring and a
scrollChild → row → 200fallback chain that handles the Lua truthiness bug whereX or 200returns0whenXis0. No more "shows 0.1% then corrects itself after a reload" - Boss row font leak fix:
timerTextRow:SetFont(..., +4)used to stick on rows the pool handed back toMPlusTextRow, causing one apparently-random boss row to render with a larger font.GetScenarioRowandMPlusTextRownow reapply the base font defensively - Timer bar marker draw order:
+2/+3threshold markers are now created atOVERLAYsublevel 7 viaSetDrawLayer, soprogressFillcan never cover them regardless of pool-reuse creation order. Also guardedmarkerWidthagainst a saved0value (Luaor 1fails for0)
Migrations & Data Model
- One-time migration flags: New
CT.db.migrationstable tracks which "ensure section exists" migrations have run. Thescenario,recipes, andachievementsensures now run exactly once per profile, after which users can delete those sections or tabs without them being re-added on every reload (previously they were silently re-added on every load)
v1.2.0
Window Tabs
- Tabs inside windows: Each tracker window can now host multiple tabs, each with its own filtered sections, order, collapsed state, and quest subcategory order
- Per-tab section filtering: Sections are assigned to exactly one tab, so you can split quests/M+ into one tab and achievements into another
- Tab bar: Button-style tabs at the top of the window with active/inactive states using the tracker's yellow accent color; hidden when tabs are disabled
- Renameable tabs: Tab names are user-editable from the Windows options panel
- Configurable tab opacity: New
Active Tab AlphaandInactive Tab Alphasliders in Appearance → Tab Bar - New default layout: Fresh installs ship with tabs enabled and a "Main" / "Achievements" split to surface both features
- Saved data migration: Existing profiles are migrated into the tabs model on load without touching visible behavior
Objective Styling
- Blizzard-style completed objectives: Finished objective lines are greyed out and semi-transparent so players can focus on what's left
- Green checkmark icon: Completed objectives are prefixed with Blizzard's
ReadyCheck-Readygreen check; in-progress ones get a dash bullet - Yellow quest titles: Auto-tracked quest titles now default to Blizzard's classic gold (
1.0, 0.82, 0) - Configurable: New Appearance → Objectives section with
Show Bullets,Show Checkmark, andCompleted Objective Alphasettings; newCompleted Objectivecolor in the Colors panel
M+ Bug Fixes
- Enemy forces bar: Now parses the percent from
criteriaInfo.quantityString(matching Blizzard's ScenarioObjectiveTracker) instead ofquantity/totalQuantity, which isn't normalized to 100 for weighted progress. Fill now reliably climbs 0 → 100% - Boss row layout drift: Boss name rows no longer oscillate between one and two lines. Root cause was
GetStringHeight()returning inconsistent values across refreshes on wrapping font strings (unresolved layout on first pass). M+ rows now disable wrap and use a fixed single-line height; scenario row pool restores wrap on checkout so delve criteria still wrap correctly
v1.1.0
Mythic+ Tracker
- Text-based M+ display: MythicPlusTimer-style layout — remaining time, elapsed/total, +2/+3 threshold countdowns
- Segmented timer bar: Visual countdown bar with +3/+2 threshold markers (configurable color and width)
- Blizzard timer hook: Synced via ScenarioObjectiveTracker.ChallengeModeBlock:UpdateTime (zero drift)
- Boss split timing: Records boss kill times, compares against personal best per dungeon
- Affix display: Text (dash-separated) or icons mode (configurable in Settings → Dungeons)
- Enemy forces: Blue progress bar with percentage text inside
- Death counter: Shows count + time penalty; tooltip with per-player breakdown via C_DamageMeter
- Auto-hide sections: Option to hide all non-scenario sections during M+ or Delves
- Hide tracker option: For players using external M+ addons
- Demo mode:
/carrot mplusdemoto preview,/carrot stopdemoto clear - M+ colors: Customizable +3/+2/+1/Depleted/Enemy Forces/Marker colors in Colors panel
- Marker width slider: 1-4px (Settings → Dungeons)
Recipe Tracking
- New "Recipes" section showing tracked profession recipes with reagent have/need counts
- Progress bar showing fraction of reagent types fulfilled
- Left-click opens recipe in profession UI, right-click untracks
- "Show Recipes" filter toggle, auto-enabled when a recipe is tracked
- Reagent names resolved via C_Item.GetItemInfo with fallbacks
New Features
- Quest type colors: Daily (blue), Weekly (teal), Campaign (orange) — distinct colors for titles and tier bars
- Group finder button: Eye icon on all world quest rows to open LFG
- Quest reward preview: Tooltip shows XP, gold, item, and currency rewards
- Quest countdown timers: Timed quests (e.g., Abundance events) show live MM:SS countdown
- UIWidget support: Zone event progress bars (Abundance) via C_UIWidgetManager
- Progress bar percentage: "progressbar" type objectives show % text inside the bar
- Auto quest popups: OFFER (new quest) and COMPLETE (turn-in) via GetNumAutoQuestPopUps API
- Campaign chapter progress: Tooltip shows "Campaign Quest (Chapter 3/7)"
- Minimap button: Click opens settings, shift-drag to reposition
- Delve improvements: Step title, compact 12px scenario bars with text inside, stage indicator
- Dungeons & Instances settings panel: M+ and Delve toggles
Context Menu
- Share Quest: Share quest with party members
- Abandon Quest: Abandon with Blizzard confirmation dialog (shown in red)
Bug Fixes
- Interface version: Updated to 120001 (WoW 12.0.1)
- M+ timer always 0: Uses GetActiveChallengeMapID (not GetActiveKeystoneInfo) for map ID
- M+ GetActiveKeystoneInfo: Fixed return value unpacking (2 values, not 3)
- Delve objectives not showing: Added "scenario" to default window sections with migration
- Font dropdown clipping: Custom
Carrot-Compact-Dropdownwidget with 300px max height (library-safe, no Libs/ modifications) - Text overlap on progress bar: Progress bar anchored below objective text; height accounts for content
- Wrap/ellipsis flickering: Permanent anchors at row creation, never cleared during populate
- Combat lockdown errors: Guarded C_SuperTrack/QuestMapFrame; deferred event registration
- ADDON_ACTION_FORBIDDEN: Removed COMBAT_LOG_EVENT_UNFILTERED (restricted in 12.x)
- Tracker blank after /reload in combat: Removed blanket combat bail-out from TF:Update()
- World quest type detection: Uses Enum.QuestWQType instead of Enum.QuestTagType
- World quest progress bar: Uses progressBarPct from C_TaskQuest when available
- Quest item icon overflow: Inset icon texture by 2px inside border frame
- Quest item indentation: Pooled rows reset anchors when no item button present
- Progress bar on non-numeric quests: Hidden for 0/1 objectives
- Stale objective/bar heights: Reset when text empty or bar hidden
- Boss names overlapping bars: M+ boss rows rendered directly, bar hidden
- Timer dividers on wrong row: Hidden in GetScenarioRow for pooled reuse
- Layout jump on first frame: All Get*Row functions set explicit width from parent
- Minimap button error: Uses CT.Options:Open() instead of Settings.OpenToCategory
- MakeColorOption crash: Fallback to COLOR_DEFAULTS for new color keys
UI Polish
- Filter icon changed to visible notepad icon
- Scenario criteria: compact 12px bar with count text inside
- Tier bar colors: Scenario and World Quest/default now customizable
- Timer text +4pt larger for main countdown
- Timer bar aligned with content indentation
- Enemy forces default color changed from purple to blue
- Localization: All new strings translated for 9 languages (ptBR, deDE, frFR, esES/esMX, itIT, ruRU, koKR, zhCN, zhTW)
v1.0.0
- Initial release
- Context-aware quest tracking: auto-shows quests in your current zone
- Three-tier quest visibility: Pinned, Recommended, Zone (auto-tracked)
- Quest subcategories: Pinned, Ready to Turn In, Campaign, Daily, Weekly, Zone
- World quest tracking with time remaining display
- Bonus objective tracking
- Scenario/dungeon objective tracking
- Achievement tracking with zone story auto-detection
- Quest item buttons (SecureActionButton, combat-safe)
- Proximity sorting (closest quests first)
- Subzone highlighting
- Configurable appearance: fonts, colors, sizes, outlines, shadows
- Collapsible sections and subcategories with drag-to-resize handles
- Customizable section and subcategory display order
- Filter dropdown for toggling quest types
- Profile management via AceDB (switch, copy, import/export)
- Hover highlight effect
- Blizzard default tracker suppression (combat-safe)

